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21 More Organizations

21 More Organizations


21 More Organizations provides 21 new and varied groups from Gypsy Knights Games' Clement Sector setting for use in your Traveller game, each with their own unique history, motives, and goals. Read about groups as varied as The Reliable Starship Escort Service, The Royal Astrographical Society and Harbringer Productions. In addition, 21 More Organizations also includes details and career tracks...   [click here for more]
Gypsy Knights Games  $5.99

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21 Organizations

21 Organizations


21 Organizations provides 21 new and varied groups to use in a Traveller campaign. Each has its own unique history, motives, and goals. Read about groups as varied as Solar Purity, The Cascadia Colonization Authority, and the Loyal Order of the Mystic Platypus. In addition, 21 Organizations also includes career tracks for The Hub Federation Navy, bounty hunters, and The Cascadia Colonization Authority....   [click here for more]
Gypsy Knights Games  $5.99

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21 Plots

21 Plots


Using a familiar format for Traveller players, 21 Plots presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path. Like all our products, the main intention of this book is to provide an extra spark to...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots III

21 Plots III


Running a Traveller game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea to introduce Traveller to a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it,...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots Too

21 Plots Too


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated path. Like all our products, the main intention of this book is to provide...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Misbehave

21 Plots: Misbehave


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Planetside

21 Plots: Planetside


The newest in our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents 21 planet based situations with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those occasions where the players stray from the anticipated...   [click here for more]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan

21 Plots: Samaritan


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful...   [click here for more]
Gypsy Knights Games  $4.99

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21 Starport Places

21 Starport Places


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but useful in any Traveller campaign. Places as varied as The Lucky Horseshoe...   [click here for more]
Gypsy Knights Games  $8.99

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21 Villains

21 Villains


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [click here for more]
Gypsy Knights Games  $4.99

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Career Companion

Career Companion


The Career Companion expands the already rich Clement Sector setting with addition of several new elements such as uplifts and altrants. Need an uplifted dolphin to interact with your characters? Perhaps a human altered to handle toxic environments? Now you have the tools to include them in your Clement Sector adventures or even allow one of your players to create an altrant or uplift character....   [click here for more]
Gypsy Knights Games  $6.99

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Career Track 1: Medic

Career Track 1: Medic


Is there a doctor in the house? In the starship? Travellers get hurt. Travellers get sick. Will there be someone to help them get through it all? Now there can be with a new career chart to make three different types of doctors: Private Physicians, Ship's Doctors, and Emergency Medical Technicians. Look for more in the Career Track line from Gypsy Knights Games. "Traveller" and...   [click here for more]
Gypsy Knights Games  $0.99

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Cascadia Adventures 1: Save Our Ship

Cascadia Adventures 1: Save Our Ship


Cascadia Adventures 1: Save Our Ship is the first in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A "whale ship". That's what the casinos on Chance call a starship sent to ferry back a wealthy gambler. The Razz Casino dispatched their "whale ship", Royal Flush, to pick up an influential politician on Roskilde. However,...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 2: The Lost Girl

Cascadia Adventures 2: The Lost Girl


Cascadia Adventures 2: The Lost Girl is the second in a set of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. A daughter lost. It tugs at the heart of any parent. Khalil Moskalawicz, a former card dealer at The Razz Casino, has lost contact with his only daughter, Frida. When no one else will help, Khalil turns to his former boss, Carrie O'Malley. And...   [click here for more]
Gypsy Knights Games  $4.99

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Cascadia Adventures 3: Fled

Cascadia Adventures 3: Fled


Cascadia Adventures 3: Fled is the final chapter in a trilogy of adventures by Gypsy Knights Games set in the Cascadia subsector of the Clement Sector. Millions of credits stolen from the Razz Casino on Chance is just the beginning! Milton "The Monk" Hawthorne, security officer, has robbed the Razz Casino and fled the system. Carrie O'Malley, owner of the casino, has hired the crew...   [click here for more]
Gypsy Knights Games  $4.99

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Clement Sector

Clement Sector


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the...   [click here for more]
Gypsy Knights Games  $15.99

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Clement Sector Player's Guide

Clement Sector Player's Guide


Ready to play? We are too! We proudly present The Clement Sector Player's Guide. The Clement Sector Player's Guide is here to help players further customize their characters for the grand adventures planned by their Referee! Need a background? We're ready for that! The Clement Sector Player's Guide comes complete with methods to determine...   [click here for more]
Gypsy Knights Games  $9.99

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Dade Colonies

Dade Colonies


Five colonies on the edge of civilized space! The Dade Colonies are located on the far frontier of the Clement Sector. The last stops before heading into the unknown! Arnemuiden - The refuge of a disgraced politician and his followers from The Hub Federation. Have they established a political utopia or simply become a haven for pirates? Dade - An underground corporate colony used to bridge...   [click here for more]
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Dawn Colonies

Dawn Colonies


Four colonies on the edge of the frontier! The Dawn Colonies are the only settled worlds in Tranquility Sector. Located to trailing of Clement Sector, Dawn Subsector is the spearhead of colonization into this new sector. The last stops before heading into the unknown! Dawn - A world ruled by a self-declared royal family. Are they being aided from another world with designs...   [click here for more]
Gypsy Knights Games  $6.99

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Grand Safari

Grand Safari


Restless? Bored? In need of adventure? Fret no more! Join the Grand Safari! Grand Safari is a campaign featuring six short adventure scenarios which will challenge any traveller. The Safari, sponsored by the Gentlemen's Club of Dashwood, sends the characters into the wilds of the untamed Hannibal Subsector. There the characters will both work together to face challenges and compete against...   [click here for more]
Gypsy Knights Games  $9.99

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Hub Federation

Hub Federation


Welcome to The Hub Federation! The Hub Federation provides an interstellar nation full of adventure opportunities. The six worlds of The Hub Federation are detailed, as is the government which holds them together. The Hub Federation can be used in part or as a whole to add worlds to any existing Traveller setting. In addition, information and history are provided to allow Referees to use The...   [click here for more]
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Introduction to Clement Sector

Introduction to Clement Sector


Are you curious about Clement Sector? Always wanted to know more about Gypsy Knights Games' Traveller setting but were afraid to ask? Didn't know who to ask? Well, now you can find out more and in the comfort of your own home! An Introduction to Clement Sector will give you all of the information you need to understand the fastest growing alternate Traveller setting. This document...   [click here for more]
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Peel Colonies

Peel Colonies


Seven worlds on the coreward frontier beyond Clement Sector! The Peel Colonies are the only settled worlds in Ariel Sector. Located to coreward of Clement Sector, Peel Subsector is the cutting edge of colonization into this new sector. The last stops before heading into the unknown! Laylah was the second world in the subsector to be settled. The world was settled in 2280 by...   [click here for more]
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Quick Worlds 26: Winston

Quick Worlds 26: Winston


Welcome to Winston! Located on the trailing edge of the Clement Sector frontier, Winston is one of only two colonized worlds in the Winston subsector. Winston is a harsh world both in its frozen environment and in the rule of its newly installed military dictatorship. Can this totalitarian government continue to rule? Will your characters help to overthrow it? Will they help to keep it in power?...   [click here for more]
Gypsy Knights Games  $3.99

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Subsector Sourcebook 1: Cascadia

Subsector Sourcebook 1: Cascadia


An entire subsector at your fingertips! Subsector Sourcebook 1: Cascadia covers subsector H of our Clement Sector setting and compiles our first 12 Quick Worlds sourcebooks in print AND adds 8 more unpublished worlds to challenge and entertain your characters. Made with the busy Referee in mind, this book can provide the spark for multiple adventures. Use Cascadia as a whole subsector to expand...   [click here for more]
Gypsy Knights Games  $19.99

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Subsector Sourcebook 2: Franklin

Subsector Sourcebook 2: Franklin


An entire subsector at your fingertips! Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. This book compiles Quick Worlds 13-22 AND adds 11 more unpublished worlds to challenge and entertain your characters. Franklin is a recently settled frontier area of scattered independent worlds. Each world comes complete with detailed information concerning the system and...   [click here for more]
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Subsector Sourcebook 3: Hub

Subsector Sourcebook 3: Hub


An entire subsector at your fingertips! Subsector Sourcebook 3: Hub is meant to be a companion volume to The Hub Federation. Subsector Sourcebook 3: Hub compiles Quick Worlds 23-25 AND adds 10 more unpublished worlds to challenge and entertain your characters. The Hub subsector is a group of independent worlds which surround The Hub Federation. Each world comes complete with detailed information...   [click here for more]
Gypsy Knights Games  $12.99

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Subsector Sourcebook 4: Sequoyah

Subsector Sourcebook 4: Sequoyah


An entire subsector at your fingertips! Subsector Sourcebook 4: Sequoyah brings you 19 more previously unpublished worlds to challenge and entertain your characters. Sequoyah is the most recently settled frontier in the Clement Sector, an area of scattered independent worlds. Each world comes complete with detailed information concerning the system and the planet itself, yet leaves the Referee...   [click here for more]
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Superior Colonies

Superior Colonies


Three colonies on the vanguard of civilization! The Superior Colonies are the most recently settled worlds of the Clement Sector. In a sector already separated from the cradle of human civilization, the inhabitants of these worlds felt the need to divest themselves from the new status quo. Superior - Home to an outcast genetic scientist and his followers. A colony dedicated to creating better...   [click here for more]
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The Cascadia Adventures

The Cascadia Adventures


Join the crew of the MV Dust Runner as they face danger and intrigue across the Cascadia Subsector! The Cascadia Adventures collects the highly popular Gypsy Knights Games adventure series for the first time in print! Included are all three of the Cascadia Adventures from our PDF series. Save Our Ship - A "whale ship". That's what the casinos on Chance call a starship...   [click here for more]
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The Clement Sector Colonies

The Clement Sector Colonies


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies, Superior Colonies and Dawn...   [click here for more]
Gypsy Knights Games  $26.96 $19.99

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