Someone screwed the timeline up
It's 2150, and the Earth's starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy.
Down below, North America is a wilderness, its beast-haunted wastelands criss-crossed by the... [click here for more]
Underneath the Lamplight – The Neovictorian Sourcebook
Under the dull lamplight, in eternal stasis, lies the Neovictorian world.
Trapped in great cities, crafted more like prisons than homes, live the survivors of the Great Rectification. They toil under the shadow of the Change Cage, forever told they are the lucky ones. They alone have been saved from an outside world now... [click here for more]
Quick and easy rules for steampunk roleplaying in the world of Abney ParkWith a crew of drunken pilotsWe're the only airship pirates We're full of hot air and we're starting to rise We're the terror of the skies but a danger to ourselves OneDice Abney Park's Airship Pirates is a game of swashbuckling adventure set in 2150, following the Great Apocalypse... [click here for more]
"Skeletons of rust reach to the sky Ruined empires of days gone by."
- Abney Park
When the governor of Isla Aether approaches you with a treasure map pointing the way to ancient ruins filled with valuable technology, it seems like an easy job. But wild beasts, rival Neobedouin treasure hunters and an Imperial Air Navy frigate are just the beginning of your troubles... betrayal... [click here for more]