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Bloodhollow

Bloodhollow


People have been disappearing from the countryside at an alarming rate. While all signs point toward the vicious mercenary group known as the Black Hand, there is something more insidious afoot. An evil force thought long dead has given rise to a new power, a power that will stop at nothing to gather the flesh and blood it needs. Unless a group of stalwart heroes can put an end to the threat of Bloodhollow,...   [click here for more]
Bastion Press  Pay What You Want

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Faeries

Faeries


Welcome to the Twilit Lands, where all is fey and faeries rule. This d20 guide to Faeries provides answers on the fair folk, the fey races and creatures more ancient than dragons and far more enigmatic than their sizes or shapes ever reveal. The secrets held by the fey far outstrip all the other races combined, and this book brings them right to players and Game Masters alike. This supplement provides...   [click here for more]
Bastion Press  $9.99

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Guildcraft

Guildcraft


by Peter Leitch, Chris Maxfield, Mark Somers, and "Uncle" Wes Nicholson Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the...   [click here for more]
Bastion Press  $9.99

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Spells & Magic v3.0

Spells & Magic v3.0


Spells & Magic by Sam Witt, with Lee Hammock and Joe Crow Spells & Magic represents a unique combination of spells, prestige classes, magic items, and schools of magical thought that are an excellent addition to any fantasy campaign setting. From the blood mage who fuels his spells with his own life force, to dragon mages that build their...   [click here for more]
Bastion Press  $9.99

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