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21 More Organizations

21 More Organizations


21 More Organizations provides 21 new and varied groups from Gypsy Knights Games' Clement Sector setting for use in your Traveller game, each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Royal Astrographical Society and Harbringer Productions. In addition, 21 More Organizations also includes details and career tracks...   [click here for more]
Gypsy Knights Games  $5.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $5.99

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21 Plots 2nd Edition (OGL)

21 Plots 2nd Edition (OGL)


Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will find...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots Go Forth 2nd Edition (OGL Version)

21 Plots Go Forth 2nd Edition (OGL Version)


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series. The book presents...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III 2nd Edition (OGL)

21 Plots III 2nd Edition (OGL)


Running a game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots Too 2nd Edition (OGL)

21 Plots Too 2nd Edition (OGL)


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group. Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Misbehave 2nd Edition (OGL Version)

21 Plots: Misbehave 2nd Edition (OGL Version)


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Planetside 2nd Edition (OGL)

21 Plots: Planetside 2nd Edition (OGL)


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction? We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan 2nd Edition (OGL)

21 Plots: Samaritan 2nd Edition (OGL)


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [click here for more]
Gypsy Knights Games  $4.99

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21 Starport Places

21 Starport Places


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but useful in any Traveller campaign. Places as varied as The Lucky Horseshoe...   [click here for more]
Gypsy Knights Games  $9.99

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21 Villains 2nd Edition (OGL)

21 Villains 2nd Edition (OGL)


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 1: Save Our Ship

Cascadia Adventures 1: Save Our Ship


Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A "whale ship". That's what the casinos on Chance call a starship sent to ferry back a wealthy gambler. The Razz Casino dispatched their "whale ship", Royal Flush, to pick up an influential politician on Roskilde. However,...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 2: The Lost Girl

Cascadia Adventures 2: The Lost Girl


Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A daughter lost. It tugs at the heart of any parent. Khalil Moskalawicz, a former card dealer at The Razz Casino, has lost contact with his only daughter, Frida. When no one else will help, Khalil turns to his former boss, Carrie O'Malley. And...   [click here for more]
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Cascadia Adventures 3: Fled

Cascadia Adventures 3: Fled


Cascadia Adventures 3: Fled is the final chapter in a trilogy of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. Millions of credits stolen from the Razz Casino on Chance is just the beginning! Milton "The Monk" Hawthorne, security officer, has robbed the Razz Casino and fled the system. Carrie O'Malley, owner of the casino, has hired the crew...   [click here for more]
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Clement Sector 2nd Edition (OGL Version)

Clement Sector 2nd Edition (OGL Version)


Welcome to Clement Sector! (NOTE: This is the OGL version) In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they...   [click here for more]
Gypsy Knights Games  $19.99

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Grand Safari

Grand Safari


Restless? Bored? In need of adventure? Fret no more! Join the Grand Safari! Grand Safari is a campaign featuring six short adventure scenarios which will challenge any traveller. The Safari, sponsored by the Gentlemen's Club of Dashwood, sends the characters into the wilds of the untamed Hannibal Subsector. There the characters will both work together to face challenges and compete against...   [click here for more]
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Introduction to Clement Sector 2nd Edition (OGL Version)

Introduction to Clement Sector 2nd Edition (OGL Version)


Are you curious about Clement Sector? Always wanted to know more about Gypsy Knights Games' science fiction setting but were afraid to ask? Didn't know who to ask? Well, now you can find out more and in the comfort of your own home! An Introduction to Clement Sector will give you all of the information you need to understand our vibrant and growing setting. This document gives...   [click here for more]
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Subsector Sourcebook 1: Cascadia 2nd Edition (OGL Version)

Subsector Sourcebook 1: Cascadia 2nd Edition (OGL Version)


(NOTE: This is the OGL version.) An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 1: Cascadia covers subsector H of our Clement Sector setting. The book details the twenty populated systems within the Cascadia subsector. Within the pages of this book you learn about the religious democracy on Roskilde, the expansionists of the Cascadia...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 2: Franklin 2nd Edition (OGL Version)

Subsector Sourcebook 2: Franklin 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. Franklin is a subsector of independent worlds which, while more settled and established than Sequoyah or the colonies subsectors, is still not as tamed as Hub or Cascadia subsectors. Here you will find the alien artifacts of Tal'Kalares, the...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 3: Hub 2nd Edition (OGL Version)

Subsector Sourcebook 3: Hub 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting. The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331, the home of The Conduit, a wormhole which connected the Earth Sector to Clement Sector. Hub was the center...   [click here for more]
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Subsector Sourcebook 4: Sequoyah 2nd Edition (OGL Version)

Subsector Sourcebook 4: Sequoyah 2nd Edition (OGL Version)


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 4: Sequoyah details Subsector F of Clement Sector. Sequoyah is the last of the four main subsectors to be colonized. While all of the systems have been settled, the subsector still maintains some of its former frontier feel. Within these pages you will find the wilds of Bowemiwak, equality on Chriseda, the Igbo...   [click here for more]
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Subsector Sourcebook 5: The Colonies 2nd Edition (OGL Version)

Subsector Sourcebook 5: The Colonies 2nd Edition (OGL Version)


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. Subsector Sourcebook 5: The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies,...   [click here for more]
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The Cascadia Adventures

The Cascadia Adventures


Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector! The Cascadia Adventures collects the highly popular Gypsy Knights Games adventure series for the first time in print! Included are all three of the Cascadia Adventures from our PDF series. Save Our Ship - A "whale ship". That's what the casinos on Chance call a starship...   [click here for more]
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