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#30 Alchemical Gadgets (PFRPG)

#30 Alchemical Gadgets (PFRPG)


Where magic and science collide! Within #30 Alchemical Gadgets are mysterious fluids and uncanny gizmos than a tinkering fanatic can shake a telescoping grasping hand at! Wearable lenses to deduce the nature of a violent event? You can find those down past the Firefly boxes but if you are the Glasswood Portholes then you have gone way too far. If you are in a hurry...   [click here for more]
Rite Publishing  $2.95

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#30 Evocative Vehicles (PFRPG)

#30 Evocative Vehicles (PFRPG)


"Because sometimes you want more than just a cool horse." No action scene is as iconic to action-adventure as the Chase scene. And you should rush in and out of your chase scene in styles with one of these fantastic conveyances! Within you will find the Battlecord a dwarven designed chariot that sounds the drums of war; The Dancing Phoeinx, a ship that lets you...   [click here for more]
Rite Publishing  $3.95

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#30 Manuals of Improvement  (PFRPG)

#30 Manuals of Improvement (PFRPG)


"It’s a bit more than a self-help book!" More than knowledge lies within these pages, waiting within lies talent. Within you will find grimoires such a “Break Anything!” that can imbue a gift for sabotage; “Drawing from the Divine” a book that enhances one’s ability to channel energy; and “Fistful of Power”...   [click here for more]
Rite Publishing  $2.95

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#30 Mercenary Companies (PFRPG)

#30 Mercenary Companies (PFRPG)


We aren’t mean, we just get paid to do mean things! Within #30 Mercenary Companies are more honorable, professional, and/or ruthless free companies than an a would be conquer can shake a king’s ransom at! Need an to stop those pesky white dragon mounted frost giants? You can hire the Wings Over Water free company, if your goals are to their tastes. Need to stop...   [click here for more]
Rite Publishing  $2.95

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#30 More Manuals of Improvement (PFRPG)

#30 More Manuals of Improvement (PFRPG)


"It’s a lot more than a self-help book!" More than knowledge lies within these pages, waiting within lies talent. Within you will find grimoires such a “Abstruse Arcane Augmentation!” that can imbue a gift for metamagic; “Cultivating Your Talentsa book that enhances one’s rogue class features; and “Hair...   [click here for more]
Rite Publishing  $2.95

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#30 Portable Rooms (PFRPG)

#30 Portable Rooms (PFRPG)


"It's a nice use of space." Dimensional transcendence, some architecture no matter how small it is on the outside, the inside can still dwarf gothic cathedrals. Within you will find places such as the Belt of Winding Paths a star-studded belt that can lead you to an astronomical observatory; the Book of Books, a book that opens up to a comfortable library;...   [click here for more]
Rite Publishing  $3.95

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(5E) A07: Alchemist's Errand

(5E) A07: Alchemist's Errand


A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before, a conversation with someone they’ve met before and...   [click here for more]
AAW Games  $6.99

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(5E) A07: Alchemist's Errand (Fantasy Grounds)

(5E) A07: Alchemist's Errand (Fantasy Grounds)


FOR WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four 7th level PCs Sometimes it is the simplest of tasks which end up taking much more of time and energy than they should. When the party is asked by the local sage to collect some rare flora, it feels like relatively easy money; a journey into the woods they’ve traveled before,...   [click here for more]
AAW Games  $6.99

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(5E) A08: Search for the Tri-Stone

(5E) A08: Search for the Tri-Stone


A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with and for some interesting people. So when the village go-between...   [click here for more]
AAW Games  $6.99

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(5E) A08: Search for the Tri-Stone (Fantasy Grounds)

(5E) A08: Search for the Tri-Stone (Fantasy Grounds)


FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of levels 6-9 When you are successful , your reputation will spread farther and more widely than you might imagine. And when that reputation reaches those who believe that “the enemy of my enemy is my firend,” you might just find yourself working with...   [click here for more]
AAW Games  $6.99

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(5E) B10: White Worm of Weston

(5E) B10: White Worm of Weston


A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical white worm. The townsfolk have been appeasing the...   [click here for more]
AAW Games  $6.99

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(5E) B10: White Worm of Weston (Fantasy Grounds)

(5E) B10: White Worm of Weston (Fantasy Grounds)


FOR FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for 4-6 PCs of Level 12. In the idyllic country town of Weston a call has gone out for adventurers to slay a mighty white worm. Are you brave enough to face down a mythical beast and save the town? Or will you and your friends be worm food? The country town of Weston is besieged by a mythical...   [click here for more]
AAW Games  $6.99

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(5E) B11: Fall of House Rodow

(5E) B11: Fall of House Rodow


A 5th Edition compatible adventure for four to six PCs of 1st level level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put...   [click here for more]
AAW Games  $6.99

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(5E) B11: Fall of House Rodow (Fantasy Grounds)

(5E) B11: Fall of House Rodow (Fantasy Grounds)


A 5th Edition compatible adventure for four to six PCs of 1st level The family of Rodow are no more. When the PCs arrive at the Rodow manor they find the manor to be a burned out husk with corpses of guards and family members strewn about. It is up to the the newly joined party to discover who could commit such an atrocity but traps, monsters, and brigands threaten to put their...   [click here for more]
AAW Games  $6.99

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(5e) The Nowhere Special 01

(5e) The Nowhere Special 01


Looking for side quests to keep your low level characters busy? Need to boost their experience a little before the next big thing? Deep in the Anthorian Borderlands, in the abandoned Duchy of Silkmire, the town of Nowhere is one of the few places where folk can usually take a moment and breathe without worrying about the strange and dangerous. Or so you thought. It’s a good thing you’re...   [click here for more]
Geek Fight Club  Pay What You Want

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101 Not So Random Encounters: Winter (PFRPG)

101 Not So Random Encounters: Winter (PFRPG)


When 1d6 polar bears just won't cut it! It's a cold, dark environment out there, and for your players, it's gotten nastier. 101 Not So Random Encounters: Winter gives you more options, more creative flexibility and more ways to just freak out your players with layered encounters with the masters of the ice and snow. Enjoy the Half-fiend arctic druid who seeks to bring about...   [click here for more]
Rite Publishing  $5.99

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101 Pirates and Privateer Traits (PFRPG)

101 Pirates and Privateer Traits (PFRPG)


Avast! This be about campaigning with the scourges o’ the seven seas, Matey. All o' history since the dawn of time, thar be pirates. Julius Caesar fought ‘em, and ta this day pirates be takin' ships off the coast of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy . Arrh, they be dashing villains and heroes who live free...   [click here for more]
Rite Publishing  $5.99

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101 Special Materials and Power Components (pfrpg)

101 Special Materials and Power Components (pfrpg)


Bring a bit of the exotic to your game! Whether your character’s in the market for Anamnesis Alloy, that remembers both its original, cold-forged shape and a secondary shape, so you can have two weapons in one; or Distilled Anathema the alchemically sample of the desire to kill, so you can slay a hated racial enemy; this product has it covered. It focuses on bringing you new special materials...   [click here for more]
Rite Publishing  $5.99

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2017 Yearbook [BUNDLE]

2017 Yearbook [BUNDLE]


This special bundle product contains the following titles. All The Ages Awakening From Firelit Dreams Regular price: $5.50 Bundle price: $2.34 Format: PDF Where do dungeons come from? What did dragons crave before the first coins were minted? This book helps to tell a different sort of story with a different sort of adventure –...   [click here for more]
Game of the North  $136.70 $54.93

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A Swiftly Falling Empire: A Large Scale Fantasy Campaign For Swordsmen & Skeletons SECOND EDITION!!!

A Swiftly Falling Empire: A Large Scale Fantasy Campaign For Swordsmen & Skeletons SECOND EDITION!!!


Continuing in the tradition of S&S one page products is A Swiftly Falling Empire. These rules add a dimension of political play, warfare, and the saga of the grand campaign to your S&S adventuring career. The North Eastern Empire of Great Velkar, the last bastion of Law on the world of Kyrthandria, is besieged on all sides by the powers of Chaos. Weakened by many years of decadence and...   [click here for more]
Dragon Trove LLC  Pay What You Want

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A20: Snow White part 1

A20: Snow White part 1


Click here to get the new Snow White mega-adventure An adventurous fairy tale in two parts. 3.5/Pathfinder compatible adventure for 4-6 PCs of Levels 6-8 Written by Stephen Yeardley, Jonathan G. Nelson, and Will Myers Cartography by Dan Roy, Todd Gamble, and Jonathan G. Nelson Love is firmly in the northern air of Klavek, as what started as a marriage of political...   [click here for more]
AAW Games  $12.99 $8.99

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A21: Snow White part 2

A21: Snow White part 2


Click here to get the new Snow White mega-adventure Inspired by the old Hessian folk tale with ideas from the fairy tale by the Brothers Grimm   Part Two of an adventure for 4-6 characters of levels 6-8 by Stephen Yeardley, Jonathan Nelson, & Will Myers In Snow White part 2 the party is responsible for tracking down Lumi and returning her to Castle Morsain....   [click here for more]
AAW Games  $15.99 $8.99

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A22: Saatman's Throne, Saatman's Empire (4 of 4)

A22: Saatman's Throne, Saatman's Empire (4 of 4)


A Pathfinder compatible adventure for four to six PCs of level 16 Nearly two thousand years ago, in the land which now holds the Klavek Kingdom, a different power ruled the land. The Saatman Empire was a land unlike any seen before or since: it was a place where dragons ruled as gods, each in their own kingdom keeping lesser races as cattle. And above all of these god kings stood...   [click here for more]
AAW Games  $9.99 $6.99

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A25: Flute of the Four Winds

A25: Flute of the Four Winds


A Pathfinder compatible adventure for four to six PCs of Levels 4-5 The majestic tree of the Four Winds grew in the forest west of the village of Rybalka, revered by the Vikmordere druids of the Snoqua tribe for its power to control the weather and hold balance with nature. When the Klavek Kingdom invaded the area, a powerful druid named Manahzo transferred the essence of the tree...   [click here for more]
AAW Games  $6.99

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Admin Screen for White Lies

Admin Screen for White Lies


This product is designed to help Admins run their game smoothly. While it's specifically made for White Lies, it's also broadly compatible with other OSR games. The print version comes with eight inserts that fit into the Ultimate GM Screen from Hammerdog Games. The admin side has an enemy generator, a section for campaign notes and house rules, a complete reference for combat, action and saving...   [click here for more]
Thunderegg Productions  $4.99

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All The Ages Awakening From Firelit Dreams

All The Ages Awakening From Firelit Dreams


Where do dungeons come from? What did dragons crave before the first coins were minted? This book helps to tell a different sort of story with a different sort of adventure – it is a world both ancient & new – where the unthinkable epochs of the natural world fold under the new world of technical achievement, agriculture & urbanism. This is a setting of deep myths & new...   [click here for more]
Game of the North  $5.50

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Anatomy of a Village (a SCRAWL supplement)

Anatomy of a Village (a SCRAWL supplement)


A village is a great place to relax and recover from your last bout of monster murdering and looting and this supplement will tell you what you can do and buy at each village you grace with your presence and how to give a little character to that village. This is a SCRAWL supplement. For the SCRAWL rulebook, go here. ...   [click here for more]
Slloyd14  Pay What You Want

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Anvil of Power (build your own magic weapon for deluxe Tunnels and Trolls!)

Anvil of Power (build your own magic weapon for deluxe Tunnels and Trolls!)


Are you ready for a great adventure? This book is in 3 parts - first, there are solo rules for Tunnels and Trolls for characters of any level. Second, there is a 277 section solo where you can go on a quest to accumulate points for a magic weapon. Third, there are rules for making that magic weapon. This solo is for characters of ANY level (!) and ANY class (!). Enjoy! The trouble with...   [click here for more]
Slloyd14  Pay What You Want

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Ars Goetia - Faust's Footsteps - Goetic Magick for 'Old School Gaming'

Ars Goetia - Faust's Footsteps - Goetic Magick for 'Old School Gaming'


The Ars Goetia is the summoning and binding of spirits, demons, to the service of the ritual magician, granting them powers and gifts beyond the ken of mortal men. Derived from the Lesser Key of Solomon the Ars Goetia describes the arts to summon and bind the seventy-two demons bound by that ancient sorcerer. Beware though, for the slightest mistake in the process and you may be cursed, harmed, bound...   [click here for more]
Chronicle City  $4.99

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Black Books: Tomes of the Outer Dark

Black Books: Tomes of the Outer Dark


Black Books: Tomes of the Outer Dark is an OSR investigative horror role-playing game where the player charactersare ordinary people (historians, detectives, scholars, artists etc.) drawn into a dark and horrific version of our world - the world of the Cthulhu Mythos. As the investigators learn more of the true horrors of the world and the irrelevance of humanity, their sanity inevitably...   [click here for more]
Beyond Belief Games  $2.50

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Postmortem Studios   
Borders of Yore, Collection One

Borders of Yore, Collection One


Borders of Yore: Publisher’s Resource Borders of Yore is a publisher’s resource, which utilizes the wonderful designs of public domain and page/border art. This collection is perfect for OSR products/e-zines and the like! Collection #1 consists of 8 pieces, which have been cleaned up, vectored and formatted. In addition, derivative pieces and arrangements have been made from...   [click here for more]
Within the Dungeon  $1.99

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Borders of Yore, Collection Two

Borders of Yore, Collection Two


Borders of Yore: Publisher’s Resource Borders of Yore is a publisher’s resource, which utilizes the wonderful designs of public domain and page/border art. This collection is perfect for OSR products/e-zines and the like! Collection #2 consists of 13 pieces, which have been cleaned up, vectored and formatted. In addition, derivative pieces and arrangements have been made from...   [click here for more]
Within the Dungeon  $1.99

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Campaign Core: Rise of the Red Moon (Werewolf Invasion)

Campaign Core: Rise of the Red Moon (Werewolf Invasion)


The second in the Campaign Core series from Ebethan Game Designs: the Red Moon Rises! This supplement contains the framework for a campaign, or for an advenutre arc to incorporate into an existing campaign. Included in the campaign core is the premise for a campaign, a general road-map of the ensuing adventures, and guidelines for the events, great and small, that your adventurers will experience....   [click here for more]
Ebethan Game Designs  $1.00

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Children's Crusade

Children's Crusade


As many stories and movies tell us, the solving of mysteries, foiling of evil plots, or rescuing of the abducted is much too serious of a matter to be left up to adults. And they wouldn't believe you anyway, so it’s up to you and your chums to go out and make things right. This game is intended for players of any experience – from novices to experienced. The game-mastering portion is...   [click here for more]
Leicester 's Rambles  Pay What You Want

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Core Campaign: The Dragon King's Gate

Core Campaign: The Dragon King's Gate


The first in the Campaign Core series by Ebethan Game Designs: the Dragon King's Gate! This supplement includes the framework for a campaign or adventure arc to incorporate into an ongoing campaign. Included in the Campaign Core is the premise for the campaign and guidelines for the sequence of events, great and small, that your players will take part in. The material is left intentionally open-ended...   [click here for more]
Ebethan Game Designs  $1.00

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Crypts & Creatures Campaign Adventure: Good Deeds

Crypts & Creatures Campaign Adventure: Good Deeds


Let the Adventure Begin!! Welcome to Good Deeds. This is a campaign adventure designed for four to five characters at level 1-2, whose total combined levels should be between four and eight. A dedicated healer is essential for this adventure. The difference between this book and the Dungeon Adventures series is that this is a narrated campaign story. Good Deeds was specifically...   [click here for more]
Pick Up & Go Games  $0.99 $0.49

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Crypts & Creatures Campaign Adventure: Ruins of Zikx

Crypts & Creatures Campaign Adventure: Ruins of Zikx


Let the Adventure Begin!! Welcome to The Ruins of Zikx! This is a campaign adventure designed for four to five characters at level seven, whose total combined levels should be between 26-33. The Ruins of Zikx was specifically designed for use with the Shaleria Campaign Setting book. The majority of this story takes place within the Orwid Swamp, east of the Great Ga'Ruun Empire. It is highly...   [click here for more]
Pick Up & Go Games  $1.49 $0.99

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Crypts & Creatures Core Rule Book

Crypts & Creatures Core Rule Book


Let the Adventure Begin!! Crypts & Creatures was designed as an easy-to-learn trimmed-down version of the most popular fantasy RPG. C&C can be used to introduce absolutely new players to role playing games using easy-to-learn rules that provide a smooth transition into the larger more complicated games. C&C can also be played by experts and experienced players as quick-fun/experimental...   [click here for more]
Pick Up & Go Games  $1.99 $0.99

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Crypts & Creatures Denizens of the World

Crypts & Creatures Denizens of the World


Let the Adventure Begin!! Need a strong barbarian, how about a wily rogue, perhaps a dedicated yet conniving wizard? This supplement has it all. All the pre-generated characters that you'd need for your Crypts & Creatures game. This is the first of many free supplements to be released by Pick Up & Go Games for the Crypts & Creatures system. + 14 pre-generated characters...   [click here for more]
Pick Up & Go Games  Pay What You Want

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Crypts & Creatures Dungeon Adventures Book One

Crypts & Creatures Dungeon Adventures Book One


Let the Adventure Begin!! Welcome to the first of many published dungeons for the Crypts & Creatures RPG. While these were designed for C&C, they can be modified for other 20-sided dice-based RPGs. The dungeons themselves are storyless as they were designed to help the GM with the dungeon aspect of their campaign without interfering with any existing story elements. - The Halls...   [click here for more]
Pick Up & Go Games  $0.99

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Crypts & Creatures Dungeon Adventures Book Two

Crypts & Creatures Dungeon Adventures Book Two


Let the Adventure Begin!! Welcome back, we are proud to present the second installment of published dungeons for the Crypts & Creatures RPG. While these were designed for C&C, they can be modified for other 20-sided dice-based RPGs. The dungeons themselves are storyless as they were designed to help the GM with the dungeon aspect of their campaign without interfering with any existing...   [click here for more]
Pick Up & Go Games  $0.99

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Crypts & Creatures Players Codex: Book One

Crypts & Creatures Players Codex: Book One


Let the Options begin! Have you ever needed more options than just another dwarven fighter or elven wizard in your party?With the Players Codex you can have the edge that you need to enjoy your Crypts & Creatures game like never before. New races, new classes, specialized equipment, spells, and magic (and a few psionic) items. Psionics is the ultimate equalizer when handling supernatural...   [click here for more]
Pick Up & Go Games  $1.49

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Crypts & Creatures Trinkets & Artifacts

Crypts & Creatures Trinkets & Artifacts


Let the creation begin! Magic Items, sometimes they have make of break an adventuring party. Need a portable castle? A staff to teleport your party to the Orik Desert. How about a gauntlet to that helps your Paladin of Alladar heal better? All of these problems can be solved with the right magic item. Within these pages you'll find: + More detailed rules for magic/psionic item creation (using...   [click here for more]
Pick Up & Go Games  $0.99

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Dead Men Tell No Tales

Dead Men Tell No Tales


This is an Osric adventure for characters of 2nd to 4rth level of experience. The players will discover a shipwreck and inside the shipwreck they will discover a chilling story told by an unlikely storyteller. This story will lead the adventurers on an expedition to claim pirates booty and to put an end to an evil pirate and his mates. ...   [click here for more]
Old School Role Playing  $3.50

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Death Takes a Holiday

Death Takes a Holiday


The End of All Things, you see, had diligently been working with no respite the past several millenia. He was becoming weary of His traditional task. He wanted to take a break from ending the lives of mortals. The Grim Reaper wished to relax and, for just a short time, stop Reaping souls. In short, Death needed a holiday. And so it was that He made an offer to the mortal family whose souls He was...   [click here for more]
Teapot Dome Games  Pay What You Want

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Death Takes a Holiday (Alternate version)

Death Takes a Holiday (Alternate version)


The End of All Things, you see, had diligently been working with no respite the past several millenia. He was becoming weary of His traditional task. He wanted to take a break from ending the lives of mortals. The Grim Reaper wished to relax and, for just a short time, stop Reaping souls. In short, Death needed a holiday. And so it was that He made an offer to the mortal family whose souls He was...   [click here for more]
Teapot Dome Games  Pay What You Want

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Deep Realm: Rules For Becoming A Dwarf Lord of the Underworld

Deep Realm: Rules For Becoming A Dwarf Lord of the Underworld


These rules are designed to allow player-character Dwarves and gnomes to set up mining kingdoms in the deep places beneath the earth. Here the Sons of Earth mine for iron, silver, gold and gems, farm the mushroom forests and harvest the great underground lakes. Here also, they war with the goblins, kobolds, orcs, gnolls, and sometimes far worse things that can be met with in the forgotten darkness...   [click here for more]
Dragon Trove LLC  Pay What You Want

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Druid Circle: Circle of Staves and Swords

Druid Circle: Circle of Staves and Swords


Ebethan Game Designs is pleased to present a new Druidic archetype to use with Dungeons & Dragons Fifth Edition: the Circle of Staves and Swords! Join a tradition of fierce guardians of the natural order. The Circle of Staves and Swords shirk the overuse of natural magic and shapeshifting abilities. The wanton use of such gifts is an affront to nature herself. There is a reason she gave us our...   [click here for more]
Ebethan Game Designs  Pay What You Want

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