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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character. This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Black Crusade: The Tome of Blood

Black Crusade: The Tome of Blood


The Tome of Blood, a supplement for Black Crusade, is the second of four books delving into the darkest secrets of the Ruinous Powers. It is devoted to Khorne, the Lord of Skulls, perhaps mightiest of the Chaos Gods, and his powerful minions who carry his blood-drenched banner across the worlds of the Screaming Vortex. Within its pages, Heretics gain terrible new armaments and weapons...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Black Crusade: The Tome of Excess

Black Crusade: The Tome of Excess


“You believe there are limits to existence. My god shows me otherwise, and in his service I have known realms where indescribable pleasure and pain become as one. Come, let me show you...” –Lascivoux the Devourer, Sensati Extremis of the Barbed League   The Tome of Excess is a sinfully indulgent supplement for Black Crusade. This powerful tribute...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Black Crusade: The Tome of Fate

Black Crusade: The Tome of Fate


Tzeentch, the Chaos God of Change, weaves the unfathomable strands of Fate from his Impossible Labyrinth deep within the warp. For the innumerable masses, Fate is a cruel and arbitrary force...but for the Tzeentch’s chosen few, it is a path to ultimate power. The Tome of Fate is a mind-bending supplement for Black Crusade! The first of four books delving into the darkest secrets...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Champions of Valor (3.5)

Champions of Valor (3.5)


Faerûn needs mighty heroes, now more than ever! Malevolent forces conspire to ravage the lands and cities of Faerûn, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dark Heresy

Dark Heresy


El juego de rol ambientado en el despiadado y oscuro universo del 41º milenio Eres un acólito al servicio de la Inquisición del Emperador. Te hallas al frente de una gran guerra secreta: tu deber es erradicar el pernicioso hedor de la herejía, la vileza de los alienígenas y la perversa influencia del Caos. Caminarás por donde otros temen adentrarse, te aventurarás...   [click here for more]
Edge Entertainment (Espana)  $57.51 $28.73

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Dark Heresy: Blood of Martyrs

Dark Heresy: Blood of Martyrs


The light of the God-Emperor stands between humanity and destruction. Against myriad enemies, the Ecclesiarchy defends the faith with bolt, chain, and flame. Blood of Martyrs contains new rules, backgrounds, alternate careers and equipment for playing servants of the Adeptus Ministorum, the church of the God-Emperor of Mankind. Included within are a detailed history of the Ecclesiarchy and the Sisters...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Dark Heresy: Daemon Hunter

Dark Heresy: Daemon Hunter


The Inquisitors of the Ordo Malleus and the Space Marines of the Grey Knights are the chosen warriors of the God-Emperor, tasked with keeping humanity from falling into darkness. They hunt tirelessly to rid the Imperium of their collective prey: Daemons. Daemon Hunter is a powerful resource for any Dark Heresy campaigns featuring the servants of the holy Ordo Malleus of the Inquisition. With information...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Dark Heresy: The Chaos Commandment

Dark Heresy: The Chaos Commandment


A conspiracy at the highest levels of the Calixian Church has finally come to fruition, and the sector rests on the edge of interstellar upheaval. Can you and your fellow Acolytes prevent this coming apocalypse? The Chaos Commandment is an exciting adventure for Dark Heresy! The final chapter in The Apostasy Gambit trilogy (and also playable as a standalone adventure), this epic...   [click here for more]
Fantasy Flight Games  $24.95 $12.50

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Dark Heresy: The Lathe Worlds

Dark Heresy: The Lathe Worlds


For ten thousand years, the tech-priests of the Adeptus Mechanicus have led the Cult of the Omnissiah. From their bastion Forges on the Lathe Worlds, they control all Holy Technology in the Calixis Sector. The Lathe Worlds is a supplement for Dark Heresy that reveals the secret history of the Lathe Worlds, from their mysterious founding to their current struggles against tech-heresy....   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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DD1 Barrow of the Forgotten King (3.5)

DD1 Barrow of the Forgotten King (3.5)


Who Disturbs the Slumber of the Forgotten King? Wolves prowl the graveyard of sleepy Kingsholm, and death lurks behind shadowed tombstones. Something has disturbed the sleepers in the mausoleum, and brave adventurers are needed to explore the catacombs beneath the graves and discover what evil stirs in the darkling depths. "Barrow of the Forgotten King" is a Dungeons...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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DD2 The Sinister Spire (3.5)

DD2 The Sinister Spire (3.5)


Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows....   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Deathwatch: Mark of the Xenos

Deathwatch: Mark of the Xenos


The Enemies of the Emperor are many... Aliens, Heretics, and Daemons scheme from the shadows to oppose the Imperium of Man, but the Space Marines of the Deathwatch are sworn to hunt down and destroy all enemies of the Emperor. Remain vigilant! Learn the nature of your foes, that you might better purge them from the stars. Mark of the Xenos, a supplement for Deathwatch, presents a myriad of worthy...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Deathwatch: Rites of Battle

Deathwatch: Rites of Battle


Rites of Battle, a supplement for Deathwatch, provides a host of additional options for players and GMs alike. This book expands on many of the ideas, themes, and systems present in the Deathwatch Rulebook and offers means to enrich and add detail to the adventures of a Kill- team in the Jericho Reach. A host of new character options allow for increased personalization with thorough...   [click here for more]
Fantasy Flight Games  $49.95 $24.95

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Deathwatch: The Emperor Protects

Deathwatch: The Emperor Protects


On the savage Feral World of Aurum, a proud colony of warriors resists the pull of the Imperium, and their assistance is vital in the face of new foes. Meanwhile, a city beneath the sea might hold the answers needed to uncover the mystery behind a missing Inquisitor. The Deathwatch is needed. The Emperor Protects contains three separate adventures for the Deathwatch roleplaying game set among the...   [click here for more]
Fantasy Flight Games  $39.95 $19.95

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Draconomicon I: Chromatic Dragons (4e)

Draconomicon I: Chromatic Dragons (4e)


Draconomicon™ I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons. The sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations (such as Arkhosia) and organizations,...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Dragon #364 (4e)

Dragon #364 (4e)


Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Playing Warforged...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #367 (4e)

Dragon #367 (4e)


Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D. Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies. Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign. Intelligent...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #382 (4e)

Dragon #382 (4e)


Career Change (Or, Your Character Sheet as Résumé) by Bart Carroll: Bart Carroll talks about your character changing careers. Player's Handbook 3 Debut Content - Ardent by Peter Schaefer, Robert J. Schwalb and James Wyatt: Get an exclusive look at another new class from Player’s Handbook® 3. This month, the ardent! Swordmage...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #387 (4e)

Dragon #387 (4e)


Love the Fight You’re in by Chris Youngs Shaman Basics by Robert J. Schwalb: Get the rundown on this primal leader class, with emphasis on your first shaman character Playing Shardminds by Bruce R. Cordell: One of the new - and most intriguing - races from Player’s Handbook 3 is explored in greater detail The Call of the Wild:...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #390 (4e)

Dragon #390 (4e)


Off to Gencon … or Not. by Steve Winter: The lucky few get to attend Gencon. We got a rock ... so let’s make rockade! Dark Sun: Playing Templars by Robert J. Schwalb: The authority of the templars keeps the nobles and common folk in line, but templars have more than just a writ to Dark Sun: The Slave Theme by Matthew Sernett: The cities...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #394 (4e)

Dragon #394 (4e)


Houston Rockets vs. the Transit Board by Steve Winter Assassin by Rodney Thompson: Assassins embrace shadow magic and pledge a shard of their souls to the Shadowfell to gain their power. Totem Creatures of the Far Realm: The Aberrant Souls by Galen Mullins: Throughout the world, there are those who find themselves touched by the Far Realm. Most...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #395 (4e)

Dragon #395 (4e)


Table of contents: Editorial Ampersand Sword Guard of Astrazalian Mustering the Sword Guard Empathic Champions Channel Divinity: Vecna! Primal Spirits of Athas Windswept Lord Strongholds A Little Help from Your Friends Confessions of a Full-Time Wizard Modron's March Warm Up Your Winter with D&D! ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #396 (4e)

Dragon #396 (4e)


Table of contents: Editorial Ampersand Winning Races: Genasi of Athas Bazaar of the Bizarre: The Beast of Talgora Unearthed Arcana: Fight or Flight Class Acts: Bards of Wolfstone Class Acts: Hierophant Druids Guilds and Groups: The Last Legion Confessions of a Full-Time Wizard D&D Alumni ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon #411 (4e)

Dragon #411 (4e)


Table of Contents: Winning Races: Thri-Kreen Winning Raves: Kenkus Quests for Humanity D&D Alumni Confessions of a Full-Time Wizard Eye on the Realms: The Storm Bird Eye on Dark Sun: The Tsochar Eye on Eberron: Eston ...   [click here for more]
Wizards of the Coast  $4.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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Dungeon #157 (4e)

Dungeon #157 (4e)


Fatality! by Chris Youngs Siege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs, In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value. Massacre...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #161 (4e)

Dungeon #161 (4e)


THE TEMPLE BETWEEN By Ari Marmell: A Scales of War Adventure Path adventure. The PCs return to Overlook, once again having averted disaster in Elsir Vale, and gaining a potent new ally in the process. But they return to an uneasy city—and the warm welcome they’ve grown used to has chilled. And now there are rumors of something strange happening with the city’s temples...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #163 (4e)

Dungeon #163 (4e)


House of Pain By Jennifer Clarke Wilkes: Someone or something has been grabbing eladrin from the Feywild. As the heroes pursue another quest, they have the opportunity to discover the force behind the abductions, which might lead them to more conflicts than they anticipate. This Side Trek introduces the Shadowfell and shadarkai to your player characters, if they haven’t been...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #165 (4e)

Dungeon #165 (4e)


Alliance at Nefelus By Chris Tulach: The Scales of War Adventure Path continues. The characters are dispatched with their deva ally Amyria to the island nation of Nefelus, home of sages and masters of the arcane. The nation is a vital potential ally in the war against the githyanki, but none of the emissaries from the defending nations have returned. As the PCs soon discover, a new...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #166 (4e)

Dungeon #166 (4e)


Throne of the Stone-Skinned King By Logan Bonner: The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki invaders reveal themselves. An adventure for 15th-level PCs. Storm...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #167 (4e)

Dungeon #167 (4e)


Heart of the Forbidden Forge By Luke Johnson: Many Cannith creation forges were lost on the Day of Mourning, but a rogue artificer has uncovered one of those that pursued some of the most experimental and dangerous research during the Last War. But while seeking the forbidden knowledge in the forge, this explorer awakened a dark power that was more than she could handle, and that now...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #168 (4e)

Dungeon #168 (4e)


Web of Chains By Owen K.C. Stephens: Slavers have come to the Kragholm region, and the former-slaveholder citizens of settlements such as Elmhollow have come to appreciate the yolk of servitude in an all-too uncomfortable manner. But the group of Underdark slave traders have larger plans in mind, and the PCs must act to stop a slave empire from rebuilding. An adventure for 13th-level...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #171 (4e)

Dungeon #171 (4e)


Chaos Scar: Stick in the Mud By Aeryn “Blackdirge” Rudel: A group of bullywugs have claimed the muddy ruins of an ancient keep as their own. Can the PCs root them out and find out what lurks at the heart of their lair? A Chaos Scar adventure for 1st-level PCs. Treed! By Tim Eagon: An owlbear has been tormenting a tribe of elves and trapped a gnome from...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #172 (4e)

Dungeon #172 (4e)


Legacy of Io By Daniel Marthaler The Scales of War Adventure Path continues. Bahamut has fallen and the war seems lost. But a long-time ally of the PCs comes to them with an urgent request for escort—to the Astral Sea! A Scales of War adventure for 24th-level PCs. Chaos Scar: The Brothers Gray By Greg Vaughan A gang of halfling cutthroats has claimed an old...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #173 (4e)

Dungeon #173 (4e)


The Tainted Spiral by Aeryn Rudel: (D&D 1) A Chaos Shard has grown a limited form of sentience, warping and corrupting a new warren of caves The Lost Library by Peter Lee: (D&D 1) A tribe of kobolds has unearthed a lost library that once belonged to the goliath sorcerer, Voran Those Once Loyal by Robert J. Schwalb: (D&D 25) The Scales...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #174 (4e)

Dungeon #174 (4e)


Chaos Scar: A Chance Encounter by Robert J. Schwalb: (D&D 1) While near the Chaos Scar, the PCs encounter a strange wagon stuck in a hole, and the strange cultists Sliver's Call by Stephen Radney-MacFarland: (D&D 2) A voice from the Scar has summoned a wizard of great power for many years Test of Fire by Scott Fitzgerald Gray: (D&D...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #175 (4e)

Dungeon #175 (4e)


Last Breath of the Dragon Queen by David Noonan: The Scales of War Adventure Path concludes! The epic-level adventurers have beaten and scattered. Eye on the Realms: The Gentle Ghost of Silverymoon by Ed Greenwood: Wherever in the Realms you find battlefields, fortresses, or long-established settlements. The Shrine of the Glass-Spire Forest by Cal Moore:...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #177 (4e)

Dungeon #177 (4e)


The Maze of Shattered Souls by James Wyatt: A Dungeons & Dragons Eberron adventure for characters of 15th level. Eyes in the Forest by Robert J. Schwalb: A chance encounter in the Chaos Scar allows the characters the opportunity to avenge another group Glowstone Caverns by Jennifer Clarke-Wilkes: The Gnawstubble goblin tribe has stumbled upon...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #182 (4e)

Dungeon #182 (4e)


The Return of the King by Steve Winter: A veritable goulash of topics ... but mostly a great sense of joy at seeing Larry Elmore return to the cover of The Dungeon of the Ghost Tower by Robert J. Schwalb: So you’ve fought the goblins and made it back to Fallcrest alive. You’ve braved the The Dreamheart by Bruce R. Cordell: This oblong...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #184 (4e)

Dungeon #184 (4e)


What’s Your Flavor? by Steve Winter: Adventures come in many flavors. What’s yours? Lord of the White Field by Daniel Marthaler: Seemingly overnight, the peaceful town of Hampstead was turned into a ghoul-haunted ruin. Head in the Clouds by Matthew Sernett: The wizard Bolios Whittish commands a flying citadel in the shape of an enormous,...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #187 (4e)

Dungeon #187 (4e)


Editorial: Thinking outside the encounter by Steve Winter: Dungeons & Dragons groups play the game in many different ways. Some tackle nothing less than world-spanning, February Adventure Hooks: Every adventure begins with a subtle or not-so-subtle hook—that carrot or stick which motivates the Beneath the Dust by Jared Espley: An adventure...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #188 (4e)

Dungeon #188 (4e)


Editorial: Table for two by Steve Winter Devil's Due by John "Ross" Rossomangno: An adventure for characters of 17th to 19th level Baelard's Legacy by Joshua Kerbau: Adventure for characters of levels 10–12. The Demonomicon of Iggwilv: Juiblex by Robert J. Schwalb NPC Stories: Tavern Regulars by Matthew...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #189 (4e)

Dungeon #189 (4e)


April Adventure Hooks Backdrop: Diyun - The hanging City by Will Hindmarch: Welcome, travelers, to the Hanging City! Mind your step, and keep one hand on something solid—like your Killing Ground by D. Jason Wofford: Adventure for five characters of levels 11 to 13. Chaos Scar: Scarblade by Sterling Hershey: A Chaos Scar...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #190 (4e)

Dungeon #190 (4e)


Force of Nature by Kolja Raven Liquette: An adventure for characters of levels 9–11. Monster Theme: The Shadowborn by Erik Scott de Bie Chaos Scar: Pit of Delirium by Jeff Morgenroth: An adventure for characters of levels 8–10. Movers and Shakers of Gloomwrought by Andy Clautice: The streets of Gloomwrought are unforgiving....   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #196 (4e)

Dungeon #196 (4e)


Table of contents: Baba Yaga's Dancing Hut Court of Stars: Baba Yaga Reflections of Ruin Monster Manual Updates: Choker, Satyr, Shambling Mound Eye on Eberron: Taer Syraen Backdrop: The Moonshae Isles Eye on the Realms: The Ghost Knight of Galardoun Eye on Dark Sun: The Nine Swords of Tyr Save My Game ...   [click here for more]
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