Fire Team Vietnam is an exciting set of wargaming rules for company-sized actions during America’s involvement in Vietnam. The rules were designed for each player to easily manage a platoon. The command and control system uses a concept called activation status, which is used to provide some level of friction without burdensome mechanics. Small arms fire is easily and quickly... [click here for more]
We developed G.A.S.L.I.G.H.T. over several years, first the basic rules and then a number of expansions. We worked hard to ensure that the systems and rules between the various G.A.S.L.I.G.H.T. books were consistent. We found that many players picked rules from the various books in a “Chinese menu” manner to customize their G.A.S.L.I.G.H.T. games to their liking. After ten years, we decided... [click here for more]
Look, Sarge, No Charts: Napoleonic Wars grew from the immensely popular, devilishly elegant, and astoundingly clever Look, Sarge, No Charts: WWII system. These rules are designed to replicate large battles in the Napoleonic Wars. Having said that, we think that Look, Sarge, No Charts: Napoleonic Wars will work for other horse-and-musket periods with only small changes.
In... [click here for more]
Santa Anna Tactical (SAT) is Buck Surdu’stactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the MaximillianAdventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities... [click here for more]
Zombies by G.A.S.L.I.G.H.T.
Zombies have been in vogue for some time. Here are suggestions on how to play zombie
games using G.A.S.L.I.G.H.T. with just a few modifications. The basis for these rules is
T.B.C.B.G.This is a FREE SAMPLE from the authors, Buck Surdu and Chris Palmer and LMW Works forth coming G.A.S.L.I.G.H.T.... [click here for more]