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Advanced Player's Guide

Advanced Player's Guide


Advance your 4th Edition Dungeons & Dragons game with Advanced Player's Guide, written by one of the most experienced Dungeons & Dragons writers Ari Marmell. Prepare yourself for 112 pages of 3 new races, 5 new classes, 20 new paragon paths, new feats, new rituals, optional rules for crafting and lingering wounds, and over 300 new powers! Races click here for more]
Expeditious Retreat Press  $24.00 $12.00

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Advanced Player's Guide Power Card Pack

Advanced Player's Guide Power Card Pack


Advanced Player's Guide Power Card Pack contains all the new powers found in the Advanced Player's Guide, including racial powers, class features and powers, and paragon path powers. The color-coded cards are 2.5 inches wide and 3.5 inches tall, sized to fit card holders for easy storage and durability. Each card contains a blank notes section, where players can tailor the powers...   [click here for more]
Expeditious Retreat Press  $14.00 $7.00

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Archons and Templars

Archons and Templars


Vanguards of the Great Sects Titles among the Damned arent always primogen or prisci. Somebody has to do the dirty work. From fighting Lupines to hunting rogue Cainites, from enforcing the Traditions to leading a crusade, a few bold vampires step forward to the head of the charge. Those vampires are the unsung champions of the night. Fighting for Glory and the Cause The latest in a series...   [click here for more]
White Wolf  $11.99

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Archontes et Templiers

Archontes et Templiers


L’avante-garde des Grandes Sectes Les titres des Damnés ne se limitent pas à Primogène et Priscus, Quelqu’un doit faire le sale boulot. Combattre les Lupins, traquer les Caïnites dévoyés, faire respecter les Traditions, mener les croisades, certains vampires courageux en ont la charge. Ces vampires sont les champions tacites de la nuit. Archontes...   [click here for more]
Hexagonal  $31.17 $12.21

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Belial's Brood

Belial's Brood


Vampire Vandals and Violence From its roots in antiquity to its brutal modern blood-baths, Belial’s Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belial’s Brood and find out what it is they’re after that’s worth their very souls. An antagonists book for Vampire:...   [click here for more]
White Wolf  $16.99 $16.99

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Blood Sacrifice: The Thaumaturgy Companion

Blood Sacrifice: The Thaumaturgy Companion


Hidden Sorcery While the Tremere have potent magic at their command, Hermetic tradition isnt the only source of mystic power. The ancient ways of Egyptian magic, the Sufic trances of the Middle East, sacrificial Hindu rites and the natural magic of Caribbean craft can all be used to affect the Final Nights. But what are these thaumaturgies capable of? Or Abandoned Witchcraft?...   [click here for more]
White Wolf  $8.99

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Buccaneers of Freeport

Buccaneers of Freeport


Set Sail for Adventure! If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious reputation....   [click here for more]
Green Ronin  $13.50 $9.99

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City of the Damned: New Orleans

City of the Damned: New Orleans


The Sultry Night Beckons New Orleans lives on borrowed time. Steeped in the customs and traditions of the Old World and ruled with an iron fist by a pious Prince, the Kindred of the city keep the sanctity of the Traditions at court and sate their desires amid the neon glare of Bourbon Street. From the stately manors of the Garden District to the seedy lanes of the French Quarter, New Orleans...   [click here for more]
White Wolf  $14.99

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Cityscape (3.5)

Cityscape (3.5)


As Deadly as Any Dungeon. There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Classes of Legend: The Psionic Knight

Classes of Legend: The Psionic Knight


Lion’s Den Press is proud to present the first psionic-focused class to appear in our Classes of Legend series. The psionic knight is a martial adventurer who augments his combat ability with a small but potent selection of psionic powers.“But wait a minute,” you say. “Isn’t that the description of the psychic warrior?”Actually, no. In the...   [click here for more]
Lion's Den Press  $4.00

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Complete Champion (3.5)

Complete Champion (3.5)


Divine Power at Your Command Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world. This book gives players and Dungeon...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dark Ages: Spoils of War

Dark Ages: Spoils of War


To the Victors Go the Spoils Whether its a Holy War or battle of succession, strife brings opportunity. The inhabitants of the Dark Medieval, mortal and supernatural, are rarely satisfied with what they have. Call it what you like a righteous cause or an ancient grudge war is hell, but the rewards can be worth the risks. Do you have the courage, the intelligence and the skill to lead an army to...   [click here for more]
White Wolf  $11.99

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Das Buch der Hohen Clans

Das Buch der Hohen Clans


Im Blut liegt Macht! Die Salubri sind gefallen. Nun sind wir nur noch sechs; dennoch sind wir nicht vereint. Könige sind das ja selten. Aber wir sind die Herrscher der Nacht, durch gottgegebene Ord-nung wie durch die Macht von Kains Blut. Wenn die Minderen Clans ihren Platz vergessen haben, ist es an der Zeit, daß wir sie daran erinnern. Der Krieg der Prinzen wird nicht mit Wahnsinnigen...   [click here for more]
Feder & Schwert  $30.33 $27.73

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Dave Arneson's Blackmoor: The First Campaign

Dave Arneson's Blackmoor: The First Campaign


Dave Arneson's BlackmoorTM The First Fantasy Campaign! When Dave Arneson co-created Dungeons & Dragons in 1972, he incubated the game in his own setting-the world of Blackmoor. Now, four editions of the game and nearly as many decades later, you can play the newest version of the rules in the oldest fantasy setting! Explore the mysteries of Castle Blackmoor, battle the invading hordes of the...   [click here for more]
Zeitgeist Games  $15.00

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DD2 The Sinister Spire (3.5)

DD2 The Sinister Spire (3.5)


Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows....   [click here for more]
Wizards of the Coast  $19.95 $9.99

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DD3 Fortress of the Yuan-Ti (3.5)

DD3 Fortress of the Yuan-Ti (3.5)


Storm the Nest of Vipers Evil yuan-ti conspire to destroy a kingdom using dark rituals and the bones of a long-dead king. To win the day, heroes must storm the yuan-ti fortress and wrest the bones from the cultists' clutches before they complete their rituals and unleash a far greater menace upon the world. This Dungeons & Dragons adventure is designed for 6th-level characters....   [click here for more]
Wizards of the Coast  $19.95 $9.99

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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragonmarked (3.5)

Dragonmarked (3.5)


The Mark of Dragons - A Sign of Destiny You belong to one of the great dynastic houses of commerce, and you bear an arcane symbol of your house's power on your skin. This dragonmark makes you special. it grants you access to arcane powers. Whether it's a gift of the great dragon Eberron or a sign of the draconic Prophecy, no one knows. However, one thing is certain: Those who possess...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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EBERRON: The Forge of War (3.5)

EBERRON: The Forge of War (3.5)


The Last War Never Ended The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn’t put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare. This supplement for the EBERRON...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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EN World Annual 2010

EN World Annual 2010


EN World's first and only annual... erm... annual! That's right, after 10 years online EN World is now publishing an annual... annual. But not annually; because there's only one. This annual contains the best articles and columns from 2010, from a variety of writers, includin Paizo Publishing's Erik Mona, game designer and author Ari Marmell, EN World owner Russ "Morrus" Morrissey, and...   [click here for more]
EN Publishing  $9.99 $5.00

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Eve of Judgment

Eve of Judgment


Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles....   [click here for more]
Onyx Path Publishing  $2.99

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Faiths of Eberron (3.5)

Faiths of Eberron (3.5)


Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the unfaithful, and undeniable holy power. In short, faith shapes reality. This...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Gangs of Freeport

Gangs of Freeport


Adamant Entertainment is proud to present the first in our new series of officially-licensed adventures set in Freeport: the City of Adventure! For a time, the thieves of Freeport were a scourge the likes of which the worst pirates could only envy. They were dangerous. They were organized. They were smart. For years, a powerful thieves guild thrived in the city of adventure, growing ever...   [click here for more]
Adamant Entertainment  $7.95 $3.98

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Gehenna - The Final Night (Time of Judgment Act 1 of 3)

Gehenna - The Final Night (Time of Judgment Act 1 of 3)


The prophecies come true as the Antediluvians rise to devour their offspring. Beckett, researcher among the undead, struggles to stave off or find meaning to Gehenna before it’s too late. His search takes him from the burning cities of southern California to the grand chantry of the sorcerous Tremere, and beyond. ...   [click here for more]
White Wolf  $4.99

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Gilded Cage

Gilded Cage


The Cities are the Kindreds Domain The Kindred are hidden masters of cities, growing sated on the blood of the vessels within. Their domains are built on the backs of the mortals they prey upon, their fortunes made by proxies, their havens visited by the famous to the infamous. The night belongs to those who can take what it has to offer. As Well As Their Prisons A handbook...   [click here for more]
White Wolf  $9.99

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Heroes of Horror (3.5)

Heroes of Horror (3.5)


Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns. Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,...   [click here for more]
Wizards of the Coast  $14.99

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Kindred of the Ebony Kingdom

Kindred of the Ebony Kingdom


Domains Long Hidden Africa has long been a bastion of mystery in the World of Darkness. Finally, the domains south of the Sahara are revealed - and the laws of Western Kindred hold no water here. Out of the Kingdom of the secretive Laibon come the monstrous Guruhi,the atavistic Naglopers and the wise Akunanse - and untold other horrors. Still Children of Caine? Created in the tradition...   [click here for more]
White Wolf  $18.00

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Lion's Den Press: Classes of Legend -- The Assassin

Lion's Den Press: Classes of Legend -- The Assassin


Of all the classic fantasy gaming archetypes we’ve tackled in our Classes of Legend series -- classes like the witch and the sphere priest -- the assassin is arguably the hardest to get right. You wouldn’t think that it would be. It’s a pretty straightforward concept, after all. Killer for hire, with skills to match. But the fact is, there’s a reason that no single...   [click here for more]
Lion's Den Press  $3.95

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Lion's Den Press: Classes of Legend: The Witch

Lion's Den Press: Classes of Legend: The Witch


Throughout myth, fairy tales, and even -- according to some -- real-world history, no variety of spellcaster is as prevalent as the witch. She is a mysterious evoker of strange, and usually dark, forces. Yet the witch has never had any official presence in D20 fantasy role-playing or its many and varied predecessors. Lion's Den Press has got you covered. Presented below is a full 20-level...   [click here for more]
Lion's Den Press  $4.00

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Lion's Den Press: Halloween Horrors

Lion's Den Press: Halloween Horrors


It's that time of year again. The nights grow longer, the days grow colder, children's thoughts turn to bags of candy, and the thoughts of a huge number of gamers turn toward horror. Maybe they?re thinking fear, maybe gore, maybe just a few spooky tweaks, but many of them are thinking something along those lines. Halloween Horrors features new tricks and treats to plug into...   [click here for more]
Lion's Den Press  $4.95

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MonkeyGod Presents: Shadows Under Thessalaine

MonkeyGod Presents: Shadows Under Thessalaine


Highmoon Media Productions and MonkeyGod Enterprises present Shadows Under Thessalaine. The duchy of Thessalaine is under siege. Fishermen and merchants set sail into the Gulf of Irul Kinthé and never return, leaving the port city of Harwynn's Shoal weeping for lost husbands and sons, and desperate for lost revenues. Pleas sent to Ellgrym's court, begging for aid, are ignored; for...   [click here for more]
Highmoon Games  $5.00 $2.50

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MonkeyGod Presents: The Hero Snare

MonkeyGod Presents: The Hero Snare


Highmoon Media Productions and MonkeyGod Enterprises present The Hero Snare. Kobolds. The lowest rung on the humanoid ladder, the laughingstock of the adventuring community. They fall by the score, bleed life after worthless life into the earth, good for nothing but fertilizer for the grasses. They aren't "real" monsters; they're hardly even pests! Frankly, Thane Kithslek of the...   [click here for more]
Highmoon Games  $5.00 $2.50

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Mummy: The Curse

Mummy: The Curse


When you trespass, the reason you feel you are being watched is because you are. The fear is real. When you steal, the dread that comes over you is neither guilt nor paranoia, but the cold certitude of fate. The curse is real. When you die, know that your life was but a flash upon the face of the deep in the mind of your judge. We are real. And we are arisen....   [click here for more]
Onyx Path Publishing  $19.99

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Mummy: The Curse Player's Book

Mummy: The Curse Player's Book


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $11.99

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Mummy: The Curse Virtual Box Set

Mummy: The Curse Virtual Box Set


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $22.99

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Player's Option: Heroes of the Feywild (4e)

Player's Option: Heroes of the Feywild (4e)


Ready to explore your character's wild side? Player’s Option: Heroes of the Feywild enables players to weave elements of the Feywild into their existing and future characters, in much the same way that Player’s Option: Heroes of Shadow gave players reasons to explore their characters’ dark connections to the Shadowfell. This book contains exciting new character...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Serpent Amphora Cycle Book 1: Serpent in the Fold

Serpent Amphora Cycle Book 1: Serpent in the Fold


The Cycle Begins Something stirs in the land of Vesh — something unwholesome. In recent times, a relic of Mormo's destruction was brought to the care of the Vigils, but not without great sacrifice. The servants of the hag Queen will stop at nothing to get it back - and the only thing that stands between them and the Serpent Amphora is your characters! Are they up to the challenge?...   [click here for more]
Nocturnal & Onyx Path  $10.95 $4.99

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Serpent Amphora Cycle Book 2: The Serpent & The Scepter

Serpent Amphora Cycle Book 2: The Serpent & The Scepter


The Cycle Continues Armed with the lore gained from ancient ruins, the heroes venture forth to discover the True Ritual that will allow them to destroy the unwholesome Serpent Amphora and its contents. This may prove more difficult than anticipated, however, for the dead harbor many secrets... and they are often loathe to give them up. Usable alone or as part of the ongoing Serpent...   [click here for more]
Nocturnal & Onyx Path  $10.95 $4.99

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Serpent Amphora Cycle Book 3: The Serpent Citadel

Serpent Amphora Cycle Book 3: The Serpent Citadel


The Cycle Concludes A ritual gone horribly awry leads to a pursuit through the warped Hornsaw Forest, where the Serpent Mother herself was torn asunder. With nothing but their own might and the assistance of some unlikely allies, the heroes must recover a lost treasure and somehow stop the machinations of Mormo's children, lest they resurrect the dread titan. Usable alone or...   [click here for more]
Nocturnal & Onyx Path  $10.95 $4.99

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State of Grace

State of Grace


Cursed by the Divine Faith in the Final Nights sometimes tends to polarize people, and the Kindred are no exception. Despite the cynical lack of faith that all too often characterizes the modern nights, a rare few find strength in reverence of a higher power. For these Kindred, spirituality is often a harrowing road as they are forced to reconcile their undead natures with the tenets...   [click here for more]
White Wolf  $10.99

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Tales Of The Far West

Tales Of The Far West


Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well. A fantasy world that mixes the inspirations of Django and Crouching Tiger, Hidden Dragon... The Good, The Bad & The Ugly and House of Flying Daggers... Fistful of Dollars...   [click here for more]
Adamant Entertainment  $4.99

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The Doom of Listonshire

The Doom of Listonshire


The Duke is Dead. Can You Save the Duchy? A distant province on the frontier of civilization, Listonshire mourns a beloved leader, cut down by a dark curse that bedevils the region with ill luck, misery, an ambitious baron and all manner of hideous monsters. Its people stay in their homes, and trade has ground almost to a halt. Only a few know the truth: That one of the duke’s heirs...   [click here for more]
Necromancer  $21.99 $8.99

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Time of Judgment Trilogy Complete

Time of Judgment Trilogy Complete


The prophecies come true as the Antediluvians rise to devour their offspring. Beckett, researcher among the undead, struggles to stave off or find meaning to Gehenna before it’s too late. His search takes him from the burning cities of southern California to the grand chantry of the sorcerous Tremere, and beyond. This product includes the complete Time of Judgment Triology. Included are the...   [click here for more]
White Wolf  $23.97 $14.38

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Tome of Artifacts

Tome of Artifacts


Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas...   [click here for more]
Necromancer  $39.99 $19.99

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Tome of Magic: Pact, Shadow, and Truename Magic (3.5)

Tome of Magic: Pact, Shadow, and Truename Magic (3.5)


Unlock the Magical Power of Vestiges, Shadows, and Syllables The Tome of Magic: Pact, Shadow, and Truename Magic supplement presents three new kinds of magic that you can integrate easily into any Dungeons & Dragons campaign. These magic "subsystems" function alongside the existing D&D magic system and offer new game mechanics, character options, and adventure...   [click here for more]
Wizards of the Coast  $39.95 $19.99

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Vampire Ere Victorienne

Vampire Ere Victorienne


Une tradition de littérature gothique Un monde éclairé uniquement au gaz. Une époque littéraire qui "révélait" les vampires au monde. Une ére de richesse, d'impérialisme, d'industrie et de changements. Pour les vampires, ce sont les nuits du bonheur : la dernière période romantique de leur domination avant...   [click here for more]
Hexagonal  $44.01 $15.88

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Victorian Age Vampire

Victorian Age Vampire


A Tradition of Gothic Literature A world only lit by gaslight. An epoch of literature that "exposed" vampires to the world. An era of wealth, imperialism, industry and change. For the Kindred, these are the halcyon nights: the last Romantic period of their prominence before the encroaching cynicism of the modern nights pushed them forever from the eyes of suspicious mortals. It...   [click here for more]
White Wolf  $16.99

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War of the Burning Sky #7: Trial of Echoed Souls

War of the Burning Sky #7: Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
EN Publishing  $5.99 $2.40

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