Basilisk Goggles & Wishing Wells:
An Old School Esoterica
Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any…idiom...,... [click here for more]
A Dark Future is one of the most omnipresent themes in science fiction and fantasy literature, films, and games. From the grim futures postulated by H.G. Wells in The War of the Worlds and The Time Machine, to the dystopian societies described by Aldous Huxley in Brave New World and George Orwell in 1984, to the post-apocalyptic worlds of The Walking Dead and Suzanne... [click here for more]
This special bundle product contains the following titles.
This bundle contains Skirmisher Publishing's just-released Quantum Flux: Unique Superscience Artifacts and the five issues of the Wisdom from the Wastelands game supplement -- #39, #42, #44, #48, and #49 -- that contained about half the items that appear in the new sourcebook. This bundle has the... [click here for more]
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic... [click here for more]