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Book of Magic

Book of Magic


A Manual of Mysterious Magics!

By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everyt...   [click here for more]

Green Ronin  $14.50

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Crooks!, Second Edition

Crooks!, Second Edition


The classic Crooks! sourcebook is back for the 2nd edition of Mutants & Masterminds! More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors return to the World's Greatest Superhero Roleplaying Game in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design stud...   [click here for more]

Green Ronin  $14.00

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Emerald City Knights Chapter 2: Out of Their League

Emerald City Knights Chapter 2: Out of Their League


A Heroes Journey Adventure For Mutants & Masterminds Third Edition

Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath

Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This d...   [click here for more]

Green Ronin  $3.99

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Emerald City Knights Chapter 3: Power Play

Emerald City Knights Chapter 3: Power Play


A Heroes Journey Adventure For Mutants & Masterminds Third Edition

Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath Chapter 2 – Out of Their League

Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom ...   [click here for more]

Green Ronin  $3.99

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L5R: Bloodspeakers

L5R: Bloodspeakers


Blood is Life, and Blood is DeathDiscover the darkest secrets of maho, the foul magic of the Bloodspeakers! New rules for maho temptation and mass sacrifices, a huge list of more than 40 new maho spells, four Bloodspeaker prestige classes, and details of both the four Bloodswords of Yajinden and the four Masks of Iuchiban! This sourcebook also contains the complete Bloodspeaker adventure, <>...   [click here for more]
Paradigm Concepts, Inc.  $12.50

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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever!

It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will:

Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic real...   [click here for more]
Green Ronin  $12.00

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Nations of Théah: Book 1: The Pirate Nations

Nations of Théah: Book 1: The Pirate Nations


“When do we go home? We are home.” — Bloody Bonnie McGee, bosun of the Black Dawn

No men are as free as the sons of the sea. The pirates of Théah are not bound by nationality or religion, only a desire for adventure… and profit. Théah’s kings and queens may rule the land, but freedom rules the waves.

The Pirate Nations includes...   [click here for more]

Alderac Entertainment Group  $19.95 $6.37

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Nations of Théah: Book 3: Montaigne

Nations of Théah: Book 3: Montaigne


"When the sun sets, the land will run red with blood."— Lady Jamais Sices du Sices

This is truly a golden age. Montaigne stands on top of the world, and no one can challenge her authority. The limitless gold that pours from the Empereur’s coffers fuels the war against Castille — a war which can only end in victory for Montaigne, and the destruction of the Empereur&rsq...   [click here for more]

Alderac Entertainment Group  $19.95 $7.96

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