Savage Insider Issue 2: How the Dice Roll is all about what the community does with their gaming. The pillar article, Savage Worlds as an Educational Tool, takes a look how to turn role-playing games into a tool for homeschooling.
How the Dice Roll is a cross-genre issue with content covering fantasy, sci-fi, and horror along with supporting general interest articles.
Issue... [click here for more]
Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s magic mechanics.
What Lurks in the Shadows is a cross-genre... [click here for more]
Savage Insider Issue 5: CONventional Gaming is dedicated to convention or one-shot styled adventures. Introducing new players to a system or setting is often done at conventions and via one-shot adventures. This issue provides four adventures of this design with six pre-generated characters each. In addition, there is a bonus fifth adventure without pre-generated characters.
CONventional... [click here for more]