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Book of Ruins (1981)

Book of Ruins (1981)


This is a set of ten mini-dungeons designed to be used to spice up an existing campaign, or to be run alone as short open dungeons. Most can be run in one to four hours, so they can fill a void in a normal overland campaign without converting it into a long dungeon adventure. When used like this, the Judge can either prelocate them on a map, or they can appear as encounters in the wildeness. They are...   [click here for more]
Judges Guild  $2.99

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Broken Tree Inn

Broken Tree Inn


This 48-page booklet contains three great Runequest scenarios with background information, concerning the struggle between the Aldryami Elves and Dryads of Tall Seed Forest and encrouching Men from the adjacent Empire of the City of Whorn. It includes highly detailed histories and legends of the forest, the Inn, and nearby Troll Country, and one of the Empire's frontier forts. Characters ranging in...   [click here for more]
Judges Guild  $4.00 $2.99

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Castle Book I (1978)

Castle Book I (1978)


A Collection of Castles! A 64-page booklet with 50 pages of maps of various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets...   [click here for more]
Judges Guild  $4.99

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Castle Book II (1981)

Castle Book II (1981)


Castle Book II A 64-page booklet which includes 50 pages of maps on various fortifications: every type from solitary spires and wooden stockades to massive fortresses and walled cities. These are excellent for siege, intrigue and other adventures by the players. Also included are table for naming the castles. The castles are mapped on light grey hex grids, suitable for changes by the Judge with a...   [click here for more]
Judges Guild  $3.99

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Citadel of Fire (1980)

Citadel of Fire (1980)


Enter the Stronghold of Yrammag! This is a the ancient stronghold of Yrammag with six tower levels and five dungeon levels. A 32-page booklet of a very tough D&D scenario. It is designed for very advanced characters, and includes encounters with everything from giant rats to a minotaur and a demon. Tables have been provided for the random location and activity of the great Trammag, so that it...   [click here for more]
Judges Guild  $4.99

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Dark Tower (1979)

Dark Tower (1979)


The classic Judges Guild dungeon module Dark Tower in its original form! A 72-page scenario, including four detailed dungeon levels, a village, and other items: new monsters and artifacts, the history of the area, and more! An ancient evil has overtaken a once holy shrine; thus, a sleepy mountain hamlet becomes the focal point for strange disappearances and even stranger legends. Dark Tower was...   [click here for more]
Judges Guild  $6.99

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Druids of Doom (1982)

Druids of Doom (1982)


The House of Euklidies, a temple to Astokph the Diety of Travel and Transporter of the Dead, is asking for a group of adventurers to recover three lost magical items of the temple. Adventures must pass through the portal and enter the Druid's Keep to recover them. Contains 6 maps, 5 new monsters, and over 60 NPCs. A Judges Guild Universal Fantasy Supplement by Bill Pixley and Diane Mortimer. Cover...   [click here for more]
Judges Guild  $4.98 $3.75

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Fantastic Wilderlands Beyonde (1978)

Fantastic Wilderlands Beyonde (1978)


Fantastic Wilderlands Beyonde By Bob Bledsaw and Mark Holmer This product is a 32-page booklet on the villages, populations, leaders, technological levels, citadels and castles, wilderness monster lairs, and resources of the area. The second of our wilderness series, this covers the settlements of Lenap, Tlan and the six Holy Cities of the Shifting Dunes. This playing aid extends the areas already...   [click here for more]
Judges Guild  $8.00 $3.99

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Four Dungeon Level Maps (1976)

Four Dungeon Level Maps (1976)


These four dungeon level maps are from the 1976 Judges Guildmember Installment J - Thunderhold. They were hand-drawn and inked by Bob Bledsaws I & II in the fall of 1976. They were the second set of such maps produced by Judges Guild. They depict and describe four linked levels with waterways. Original product number JG17. Thank You and Happy Gaming! ...   [click here for more]
Judges Guild  $1.99

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Glory Hole Dwarven Mine (1981)

Glory Hole Dwarven Mine (1981)


Glory Hole Dwarven Mine By Edward R.G. Mortimer This 48-page Universal Playaid details the rich Dwarven Mine which lies just outside the walls of the City State of the Invincible Overlord. The City-State is alive with rumors of the strange happenings deep within the Glory Hole. Something is going on down there - is it the deiscovery of ancient catacombs filled with the artifacts of a long-dead civilization?...   [click here for more]
Judges Guild  $6.50 $3.99

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Hellpits of Nightfang (1979)

Hellpits of Nightfang (1979)


The HellPits are a series of limestone "karst" sinkholes, and there are various inhabitants: one is the ancient tomb of a great hero, while another is the lair of a vampire, Nightfang, and his motley followers. NightFang has a taste for rats and player-characters. While intended for characters of fairly low expertise, experience as a player is called for. Inhabited by rock lizards and dragon...   [click here for more]
Judges Guild  $2.99

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Huberic of Haghill Map (1977)

Huberic of Haghill Map (1977)


From our City State Guidelines Supplement K - the Haghill Map as designed by Bob Bledsaw. This is a black-and-white high-resolution scan from the in-house original. Thank You for your Patronage, and Happy Gaming to you all. ...   [click here for more]
Judges Guild  $1.00

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Initial Guidelines Booklet I (1976)

Initial Guidelines Booklet I (1976)


JG0003 - The first printed descriptions of what would become the City State of the Invincible Overlord. These are scans from Bob Bledsaw's personal in-house reference copy of the "white cover" first print run edition which was only sent to the subscibers at Gen-Con '76. It covers Social Levels, City Encounters, Background Guidelines, Streets, Taverns, Temples, Inns, and Crime & Punishment...   [click here for more]
Judges Guild  $2.99

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Initial Guidelines Booklet J - Thunderhold (1976)

Initial Guidelines Booklet J - Thunderhold (1976)


This is the original December, 1976 Installment J Booklet outlining Thunderhold castle of the Dwarven King and SunStone Caverns. It includes both Players and Judges Maps, and the 4 additional Dungeon Level Maps (J1-4). These gray-tone scans are pulled from Bob Bledsaw's personal in-house copy. The maps were created by Bob Bledsaw, Bill Owen, and Bob Bledsaw II. This ebook also contains the additional...   [click here for more]
Judges Guild  $4.99

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Initial Guidelines Booklet K (1977)

Initial Guidelines Booklet K (1977)


Judges Guild's Initial Guidelines Booklet K, twelve pages scanned from the original 1977 release. Contains notes on Non-Played Character Cutups (NPC's), Civilizations, and Technological Levels, Population Densities, Baronies and Incomes. Introduces the Malevolent Character Module and Guidelines to Huberic of Haghill with the area map covering 2 pages. Castle created and drawn by Bill Owen. ...   [click here for more]
Judges Guild  $1.99

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Initial Guidelines Booklet M (1977)

Initial Guidelines Booklet M (1977)


The first peek at what would become the Legendary Sea-side City of Modron, as published in 1977. Authored by Bob Bledsaw with the help of Bill Owen, this is Guildmember Campaign Installment M, prior to the expansion made with Gary Adams. Contains descriptions for the various taverns, shops and open markets of the village, shark and sea monster tables, the Temple of Mitra, underwater...   [click here for more]
Judges Guild  $2.99

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Island Book I

Island Book I


Idyllic Isles! A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches. Included are three pages of charts for generating island terrain, natives...   [click here for more]
Judges Guild  $3.99

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Judges Guild Journal (Jun-Jul 1977)

Judges Guild Journal (Jun-Jul 1977)


The Judges Guild Journal (Installment M) as released in 1977. Eight pages of glorious game history. Jocular Judgements, Omniscient Opinions, Shrewd Slants from the Sagacious Sage, and contributions from the Makistakator, Demented Demography by Bob Bledsaw, the Quest of Klanker Wildfoot in Modron, and Tips from the Tower. ...   [click here for more]
Judges Guild  $1.99

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Lara's Tower (1981)

Lara's Tower (1981)


The Tower once owned by a beautiful magic-user, is presently inhabited by a foul hoard of evil creatures, monsters, and wonderous treasures. Are you brave and strong enogh to regain Lara's Tower, or will you succumb to the evil lurking there? It contains 7 pages of tower maps. Enjoy this color-scanned 16-page booklet as it was originally published in 1981. More of our titles can be found here: http://judgesguild.org/product/...   [click here for more]
Judges Guild  $2.99

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Legendary Duck Tower and Other Tales (1980 Runequest)

Legendary Duck Tower and Other Tales (1980 Runequest)


Legendary Duck Tower and Other Tales by Paul Jaquays with Rudy Kraft is a classic Judges Guild product from 1980. The legends of the fallen citadel of Duck Tower have long haunted both Ducks and Humans. Recently, the location of the tower has been rediscovered and parties of brave adventurers have begun to seek it out in hopes of finding the great treasures rumored to be there. These treasure will...   [click here for more]
Judges Guild  $5.98 $3.99

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Lost Man's Trail (2010)

Lost Man's Trail (2010)


Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $5.99!!! Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel....   [click here for more]
Judges Guild  $14.00 $5.99

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Modron (Second Edition)

Modron (Second Edition)


Modron By Bob Bledsaw and Gary Adams. A classic Judges Guild supplement featuring two Judges and two Players' maps, detailing the walled town of Modron, city of the River Goddess, on the perilous Estuary of the Roglaroon! Includes city maps and maps of the underwater region near the city. Set in the Judges Guild Wilderlands campaign setting near the City State of the Invincible Overlord but easily...   [click here for more]
Judges Guild  $3.50 $2.99

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Modron Players Map (1977)

Modron Players Map (1977)


Scanned copy of the Modron Players map, as included in the Guildmembers installment M of June, 1977. This is the players sheet only. Thank you for your patronage! ...   [click here for more]
Judges Guild  $1.00

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Pegasus Magazine I (Apr-May 1981)

Pegasus Magazine I (Apr-May 1981)


The Premier Issue - April/May 1981 is a 96-page magazine scanned in black & white for compression. It includes a 36-page City State installment titled "The Black Ring" by Dan Hauffe. An interview with the game pioneer Dave Arneson, who talks about his involvement in gaming and his start in role-playing. Lewis Pulsipher offers guidelines to Hearing, using ESP, and Pets that NPCs may have in...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine II (Jun-Jul 1981)

Pegasus Magazine II (Jun-Jul 1981)


Pegasus II (June-July 1981) The full 96 page booklet scanned in black & white for compression. Features include: Interview with Founder Bob Bledsaw, "You Find a Vial of Green Chunky Liquid" by Mike Callihan, "Quest Beneath Roglaroon" by P. K. Work, "Gemstones and their Powers" by Alfred Donovan,"Mithril Monkey" by Jeff Clements, and the Guildmember Campaign...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine III (Aug-Sep 1981)

Pegasus Magazine III (Aug-Sep 1981)


Pegasus Magazine Issue 3 (Aug-Sep 1981) Contents: Dave Sering Interview, Duck Tower Expansion Module, Introduction to Judges Guild's Universal Game System, City State Rallu Map, Famed Isle of the Blest, and more. This is a scanned copy of the original product - 96 pages with black/white cover by Rick Houser. ...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine IV (Oct-Nov 1981)

Pegasus Magazine IV (Oct-Nov 1981)


The Full 96 page Pegasus Volume IV (Oct-Nov 1981). Features Include: "A Trip to the Underworld No. 5" by Bill Paley, "Making the Most of a Fighter Character" by Mark Schumann, "Crime in D&D" by Adam Griffith, "Monotheism in Fantasy Games" by Joseph R. Ravitts, "Questing" by Aaron Arocho, two contributions from Michael S. Quisenberry, and "Curse...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine IX (Aug-Sep 1982)

Pegasus Magazine IX (Aug-Sep 1982)


The Full 96 page Pegasus Volume IX (Aug-Sep 1982). Features Include: "Empires in Space" by Edward Kuns, "Traveller Tips" by Paul A. Denisowski, "General Purpose Machine Gun" by Paul Aoki, "Pawn" by Roy Cram on Chess, and "Face Turned Blue" by Richard Tucholka & Ree Morehead Pruehs. Contributions from JG veteran writers Bill Pixley, Mark S. Holmer...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine V (Dec-Jan 1982)

Pegasus Magazine V (Dec-Jan 1982)


The Full 96 page Pegasus Volume V (Dec-Jan 1982). Features Include: "Origin of the Black Arts" by William Hamblin, "A Trip to the Underworld" by Bill Paley, "Potions Perilous" by Roy Cram, a Christmas Romp titled "The Saving of Kris Kringle" by Bart Hughes, "Adventure of the Devil's Luck" by Gerald Seypura, and more from Edward M. Vaughn and Diane...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VI (Feb-Mar 1982)

Pegasus Magazine VI (Feb-Mar 1982)


Issue 6, Feb/Mar 1982 - JG 0870 A 96-page magazine featuring a front cover by Staff Artist, Rick Houser. This issue features David F.Naile's Ysgarth adventure, "Blood Tribute" and fine artwork by Russ Steffens and Mel White. "From the Horse's Mouth" returns with three computer game reviews by Rob Greenberg. The regular columns continue with "Hanging...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VII (Apr-May 1982)

Pegasus Magazine VII (Apr-May 1982)


The Full 96 page Pegasus Volume VII (Apr-May 1982). Features Include: "Standardization in FRP" by Bob Bledsaw, "Notes on Henchmen" by Andrew Rutenberg, "Enemies of Justice" by Paul O' Connor, and "Old Dwarf Mine" by Roy Cram. Works by JG veteran writers Dave Sering and Bill Pixley. A City State Installment of Four Mini-Adventures by Charles Farnum, Bill Prouty,...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine VIII (Jun-Jul 1982)

Pegasus Magazine VIII (Jun-Jul 1982)


The Full 96 page Pegasus Volume VIII (Jun-Jul 1982). Features Include: "Treasures of RuneQuest" by Rudy Kraft, "Accurate Critical Hits" by Paul Andrew Denisowski, "Crimson Swords" by Wes Crum and Jack Cascio, "Murder at the Ruptured Troll" by Ken St. Andre, with contributions from JG veteran writers Dave Sering and Bill Pixley. City State Installment "Threat...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine X (Oct-Nov 1982)

Pegasus Magazine X (Oct-Nov 1982)


The Full 96 page Pegasus Volume X (Oct-Nov 1982). Features Include: "The Legion Strikes" by Anthony Pryor, "Call Him Lucky" by Perry Cooper, "The Tower of Cailif" by Paul A. Denisowski, and contributions from JG veteran writers Mark S. Holmer and Bryan Hinnen. City State Installment "Revenge of the Ant God" by Bob Bledsaw. Collumns by Roy Cram and Robert C. Kirk....   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine XI (Dec-Jan 1983)

Pegasus Magazine XI (Dec-Jan 1983)


The Full 96 page Pegasus Volume XI (Dec-Jan 1983). Features Include: "Realm of Savagery" by Jon Bee Landman, "Kaissa the Game" by Jeffrey J. Shaffer, "Crypt of the Living Dead" by David Tibor, "Make Your Cities Come Alive!" by Daniel J. Henley, and "Kag's Joy" a Tunnels & Trolls mini-dungeon by Richard L. Staff. Contributions from JG veteran...   [click here for more]
Judges Guild  $3.00 $2.75

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Pegasus Magazine XII (Feb-Mar 1983)

Pegasus Magazine XII (Feb-Mar 1983)


The Full 96 page Pegasus Volume XII (Feb-Mar 1983). Features Include: "Realm of Savagery Part II" by Jan Bee Landman, "Deathwatch" by Mike West, "Operation Psychopath" by Gary Watkins, "Mask of the Faceless Sorcerer" by Paul O'Connor, and "The Tower of Babel" by Graeme Davis. Also two features by Paul Andrew Denisowski. Contributions from JG veteran...   [click here for more]
Judges Guild  $3.00 $2.75

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Portals of Irontooth (1981)

Portals of Irontooth (1981)


The second book in the "Portals" series has an all-new world including new Monsters and Magic. This 48-page scanned book provides descriptions of the Human and Gnome settlements, Lands, and leaders, as well as their history. Wilderness and monster encounters and descriptions are provided, together with Portal types and travel. Portals of Irontooth can be used directly after Portals of Torsh...   [click here for more]
Judges Guild  $3.98 $2.99

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Portals of Torsh (1980)

Portals of Torsh (1980)


A 48-page book detailing an area reachable only through the use of Teleportation devices called "Portals" by the wizard of fantasy, Rudy Kraft. It includes considerable History and Economic description of the area, one town of Lizardmen and another of Humans, and several adventures including a Lizard Wizard's Tower. Also included are Monster Lairs, Wilderness descriptions, Wandering Monster...   [click here for more]
Judges Guild  $3.95 $2.99

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Portals of Twilight (1981)

Portals of Twilight (1981)


Journeys of wonder and magic will be experienced when the Portals are traveled again in this newest release in the Portals series. Portals of Twilight is set on the planet, Halfworld; it is a world similar to our moon, half light and half shadow, with only a narrow strip of land that is habitable. This twilight region has evolved varied types of creatures which are accustomed to the climate. North...   [click here for more]
Judges Guild  $4.98 $2.99

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Ready Ref Sheets (1978)

Ready Ref Sheets (1978)


Ready Ref Sheets The very first DM Aid ever produced is now available! A 56-page treasure trove of reference charts and tables from data supplied in the first six Judges Guild installments of the Guildmember subscription. Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non-player character...   [click here for more]
Judges Guild  $4.99

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Shield Maidens of Sea Rune

Shield Maidens of Sea Rune


Shield Maidens of Sea Rune By Bryan Hinnem & Dan Hauffe The third book in the "Wilderness Series". 22 wilderness hexes of Campaign Map 1 are detailed in these 80-pages along with description and maps of the major points of interest. Warrior Women plot to regain their home lost to the barbarous Skandiks, fearsome sea reavers all. Torn between their Gods of the North and the Druidic worship...   [click here for more]
Judges Guild  $4.95 $3.99

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Spies of Lightelf

Spies of Lightelf


Spies of Lightelf By Bryan Hinnen The second book in the "Wilderness Series", this 48-page work details the villages of Lightelf and Palewood, plus twenty-two five-mile hexes in the area of the Wood of the Gnomes, with maps of the villages. All maps are designed for easy removal. Includes histories tables, inhabitants, plus much more. An Official Campaign Aid. JG0270 Note: These...   [click here for more]
Judges Guild  $5.00 $2.99

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Tarantis (1983)

Tarantis (1983)


Now for only $9.00! This is the 3rd City State from Judges Guild. Two big 96 books detail the City State of Tarantis and the surrounding campaign area with the history, government, customs, religions, and military of Tarantis. They also cover the shops and courts of Tarantis, The Tarantine Palace, Bard or Fighter Citadel, Ho Chi's Castle, The Azurerain Pirates and their stronghold. This scanned 1983...   [click here for more]
Judges Guild  $14.98 $8.99

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Temple Book I (1981)

Temple Book I (1981)


Temple Book I This 64-page booklet contains 48 pages of interior layouts of various Temples. These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario. The Temples are mapped on light grey square grids, suitable for changes by the Judge with felt-tipped markers. A Judges Guild Campaign Hexagon...   [click here for more]
Judges Guild  $3.99

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Temple of Ra Accursed by Set (1979)

Temple of Ra Accursed by Set (1979)


Temple of Ra Accursed by Set By Thomas and Edward McCloud A grand adventure through an Egyptian-style temple, desecrated long ago by evil forces. Adventuring parties now wander it, searching for loot, and the forces of good have also entered to protect the ancient relics and restore the balance. Several new monsters are prominently featured in this 16-page booklet. The temple was originally set up...   [click here for more]
Judges Guild  $4.00 $2.99

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The Book of Treasure Maps I (1979)

The Book of Treasure Maps I (1979)


By Paul Jaquays One of the best Judges Guild products of all time, by legendary author and artist Paul Jaquays is back! A 48-page package of five small, versatile dungeon scenarios, or "mini-dungeons". All are set in the Judges Guild Wilderlans campaign setting, though they can easily be used in any campaign. Each one is a complete adventure and include separate maps for players and Judge,...   [click here for more]
Judges Guild  $3.99

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The Book of Treasure Maps II (1980)

The Book of Treasure Maps II (1980)


A 48-page package of five versatile dungeon scenarios or "mini-dungeons". Each one is a complete adventure, including separate maps for Player and Judge, full Backgronds and accompanying Rumors. Dragonspate Geyser, Castle Potunda, Demon Temple of Thoth, Temple of the Lizardmen, and Circle of the Shifting Stones awaits the stalwart players. JG 0320 Note: These Judges Guild PDFs...   [click here for more]
Judges Guild  $3.99

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The Judges Guild Sectors

The Judges Guild Sectors


Judges Guild created four adventuring sectors in support of Classic Traveller. Each sector included a full sector map, individual world data and subsector maps, and a series of supplementary world surface maps. Sector Lite is an overview of the four JG sectors: an 8-1/2 x 11 sector map and an index of world names and locations for each. ...   [click here for more]
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The Mines of Custalcon (1979)

The Mines of Custalcon (1979)


The First of the Wilderness Book Series A 48-page booklet with full-color cover, the first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System. Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollslore....   [click here for more]
Judges Guild  $3.99

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $3.99

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Under the Storm Giant's Castle (1979)

Under the Storm Giant's Castle (1979)


A truly unique dungeon adventure set inside a magic cloud: a Storm Giant has built his stronghold on it, but his son was kidnapped by a worm-creature that vanished into the cloud, and the players are offered great rewards to rescue him. The 32-page booklet, lavishly illustrated and mapped, contains six levels and ten unique new monsters. Intelligent monsters are given names and certain characteristics,...   [click here for more]
Judges Guild  $2.99

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