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21 Plots 2nd Edition

21 Plots 2nd Edition


Have you planned an adventure and, suddenly, your players decide to go a different direction? Have you been working all week and need some inspiration for a weekend game? Are you having a mental block? We're here to help! The second edition of our insanely popular 21 Plots presents 21 situations with 6 possible outcomes for a Referee to use with a gaming group. Within these pages, you will find...   [cliquer ici pour plus]
Gypsy Knights Games  $4.99

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21 Plots Go Forth 2nd Edition

21 Plots Go Forth 2nd Edition


Coming up with a new adventure can be a challenging process and sometimes a Referee needs a helping hand. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. We're here to help you! 21 Plots Go Forth is the fourth in our highly successful Plots series. The book presents...   [cliquer ici pour plus]
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21 Plots III 2nd Edition

21 Plots III 2nd Edition


Running a game can often be challenging. Perhaps your campaign isn't quite ready. Maybe the last campaign finished a session or two early. Maybe your players have strayed from the expected path. Or maybe you're looking for a short session idea for a new group of players. Whatever the reason, we're here to help! Much like 21 Plots and 21 Plots Too before it, 21 Plots III presents 21 situations...   [cliquer ici pour plus]
Gypsy Knights Games  $4.99

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21 Plots Too 2nd Edition

21 Plots Too 2nd Edition


Following in the footsteps of our popular supplement 21 Plots, 21 Plots Too presents 21 situations with 6 possible outcomes for the Referee to use with a gaming group. These quick adventures are sure to rescue a Referee or Gamemaster when they are in desperate need of an adventure for their group. Didn't get time to plan this week? Need something for a quick pick-up game? Do you require a diversion...   [cliquer ici pour plus]
Gypsy Knights Games  $4.99

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21 Plots: Misbehave 2nd Edition

21 Plots: Misbehave 2nd Edition


"Let's be bad guys!" The newest in our popular 21 Plots series, 21 Plots: Misbehave is the second of a series of scenarios targeted to a theme. 21 Plots: Misbehave presents 21 situations of questionable legal status with 6 possible outcomes for the Referee to use with a gaming group. These can be useful not only when planning a short diversion from the main campaign, but also on those...   [cliquer ici pour plus]
Gypsy Knights Games  $4.99

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21 Plots: Planetside 2nd Edition

21 Plots: Planetside 2nd Edition


Have your players suddenly decided to take time on a world that you originally intended to be a mere pit stop? Do you need a quick adventure for a new group? Have the players decided to go in a completely different direction? We have the cure! A twist on our popular 21 Plots series, 21 Plots: Planetside is the first of a series of scenarios targeted to a theme. 21 Plots: Planetside presents...   [cliquer ici pour plus]
Gypsy Knights Games  $4.99

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21 Plots: Samaritan 2nd Edition

21 Plots: Samaritan 2nd Edition


Sometimes all a person needs is a helping hand. The newest in our popular 21 Plots series, 21 Plots: Samaritan is the third of a series of scenarios targeted to a theme. 21 Plots: Samaritan presents 21 patrons who, for one reason or another, need the help of your characters. Each situation has 6 possible outcomes which can be chosen or randomly determined by the Referee. These can be useful not...   [cliquer ici pour plus]
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21 Starport Places 2nd Edition

21 Starport Places 2nd Edition


Location! Location! Location! Do your characters need a place to have some fun? Do they need a place where they can eat? Do they need a place to rest their heads? We've got a place for all those things and more! 21 Starport Places provides 21 new and varied locations designed to be used with our Clement Sector setting but could be useful in any science fiction. Places as varied as The Lucky...   [cliquer ici pour plus]
Gypsy Knights Games  $9.99

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21 Villains 2nd Edition

21 Villains 2nd Edition


Where would the good guys be without the villains? 21 Villains provides 21 assorted antagonists to use against your characters. From street thugs to dictators, this volume has them all! Each villain comes complete with illustrations by expert artist Bradley Warnes and background history, stats and goals with which to challenge your characters. Your characters can face off against such enemies...   [cliquer ici pour plus]
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Clement Sector Core Setting Book 2nd Edition

Clement Sector Core Setting Book 2nd Edition


Welcome to Clement Sector! In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe? Over the...   [cliquer ici pour plus]
Gypsy Knights Games  $19.99

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Clement Sector: The Rules

Clement Sector: The Rules


Your adventure starts here! Join the adventure as Clement Sector, one of the most popular and fastest growing science fiction settings, expands with its own rulebook! Using a unique blend of The Cepheus Engine and the 2d6 Science Fiction OGL rules, Clement Sector: The Rules builds on those to create a framework for action packed role-playing game...   [cliquer ici pour plus]
Gypsy Knights Games  $14.99

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Introduction to Clement Sector 2nd Edition

Introduction to Clement Sector 2nd Edition


Are you curious about Clement Sector? Always wanted to know more about Gypsy Knights Games' science fiction setting but were afraid to ask? Didn't know who to ask? Well, now you can find out more and in the comfort of your own home! An Introduction to Clement Sector will give you all of the information you need to understand our vibrant and growing setting. This document gives...   [cliquer ici pour plus]
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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [cliquer ici pour plus]
Gypsy Knights Games  $9.99

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Subsector Sourcebook 1: Cascadia 2nd Edition

Subsector Sourcebook 1: Cascadia 2nd Edition


(NOTE: This is the OGL version.) An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 1: Cascadia covers subsector H of our Clement Sector setting. The book details the twenty populated systems within the Cascadia subsector. Within the pages of this book you learn about the religious democracy on Roskilde, the expansionists of the Cascadia...   [cliquer ici pour plus]
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Subsector Sourcebook 2: Franklin 2nd Edition

Subsector Sourcebook 2: Franklin 2nd Edition


An entire subsector at your fingertips! The second edition of the Subsector Sourcebook 2: Franklin details Subsector C of our Clement Sector setting. Franklin is a subsector of independent worlds which, while more settled and established than Sequoyah or the colonies subsectors, is still not as tamed as Hub or Cascadia subsectors. Here you will find the alien artifacts of Tal'Kalares, the...   [cliquer ici pour plus]
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Subsector Sourcebook 3: Hub 2nd Edition

Subsector Sourcebook 3: Hub 2nd Edition


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 3: Hub details Subsector G of our Clement Sector setting. The Hub Subsector is the home of The Hub Federation, a loose federation of six worlds surrounding the Hub system. The Hub system was, until 2331, the home of The Conduit, a wormhole which connected the Earth Sector to Clement Sector. Hub was the center...   [cliquer ici pour plus]
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Subsector Sourcebook 4: Sequoyah 2nd Edition

Subsector Sourcebook 4: Sequoyah 2nd Edition


An entire subsector at your fingertips! The second edition of Subsector Sourcebook 4: Sequoyah details Subsector F of Clement Sector. Sequoyah is the last of the four main subsectors to be colonized. While all of the systems have been settled, the subsector still maintains some of its former frontier feel. Within these pages you will find the wilds of Bowemiwak, equality on Chriseda, the Igbo...   [cliquer ici pour plus]
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Subsector Sourcebook 5: The Colonies 2nd Edition

Subsector Sourcebook 5: The Colonies 2nd Edition


Welcome to the Clement Sector Colonies! The Clement Sector Colonies are located on the cutting edge of civilization in Clement Sector. These worlds are the most recently settled systems and offer a wealth of adventuring possibilities for your characters. Subsector Sourcebook 5: The Colonies compiles all the action and excitement of our Colonies PDF series including Dade Colonies, Peel Colonies,...   [cliquer ici pour plus]
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Wondrous Menagerie: Uplifts in Clement Sector

Wondrous Menagerie: Uplifts in Clement Sector


Time to get wild! Ever since the earliest days of genetic manipulation, humanity has been breeding animals to make them more useful tools for humanity. Dogs and cats became domesticated. Horses were made to be larger and stronger. Cows bred to give more milk. Rats have been used in scientific experimentation. As targeted genetic manipulation began to be used in conjunction with body manipulation...   [cliquer ici pour plus]
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