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Creatures and Monsters

Creatures and Monsters


A bestiary of epic proportions!

Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary!

Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike...   [click here for more]

Guild Companion Publications  $18.00

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RMFRP 1999 Arms Law

RMFRP 1999 Arms Law


It's not the bruises that kill!

Put fast and furious combat into your adventure! Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality!

Arms Law expands the combat system from Rolemaster Fantasy Role Playing to its full breadth.

...   [click here for more]

Guild Companion Publications  $10.00

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RMFRP Character Law

RMFRP Character Law


Add the power of expanded character development to your game. Character Law is the utlimate player's guide for Rolemaster Fantasy Role Playing.

Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories.

Customize your characters using comprehensive background options: statu...   [click here for more]

Guild Companion Publications  $15.00

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Rolemaster Classic Arms Law

Rolemaster Classic Arms Law


Get Critical

Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here.

Arms Law is a fantasy combat system designed to be us...   [click here for more]

Guild Companion Publications  $12.00

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Rolemaster Classic Character Law

Rolemaster Classic Character Law


A Classic Returns.

Rolemaster, the greatest RPG system of all time is back.

Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. This volume encompasses the Character Law section of the hallowed "red border edition" Character & Campaign Law and has been completely updated and expanded.

The origin...   [click here for more]

Guild Companion Publications  $16.00

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Rolemaster Classic Spell Law

Rolemaster Classic Spell Law


The magic has returned! Spell Law, the heart of the Rolemaster magic system is back with more power. Re-edited, reorganised, this new edition of Spell Law gives your favourite spellcaster the punch they need to take on the villains or extra punch if they are the bad guys. Explore new realms of power and plumb the depths of magic without sacrificing playability. Why settle f...   [click here for more]

Guild Companion Publications  $20.00

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Rolemaster Classic: Creatures & Treasures

Rolemaster Classic: Creatures & Treasures


Here be dragons ... and giants ... and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters? Then create your own, using the section on designin...   [click here for more]

Guild Companion Publications  $18.00

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Rolemaster Fantasy Role Playing

Rolemaster Fantasy Role Playing


Prepare yourself! You are about to begin your journey toward the ultimate fantasy role playing adventure! We know you have great stories to tell and fascinating characters to play. So do your fantasy justice and use the most flexible rules around: Rolemaster Fantasy Role Playing.

Why have your grand tales limited by the rules you use? Choose the system which tells your story your...   [click here for more]

Guild Companion Publications  $20.00

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Sea Law

Sea Law


Sea Law contains the ship combat system and naval campaign guidelines for the Rolemaster system. With Sea Law a GM can set up and resolve naval battles involving a wide variety of ships from early oared galleys to great sailing ships. In fact, the combat system doesn't require a GM-it is a fully functional boardgame. Sea Law has everything you need to handle action o...   [click here for more]

Guild Companion Publications  $10.00

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Spell Law: Of Channeling

Spell Law: Of Channeling


Only your soul is at stake!

From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Channeling professions of your Rolemaster Fantasy Role Playing g...   [click here for more]

Guild Companion Publications  $10.00

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Spell Law: Of Essence

Spell Law: Of Essence


When the sorcerer raises a hand ...

The magic of the universe is all around us. Tap into the natural Essence and shape your destiny!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, th...   [click here for more]

Guild Companion Publications  $10.00

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Spell Law: Of Mentalism

Spell Law: Of Mentalism


Open the doors of your mind ...

The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours!

Inside you will find over 50 spell lists - with hundreds of spells. Plus all of the character information needed to expand the core Mentalism professions of your ...   [click here for more]

Guild Companion Publications  $10.00

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