Darkwalkers: The Evil Within“Evil. It is refreshingly delicious and fun. There is a certain adrenaline rush that surges through my veins whenever I vanquish an adventurer or paladin that has had the audacity to challenge me or invade my home. Nothing is more satisfying than dashing the hopes and beliefs of a holy cleric when he finds out that his god doesn’t really... [click here for more]
Poisons exist in abundance in fantasy worlds, their deadly touch waiting within ancient traps, slathered upon readied weapons, or pooling within a fanged and monstrous maw. Some poisons are magical creations, concocted by dark powers in secret laboratories. Other toxins are naturally occurring on many worlds across the planes. Still other venoms drip from the fangs and scales of fearsome beasts. Pale... [click here for more]
By Steven Creech & Kevin RueschCredits Error: The interior artists for Torn Asunder are: Brannon Hall, Frank Krug, Richard Gray and Phillip James. Combat under the d20 System is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of sweat, parrying, near misses, and fatigue, it falls on its knees the minute your... [click here for more]
Combat in the Pathfinder Roleplaying Game is efficient yet abstract. While the concept of hit points works well when envisioning a tense fight of blood, sweat, parrying, near misses, and fatigue, it falls on its knees the minute your character takes a solid and brutal blow to the head.
How exactly are you supposed to adjudicate a broken arm, a gouged eye, a lacerated liver, or a crushed spine? Torn... [click here for more]
By Kevin Ruesch As the characters travel along an unremarkable and somewhat desolate road, strange events begin to plague and haunt the group. Pursuing the mystery of these events leads the adventurers to an ancient stone circle, a curious and ancient watering hole and the group of unusual woodland creatures that guard this sacred place, the Twice-born! This Drop Zone encounter is not... [click here for more]