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Atomic-Age Cthulhu

Atomic-Age Cthulhu


THE DECADE OF THE 1950s: while many places in the world are still recovering from the horrors of the Second World War, it is a good time for America. The economy and industry are roaring, the middle class is exploding, and everyone can own their own home. The nation is filled with pride after a hard-won victory. The future never seemed brighter, and yet... ...never before have we faced a global...   [click here for more]
Chaosium  $15.95 $8.49

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Doors to Darkness

Doors to Darkness


Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call...   [click here for more]
Chaosium  $17.48

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Edge of Sundown

Edge of Sundown


The western-horror story is far older than what most of us would even consider “the west”. For generations the American Indians told dark tales of their own, of spider women, skin-walkers, cannibals, witch­es, and thunderbirds. When white men ventured into the west, they learned some of these nightmarish stories from the natives—and they brought or created their own as well: tales...   [click here for more]
Chaosium  $15.95 $8.49

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Eldritch Chrome

Eldritch Chrome


DURING THE DECADES since H.P. Lovecraft first wrote of the Cthulhu Mythos, many authors have crossed his themes into other genres, enhancing his original vision with stories taking place in the distant past, in the far-flung future, and in myriad places in-between. Cyberpunk tales are written in dark, gritty, film-noir styles. Their protagonists live and die at the bottom echelon of an electronic...   [click here for more]
Chaosium  $17.95 $8.47

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Secrets

Secrets


Call of Cthulhu: Secrets We all hold a few dark, deep secrets close to their hearts. Some of our secrets are small and would seem unimportant if they were exposed to the light of day. Others are big and could change the world. This book is about secrets that have been allowed to fester and darken in the shadows. What was hidden in Robert Monroe-Tylor's coffin? What horror left Jason Andrews to die...   [click here for more]
Chaosium  $8.95 $4.92

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Secrets of San Francisco

Secrets of San Francisco


A 1920s Sourcebook for the City by the Bay In all of North America there is no more perfect intersection of climate, culture, and colorful history than San Francisco — the culmination of Manifest Destiny, the Golden Gate to the Pacific Ocean, and the treasure house of the wealth of the great California Gold Rush. Purged of her wild, anarchic past by a devastating earthquake and fire at the beginning...   [click here for more]
Chaosium  $13.95

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Strange Aeons II

Strange Aeons II


Nine Forays into Unusual Times & Places "The Great Old Ones Were, the Great Old Ones Are, the Great Old Ones Shall Be."   That famous saying is the essence of the Cthulhu Mythos. The Great Old Ones are a cosmic evil that has existed since before time and shall exist long after humanity has gone the way of the dinosaurs. With this agelessness at the core of H.P. Lovecraft's...   [click here for more]
Chaosium  $34.95 $19.22

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The House of R'lyeh

The House of R'lyeh


Five Scenarios Based on H.P. Lovecraft Tales The House of R’lyeh contains five Call of Cthulhu scenarios that follow or expand upon events in five of H.P. Lovecraft’s stories: “Pickman’s Model”, “The Haunter of the Dark”, “The Hound”, “Arthur Jermyn”, and “The Nameless City”. Set in Boston,...   [click here for more]
Chaosium  $33.95 $18.67

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The Mark of Evil

The Mark of Evil


The Mark of Evil is a collection of play-aids, handouts, maps, stat blocks, and various forms for use in Stygian Fox's horror scenario collection 'The Things We Leave Behind'. It can be used on a device or for printing. Feel free to print or use any of the material for person or promotional use. ...   [click here for more]
Stygian Fox   FREE 

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The Things We Leave Behind

The Things We Leave Behind


The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea. Taking its inspirational cues from Delta...   [click here for more]
Stygian Fox  $19.99

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Theater of the Mind Magazine - Issue #2

Theater of the Mind Magazine - Issue #2


Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind” is used to describe an immersive role playing experience that takes place entirely within the imaginations of the players and story teller, requiring...   [click here for more]
Critical Hit Publishing  $3.00

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Theater of the Mind Magazine - Issue #3

Theater of the Mind Magazine - Issue #3


Welcome to the October issue of Theater of the Mind. The theme for this issue is "Unspeakable Horror" and so we take no repsonsibility for any nightmares that may result from reading this magazine. Good luck. Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative...   [click here for more]
Critical Hit Publishing  $3.00

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Theater of the Mind Magazine - Issue #4

Theater of the Mind Magazine - Issue #4


Welcome to the December issue of Theater of the Mind. The theme for this issue is "Greed." Theater of the Mind is the first gaming magazine to embrace the bold mission of exploring immersive role playing, cooperative story telling, and direct reader involvement in its publication. The phrase “theater of the mind”...   [click here for more]
Critical Hit Publishing  $3.00

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