| Product Name ▲ |
Publisher |
Price |
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic we... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&rsqu... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Someti... [click here for more] |
Super Genius Games |
$1.49 $1.00
|
Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that&r... [click here for more] |
Super Genius Games |
$1.50 $1.00
|
There, with a revolver in his hand, stood Rodd, tall and formidable, his dark face looking like that of Satan himself, a very monument of rage and jealousy. There in front of him on the couch sat Heda, grasping its edge with her fingers, her cheeks as pale as a sheet and her eyes shining. By her side was Anscombe, cool and collected as usual, I noticed, but evide... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
"That I have taken moments to write down a part of what occurred as that blow fell does not signify that I remained inactive for any such length of time. I think I must have sensed something of what was coming, for I realize now that I was crouched as for a spring as I saw the blow aimed at her beautiful, upturned, pleading face, and ere the hand descended I was halfway&n... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
“At length, sick with longing for those glittering sunset streets and cryptical hill lanes among ancient tiled roofs, nor able sleeping or waking to drive them from his mind, Carter resolved to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and noctu... [click here for more] |
Super Genius Games |
$5.99 $2.98
|
“I threaded a sufficient number of loops, trying the length over the edge. Then I said to Elsie, who sat cowering, propped against the crag, ‘You must come and look over, and do as I wave to you. Mind, dear, you must! Two lives depend upon it.’
‘Brownie, I daren’t? I shall turn giddy and fall over!’
<>... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
"There, Mr. Hatteras, this is a—well, a trick—I learned from an old woman in Benares. It is a better one than the last and will repay your interest. If you will look on that paper for a moment, and try to concentrate your attention, you will see something that will, I think, astonish you."
click here for more] |
Super Genius Games |
$4.99 $3.99
|
“This is my BOOMSTICK!”
—The Man That Falls from the Sky
The tough is a rough-and-tumble free spirit, who possesses what might charitably be called a recalcitrant streak, or uncharitably be called “rage issues.” A tough does not like to be told what to do, where to go, or how to act, a... [click here for more] |
Super Genius Games |
$4.99 $3.98
|
Equipping low-level characters in the Pathfinder Roleplaying Game can be a little dull - they have limited resources, and magic items cost a lot of gold. Written by industry veterans and Pathfinder contributors Owen K.C. Stephens and Stan!, this book contains an incredible array of permanent magic items each of which costs 2,500 gp or less.
The Loot 4 Less books are some o... [click here for more] |
Super Genius Games |
$13.99 $2.98
|
As this adventure begins, an experimental U.S. aircraft has gone down over Antarctica. Was the plane shot down by Skorpion, or did the weather cause the crash? Only once you brave the Winter Kill can you find out!
In this Mission Pack, PCs take the role of Strike Force 7 operatives sent to the Antarctic to complete a two-fold operation:
1. Find and rescue any surviving pilots.
2... [click here for more] |
Super Genius Games |
$14.00 $3.99
|
The ranger has a strong tradition in fantasy fiction and mythology. In myths and legends, rangers borrow from ancient sources such as the Greek and Roman goddess of Artemis and Diana. Medieval and later tales included the vigilante and guerilla freedom-fighter Robin Hood, the Huntsman of Grimm’s Snow White fairy tale, and even Jack the Giant-Killer. In modern ... [click here for more] |
Super Genius Games |
$4.99 $2.98
|

While there are a vast number of spells available in the game’s core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it’s not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that t... [click here for more] |
Super Genius Games |
$5.00 $2.98
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Haunts, first introduced in the GameMastery Guide, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It’s one thing to tell players the walls of an old c... [click here for more] |
Super Genius Games |
$4.99 $3.99
|
The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct ... [click here for more] |
Super Genius Games |
$4.99 $2.98
|
![[PFRPG] Adventurer's Atlas: Outpost Qether](images/97/93072-thumb100.jpg)
Adventurer's Atlas: Outpost Qether is a generic location set on the borders of any two nations with a tense relationship. The outpost is home to all sorts: traders, criminals, farmers, and military men. It's a place where hope is fading fast now that distant rulers have decided that the fifty-year-old installation has outlived its usefulness. Unless someone finds a good reason for... [click here for more] |
Super Genius Games |
$3.99 $2.98
|
Red dragons are the big bad guys, with names like Smaug, Glaurung, and Vermithrax. They are what we think of when we read the word after the ampersand. They are icons of evil, and targets for greedy adventurers everywhere. Here, in the fourth Codex Draconis, we give you what you need to drop red dragons into your games with a minimum of effort and a maximum of options. We want to help you creat... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
![[PFRPG] Mythic Menagerie: Oceans of Blood](images/97/90422-thumb100.jpg)
Welcome to Oceans of Blood, the sixth in our line of monster books called Mythic Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from... [click here for more] |
Super Genius Games |
$4.00 $2.98
|
You can never have too many monster options. It's a truism of running a campaign. Not only do you want to keep your players guessing and keep creating new challenges for them, but you also very likely want a broad range of thematic choices from which to draw. It's not enough to have just a few CR 5 choices. Instead, these gamers want a few CR choices for every type, theme, and role a monster mi... [click here for more] |
Super Genius Games |
$4.00 $2.98
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