RELATIONSHIP TO G.A.S.L.I.G.H.T.
This is a supplement to G.A.S.L.I.G.H.T. Because this is a supplement, we assume that the reader has a copy of the G.A.S.L.I.G.H.T. booklet and is familiar with the rules. When playing Battles by G.A.S.L.I.G.H.T., hereafter referred to as Battles, you will still need the original G.A.S.L.I.G.H.T. chart card.
Main Characters, vehicles, conveyances,... [click here for more]
GA.S.L.I.G.H.T. is a set of rules for fighting skirmishes in the Victorian era.
Bands of stout-hearted Extras are led by Main Characters – from the
streets of London to the hills of South Africa and from the glorious
charges of the Crimea to the maelstrom of the American Civil War. These
rules were written with the works of Victorian science fiction authors in mind,
such as Wells,... [click here for more]
The G.A.S.L.I.G.H.T. Compendium meets all your VSF and Pulp needs, from skirmish and role-playing to large battles and airship fleet actions.
Victorian Science Fiction (VSF) gaming is set in the world in which the predictions and visions of men like Jules Verne, HG Wells, and H. Ryder Haggard are true. In G.A.S.L.I.G.H.T. Main Characters and Extras battle in a world... [click here for more]
Look Sarge No Charts American Civil War is LMW Works product no. LMW 1901
Look, Sarge, No Charts A Union So Tested American Civil War is
the second rule set to feature the Look, Sarge,
No Charts! rule system. Look, Sarge, No
Charts features dynamic mechanics that
allow the players to fight the battle, not the
rules. Players command a division or more. In
these rules realism is gained... [click here for more]