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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
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A Necromancer's Grimoire: Herbs of the Jungle

A Necromancer's Grimoire: Herbs of the Jungle


Welcome to the Jungle Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf II

A Necromancer's Grimoire: Marchen der Daemonwulf II


Unleash Your Inner Beast! Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In...   [click here for more]
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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to gypsy fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights directly...   [click here for more]
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A Necromancer's Grimoire: Paths of the Druid

A Necromancer's Grimoire: Paths of the Druid


Get in Touch With Your Wild Side A Necromancer's Grimoire: Paths of the Druid presents three new prestige classes designed to allow characters to develop their druids in a variety of different ways, focusing on different aspects of the druid class. The first prestige class, the beast master, focuses on empowering the druid's animal companion, allowing the druid to have an animal...   [click here for more]
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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


Not Your Average Fighter A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which the spirit...   [click here for more]
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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
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A Necromancer's Grimoire: The Art of Traps

A Necromancer's Grimoire: The Art of Traps


Dozens of Devious Devices What dungeon would be complete without traps? You're not really an adventurer until you've fallen into a few pit traps, been hit with at least one poisoned dart, and, of course, been on the wrong side of a hail of arrows launched out of a wall. Trapmakers with only core rulebooks to work with will quickly find themselves running out of new and creative...   [click here for more]
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A Necromancer's Grimoire: The Book of Faith

A Necromancer's Grimoire: The Book of Faith


Discover the Power of Faith The flavor of clerics and other divine classes has always been that their spellcasting ability comes directly from their deity, and is a gift bestowed upon them in exchange for their faith, or else to allow them to do holy work in the deity's name. Despite this flavor, however, clerical spellcasting and other abilities rarely feel especially divine in origin,...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic? The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking new mechanics....   [click here for more]
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Advanced Arcana Volume IV

Advanced Arcana Volume IV


Magic Like You’ve Never Experienced It Before! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually...   [click here for more]
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Advanced Arcana Volume V

Advanced Arcana Volume V


Magic With A Mind of its Own! It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point...   [click here for more]
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Ancient Warriors: Sons of Sparta

Ancient Warriors: Sons of Sparta


The Most Famous Warriors...of All Time Even though they lived thousands of years ago, we've all heard of the legendary Spartans. Maybe you saw them in a movie, or on television, or read about them in a book, or just heard about them in history class, but chances are, you have a pretty good idea what and who the Spartans were. There's a reason why Spartans are so famous that...   [click here for more]
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Ancient Warriors: The Vikings

Ancient Warriors: The Vikings


A-Viking We Will Go! Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far ahead of...   [click here for more]
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Ancient Warriors: Way of the Ninja

Ancient Warriors: Way of the Ninja


Discover the Secrets of the Ninja From the makers of Liber Vampyr and A Necromancer's Grimoire: Marchen der Daemonwulf, Ancient Warriors: Way of the Ninja brings a new outlook to these silent warriors, approaching them from a more traditional perspective, and focusing on their stealth, cunning, and combat abilities rather than on mystical powers. In addition to the ninja class,...   [click here for more]
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Character Guide - The Wise Sage

Character Guide - The Wise Sage


A Wise Man Once Said… Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him...   [click here for more]
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Character Guide: The Gentleman Thief

Character Guide: The Gentleman Thief


So You Think You Can Steal? Anyone with a few ranks in Sleight of Hand can be a pick-pocket, and it only takes a cudgel to be a mugger, but there is another class of thief as well, the crème-de-la-crème of crime, which has stolen hearts and captivated imaginations for hundreds of years: the gentleman thief. These princes of the night possess great cunning and guile,...   [click here for more]
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Codex Mechanica: On the Creation of Fabricants

Codex Mechanica: On the Creation of Fabricants


Flesh is Weak, but Steel is Strong For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabricant, that day has finally arrived. Fabricants-construct...   [click here for more]
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Cosmic Threats: A Bestiary of Alien Creatures

Cosmic Threats: A Bestiary of Alien Creatures


Close Encounters of Every Kind! Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of...   [click here for more]
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Exotic Encounters: Centaurs

Exotic Encounters: Centaurs


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Compendium

Exotic Encounters: Compendium


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers...   [click here for more]
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Exotic Encounters: Couatls

Exotic Encounters: Couatls


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Cyclopes

Exotic Encounters: Cyclopes


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Darkmantles

Exotic Encounters: Darkmantles


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Dryads

Exotic Encounters: Dryads


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Ettercaps

Exotic Encounters: Ettercaps


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Ettins

Exotic Encounters: Ettins


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Froghemoths

Exotic Encounters: Froghemoths


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Krakens

Exotic Encounters: Krakens


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Minotaurs

Exotic Encounters: Minotaurs


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Mummies

Exotic Encounters: Mummies


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Treants

Exotic Encounters: Treants


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Unicorns

Exotic Encounters: Unicorns


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Vargouilles

Exotic Encounters: Vargouilles


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Will o' Wisps

Exotic Encounters: Will o' Wisps


There are all kinds of reasons why you might not want to use a monster stat-block straight from the core rules. For one thing, if your players have a habit of browsing through such books, or are long-time veterans who know the basic ins and outs of most fantasy staples, you may need an unusual stat-block just to throw them a curve ball and teach them that they can’t count on their...   [click here for more]
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Exotic Encounters: Worgs

Exotic Encounters: Worgs


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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Exotic Encounters: Wraiths

Exotic Encounters: Wraiths


The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers and...   [click here for more]
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