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A Scandal in Bohemia (A Study in Storytelling #1)

A Scandal in Bohemia (A Study in Storytelling #1)


How can you adapt a classic Sherlock Holmes mystery into your own adventure? A Scandal in Bohemia (A Study in Storytelling #1) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $5.00 $3.50

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Building Characters

Building Characters


At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV series, comic books, and games are more alike on a creative level than they are different. The symbiotic relationship between character and story is universal across media. In this book, we’ll explore what...   [click here for more]
Dancing Lights Press  $7.00

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Group Dynamics

Group Dynamics


You have a game. You have people willing to play that game. Now what? There are several good resources on how to plan and run an adventure. Finding other players is as easy as conducting an internet search or dropping in at your friendly local game store. What’s missing is a comprehensive guide to organizing a group, dealing with disparate personalities, and handling the various issues that are...   [click here for more]
Dancing Lights Press  $5.00

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Horror Stories (Genre Structure Vol. 1)

Horror Stories (Genre Structure Vol. 1)


How can you add more terror and suspense to your horror adventures? Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements...   [click here for more]
Dancing Lights Press  $7.00

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Kaiju Patrol (Powered by Fate Accelerated)

Kaiju Patrol (Powered by Fate Accelerated)


When the Futurons from Golden Planet 713 invade the Earth, they use giant monsters under their control to bring chaos and destruction to cities all over the world! Only fearless members of the Patrol can save the day! Berin Kinsman's Kaiju Patrol is inspired by Japanese tokusatsu programs, live-action special effects films and television shows. If you love...   [click here for more]
Dancing Lights Press  $7.00

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ReadWriteRoll

ReadWriteRoll


ReadWriteRoll is a system for readers, writers, and roleplayers who love telling stories with friends! It combines familiar d20-style mechanics with story game sensibilities to create a simple system designed around the way stories are constructed. The core mechanic is simple - roll a d20, add modifiers, and determine if the total is high or low, even or odd. If the total is high, you succeed! If...   [click here for more]
Dancing Lights Press  $10.00

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ReadWriteRoll Expanded [BUNDLE]

ReadWriteRoll Expanded [BUNDLE]


This special bundle product contains the following titles. Building Characters Regular price: $7.00 Bundle price: $5.60 Format: Watermarked PDF At the heart of all great stories are strong characters. It doesn’t matter whether you’re reading a short story, writing a novel, or watching a play. The characters found in TV...   [click here for more]
Dancing Lights Press  $36.00 $28.80

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Santa Claus Conquers the Martians (Powered by Fate Accelerated)

Santa Claus Conquers the Martians (Powered by Fate Accelerated)


50 years ago the classic holiday film Santa Claus Conquers the Martians premiered on the big screen! In an alternate universe somewhere, it was wildly successful and spun off into a television series the following year. It took its place among other popular and beloved shows of the day that combined fantasy, reality, and campy theatrics. Shows like My Favorite Martian,...   [click here for more]
Dancing Lights Press  $7.00

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Setting Design

Setting Design


The term worldbuilding gets thrown around a lot by both writers and roleplayers. Its most frequently used in reference to the construction of a fantasy realm or an entire fictional universe. There are maps, and histories, and complex back stories, and all sorts of engaging little details. While these worlds are allegedly being created as the grand stage for a work of fiction, which includes...   [click here for more]
Dancing Lights Press  $7.00

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Sherlock Holmes: A Study in Storytelling [BUNDLE]

Sherlock Holmes: A Study in Storytelling [BUNDLE]


This special bundle product contains the following titles. A Study in Storytelling: A Scandal in Bohemia Regular price: $5.00 Bundle price: $4.00 Format: PDF Sir Arthur Conan Doyle’s Sherlock Holmes stories have been adapted and reimagined across multiple forms of media for over a century. There have been hundreds of films,...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Starship Tyche (Powered By Fate Accelerated)

Starship Tyche (Powered By Fate Accelerated)


Starship Tyche, Powered by Fate Accelerated Edition, lets you assume the role of a starship crew member. Be a dashing captain, a most rational scientific officer, a humanist medical officer, or a brilliant engineer. Be any sort of alien race you please. Explore the far reaches of outer space! Meet interesting aliens, godlike beings, mad computers, and battle the forces of...   [click here for more]
Dancing Lights Press  $7.00

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Story Design [BUNDLE]

Story Design [BUNDLE]


This special bundle product contains the following titles. Story Design: The Chase Regular price: $1.00 Bundle price: $0.80 Format: PDF Have you ever wanted more story in your roleplaying game stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased...   [click here for more]
Dancing Lights Press  $10.00 $8.00

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Story Design: The Breakout

Story Design: The Breakout


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 5 - A breakout story involves a protagonist trying to escape from a situation that’s not of their choosing, and possibly not of their making. Their captivity can be literal, like being locked in prison or stranded on an island. It may also be figurative,...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Chase

Story Design: The Chase


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 3 - In a chase story, one character is pursuing another. The antagonist may be after the protagonist, or vice versa. The person being chased is often in possession of something valuable or important, has committed a crime and is fleeing justice, or believes that...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Dark Horse

Story Design: The Dark Horse


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to...   [click here for more]
Dancing Lights Press  $1.00 $0.70

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Story Design: The Duel

Story Design: The Duel


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition,...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Journey

Story Design: The Journey


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth....   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Mystery

Story Design: The Mystery


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Payback

Story Design: The Payback


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 6 - In a payback story the protagonist, or someone close to them, has somehow been wronged by the antagonist. Seeking to balance the scales or settle the score, the protagonist goes on a mission of revenge. It’s a story about a person seeking justice by taking...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Rescue

Story Design: The Rescue


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Search

Story Design: The Search


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really...   [click here for more]
Dancing Lights Press  $1.00

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Story Design: The Seduction

Story Design: The Seduction


Have you ever wanted more story in your roleplaying game stories? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the...   [click here for more]
Dancing Lights Press  $1.00

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Story Structure

Story Structure


Tell better stories using your favorite tabletop roleplaying game! We all know that stories need a beginning, a middle, and an end. Hero goes on quest, hero faces obstacles, hero completes quest. Lovers fall in love, antagonist keeps lovers apart, lovers end up together. Things beyond the protagonist’s control change, the protagonist faces adversity, the protagonist...   [click here for more]
Dancing Lights Press  $7.00

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The Red-Headed League (A Study in Storytelling #2)

The Red-Headed League (A Study in Storytelling #2)


How can you adapt a classic Sherlock Holmes mystery into your own adventure? The Red-Headed League (A Study in Storytelling #2) helps you to deconstruct the original story by Sir Arthur Conan Doyle. You can then reimagine, remix, and recycle the story elements into any genre or setting. Designed for writers and roleplayers, use it to create original fiction or tabletop adventures!...   [click here for more]
Dancing Lights Press  $5.00 $3.50

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Understanding Alignment

Understanding Alignment


Alignment is possibly the most hotly debated element in traditional roleplaying games. Many people find it to be a useful way to get a handle on character motivation. Others find it far too vague to be an effective tool. It is literally two-dimensional and absolute; a person is either good or evil, lawful or chaotic, or a perfect balance. There is no room for subtlety or nuance in the rules as written....   [click here for more]
Dancing Lights Press  $5.00

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