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A Players Guide to Castlemourn

A Players Guide to Castlemourn


A land in search of its past... Its people are unaware of their origins, the greatness of their history, or what disaster brought about the dark age that engulfed the land. Some three hundred years before the present, there existed a magical place of shining towers and marvelous wonders called the Realm of Castles. Legends tell of a great war against fell creatures that destroyed the realm, leaving...   [click here for more]
Margaret Weis Productions   FREE 

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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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Blood on the Snow

Blood on the Snow


A DramaSystem Companion Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas. Blood on the Snow contains: LARP rules from Emily Care Boss. Take...   [click here for more]
Pelgrane Press  $14.95

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Colonial Gothic Bestiary

Colonial Gothic Bestiary


"Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation." - Revd. Cotton Mather, 1689 Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen...   [click here for more]
Rogue Games, Inc  $19.99 $7.99

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Colonial Gothic: Elizabethtown

Colonial Gothic: Elizabethtown


In 1739, Jonathan Hager, a German immigrant from Pennsylvania and a volunteer Captain of Scouts, purchases 200 acres of land in the Great Appalachian Valley between the Blue Ridge and Allegheny Mountains in Maryland and calls it Hager’s Fancy. At this time, there are already about 100 settlers in the area. In 1762, Hager officially founded the town of Elizabethtown which he names after his wife,...   [click here for more]
Rogue Games, Inc  $0.99

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Colonial Gothic: Locations

Colonial Gothic: Locations


Four Towns, Many Secrets. Plymouth, Massachusetts; Elizabethtown, Maryland; Savannah, Georgia; Charlotte Haven, Florida. Four towns that appear to have nothing in common. Four towns with secrets. Award-winning author Jennifer Brozek takes you beneath the surface of four communities across Colonial America: the people, the societies, the secrets, and the things that were better left...   [click here for more]
Rogue Games, Inc  $21.99 $7.99

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Colonial Gothic: Plymouth

Colonial Gothic: Plymouth


Named after Plymoth, Devon in England, Plymouth (also known as Plimouth and Plimoth), Massachusetts, is best known as the landing place of the ship the Mayflower and its Pilgrims, who were fleeing religious persecution in England. It is one of the oldest municipalities in the colonies and is the oldest in New England. It is also the oldest continually inhabited English settlement. Historically speaking,...   [click here for more]
Rogue Games, Inc  $0.99

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Colonial Gothic: The Lost Colony

Colonial Gothic: The Lost Colony


Popham, Massachusetts: a lost colony. Founded in 1607, the same year as Jamestown, and abandoned the following year. Lost except for rumors and fragments; barely mentioned in history books until the site was rediscovered in 1994. But there is more to the story. Secrets, shadows, and things that stalk the night wait for a moment of weakness to devour those weak in will. Fragments remain of what...   [click here for more]
Rogue Games, Inc  $6.99 $4.68

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Colonial Gothic: The Ross-Allen Letters

Colonial Gothic: The Ross-Allen Letters


Something is afoot. Lurking between these two covers are a collection of correspondences of the most disturbing of nature. What is this mystery, and what ramifications does the discovery of it hold? The Ross-Allen Letters is a new style of supplement for Colonial Gothic. You can take these letters has a work of fiction. You can use them as hooks to an adventure,...   [click here for more]
Rogue Games, Inc  $0.99

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Cortex Classic System Role Playing Game

Cortex Classic System Role Playing Game


Your Story... Leap into a game where the characters and the drama are at the heart of the story, where the action is fast-paced and the dice roll freely. The Cortex System Role Playing Game offers you a fun set of rules that are flexible enough for any genre, setting, and storyline you can imagine! Character creation lets you run with a concept and be ready-to-play in less than half an hour. The...   [click here for more]
Margaret Weis Productions  $29.99 $4.99

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Maschine Zeit

Maschine Zeit


The ghosts hate intruders You are an intruder They hate you You can watch the game's trailer here. The year is 2110. In 2105, over a tenth of the world's population died when a number of space stations orbiting Earth went dead. The radiation that killed them had an unexpected side effect: The victims now haunt the halls, possessing machinery and threatening anyone that dares travel inside....   [click here for more]
Machine Age Productions  $10.00 $6.70

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Millennium Knights (Savage Worlds)

Millennium Knights (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
Savage Mojo  $24.98 $16.74

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Millennium Knights Player's Guide (Savage Worlds)

Millennium Knights Player's Guide (Savage Worlds)


It's 1999 and monsters don't exist. They’re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world’s finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the...   [click here for more]
Savage Mojo  $9.99

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Savage Suzerain Millennium Knights Primer

Savage Suzerain Millennium Knights Primer


It\'s 1999 and monsters don't exist. They\'re the stuff of legend and myth, right? Wrong. Our world is filled with paranormal creatures just itching to enslave humanity or wipe it off the face of the Earth. Only the world's finest agents stand between the paranormal horror and an unsuspecting public. Outfitted with the best technology and tradecraft, it's time to get to work. Wear the tuxedo, load...   [click here for more]
Savage Mojo   FREE 

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Shadowrun: Fifth Edition Core Rulebook

Shadowrun: Fifth Edition Core Rulebook


EVERYTHING HAS A PRICE There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live. You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you...   [click here for more]
Catalyst Game Labs  $59.99 $19.99

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Shadowrun: Seattle 2072

Shadowrun: Seattle 2072


It’s a screwed up city. Isolated from the rest of the UCAS, it’s haven for criminals—smugglers, syndicates, gangers. Legal criminals, too—megacorporations, governments, politicians. As beautiful as she is dysfunctional, Seattle is urban sprawl amid rolling hills and forests nestled up to man-made wonders next door to natural and man-made disasters. Whether you’re a native...   [click here for more]
Catalyst Game Labs  $44.99 $25.00

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Shanghai Vampocalypse (Savage Worlds)

Shanghai Vampocalypse (Savage Worlds)


Welcome to 2048 and one of the greatest cyberpunk cities in the near-future - Shanghai. The government has infected a hundred villages with a vampire virus to create the perfect super-soldiers, but the peasants revolted and a virus that was supposed to be sterile is spreading with every neck they bite. Unless the characters can keep the mysterious scientist Doctor Wu alive for twelve hours, Shanghai...   [click here for more]
Savage Mojo  $24.98 $16.74

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Shanghai Vampocalypse Player’s Guide (Savage Worlds)

Shanghai Vampocalypse Player’s Guide (Savage Worlds)


This is a PDF product which includes the first (player's) section of the full Shanghai Vampocalypse book. It's for players who don't want to read all the GMs secrets and the campaign scenarios. Welcome to 2048 and one of the greatest cyberpunk cities in the near-future - Shanghai. The government has infected a hundred villages with a vampire virus to create the perfect super-soldiers, but the peasants...   [click here for more]
Savage Mojo  $9.99

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The New Hero: Volume 2

The New Hero: Volume 2


Every generation fits the time-honored constants of the hero tale to its own needs. Today’s serial adventurers, whether they burst from re-envisioned histories or ply the humming foredecks of an imagined future, ride a cresting cultural wave. Through thirteen thrilling stories of threatened identity and vanquished disorder, The New Hero 2’s diverse cast of top writers slices, dices and...   [click here for more]
Pelgrane Press  $13.99 $6.99

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