Humanity struggles to live in a world consumed with violence and magic. Elder races and their gods plan and carry out wars on each other. Demons hunt fresh bodies to possess and people to control. Leviathans feed off of Terror to create havoc among men. Rival gods and hostile tribes seek their rivals’ end. It is up to the tribal heroes, Anointed Ones, to defend their tribe, mete out... [click here for more]
Before the age of man, the elder gods and their races created numerous items of power to strike blows at their enemies or protect what is theirs. These semi-sentient artifacts imbued with the might of the gods helped mortals and their deities in the constant struggle to survive.
Inside this book players and GMs will find:
New rules for creating Legendary Artifacts
Several new charts... [click here for more]
Death is only the beginning.
Between the Known World of Mortals and the Celestial Spheres of the Gods lies a place where spirits come on their journey to the afterlife. The Celestial Gardens holds the spirits of all sorts of mortals from the elder races to the new humans when they first pass away. Seven gardens lie in wait for the new spirit:
The Courtyard of Fate
The Orchard of Knowledge,... [click here for more]