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1E Heroic Abilities

1E Heroic Abilities


1E Heroic Abilities allows characters of any class to increase prime requisite ability scores. This 6 page supplement for OSRIC™ and other 1E games adapts the concept of ability score increases and applies them in a manner consistent with the spirit of First Edition rules. Learn how your 1E character can increase certain ability scores by class. Discover the...   [click here for more]
Mob United Media  $1.50

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Adamantine Arrow

Adamantine Arrow


The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ The...   [click here for more]
White Wolf  $18.99

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Advanced Quick20

Advanced Quick20


This is Advanced Quick20: revised and expanded OGL rules suited to almost any genre. Go rules-light without sacrificing character detail with character creation options that let you bring virtually any concept to life. Run the action as fast as you can describe it, with speedy systems for action and combat. Rules for vehicles, chase scenes, magic and even high-octane, action movie...   [click here for more]
Mob United Media  $13.99 $5.95

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Ascension

Ascension


The Tenth Sphere Revealed Long have mages sought the elusive Tenth Sphere of Creation. Each Tradition has its own theories about the nature of this ultimate metaphysical truth. To some, it is Unity. To others, Power. Many Masters have battled one another in pursuit of this awesome secret, destroying enemies and friends alike to attain an unproven ideal. To no avail, for the secret has remained...   [click here for more]
White Wolf  $17.99

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Ascensión: La Hora del Juicio

Ascensión: La Hora del Juicio

LaFactoria  $12.68

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Astral Realms

Astral Realms


Listen. Can you hear it? The thunder of your soul, roaring within the thousand thousand worlds that exist within you. Gods are there, inside you. Worlds of dream and knowledge, chains of purest gold that bind you to each and every other mind that walks this earth. Sink beneath this base flesh and find the noble self within. Read the words written on your soul. Speak the names you find there....   [click here for more]
White Wolf  $17.99

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Augmentations

Augmentations


UPGRADE-TOI OU CRÈVE ! Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire opérer....   [click here for more]
Black Book Editions  $44.30 $19.04

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Banishers

Banishers


Suffer Not the Witch Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers. A Character Book for Mage: The Awakening™ • A look at the varied motives and methods...   [click here for more]
White Wolf  $16.99

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Boston Unveiled

Boston Unveiled


That Old Black Magic The first European mages to arrive in New England made dark compacts and concords that still affect the region to this day. From ancient oaths signed in blood to the dying curses of witches, Boston's modern mages are bound by fates not of their own making. The region's history weighs heavily on the shoulders of all... even from beyond the grave. A Sourcebook for Mage:...   [click here for more]
White Wolf  $16.99

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Codex: Story Gaming for Creative People

Codex: Story Gaming for Creative People


Codex: Story Gaming for Creative People is an RPG for writers and other creators who want to use games as a medium to create a world and share stories within it. In Codex, a picture, short story or poem can simultaneously describe a part of the world and a character attribute. Blue, Green and Red books let players develop a cohesive setting for themselves. A simple...   [click here for more]
Mob United Media  $7.50

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Dancers in the Dusk

Dancers in the Dusk


Dusk turns deeper, colors die Bats go singing in the sky One and all We may fall Down where wicked goblins lie. Shade draws farther, farther on Light is fading, sun is gone Friends, draw near Face your fear Perhaps there’ll never be a dawn. Mime the barn owl ’s soundless dive Wake your soul, your senses five Step the mark Trip the dark You dance the dusk, for you ’re alive....   [click here for more]
White Wolf  $16.99 $16.99

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Dark Ages: Darkening Sky

Dark Ages: Darkening Sky


The Oath-Truce fell with the darkening sky In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers. Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©,...   [click here for more]
Onyx Path Publishing  $12.99

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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
White Wolf  $17.99 $17.99

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Eclipse Phase: Gatecrashing

Eclipse Phase: Gatecrashing


Gatecrashing takes you through the mysterious Pandora Gates: The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks)...   [click here for more]
Posthuman Studios LLC  $49.99 $14.99

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Eclipse Phase: Gatecrashing Hack Pack

Eclipse Phase: Gatecrashing Hack Pack


The Gatecrashing Hack Pack contains: Gatecrashing cover, chapter-opening, and other artwork as 150DPI images. (12 Photoshop files) All Morph and Vehicle artwork. (8 Photoshop files) Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.) Omnigraffle file of the Wormhole Link Map Also, please...   [click here for more]
Posthuman Studios LLC  $4.99

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Equinox Road

Equinox Road


The Path Perilous The road is dangerous, and you may be torn apart by the Thorns. The destination is a risk of death, or the return to slavery. But there’s much to be gained for those brave and clever enough to dare the return — the return to Faerie. A Chronicle Book for Changeling: The Lost™ • Advice on the Changeling endgame, from increased power levels and...   [click here for more]
White Wolf  $16.99 $16.99

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Eve of Judgment

Eve of Judgment


Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles....   [click here for more]
Onyx Path Publishing  $2.99

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Fight Like a Legend

Fight Like a Legend


The first supplement for Æternal Legends rips open the combat system to include new and variant rules. Send your legend into the thick of battle with: Alternate Combat Rules: This section includes new combat systems that favour simple, fast action over tactical detail.Stylized Fighting: Hack the system to add rules for special actions that go above and beyond...   [click here for more]
Mob United Media  $3.25

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First Edition Feats

First Edition Feats


First Edition Feats is a rules expansion for OSRIC™ and other 1E fantasy games. This product moves beyond raw nostalgia and incorporates recent fantasy gaming designs into the solid, reliable and fun 1E engine. This supplement introduces 21 Combat Proficiencies: alternate uses for 1E weapon proficiency slots. Let’s make one thing clear, though: The Combat Proficiencies...   [click here for more]
Mob United Media  $2.99

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Geist: The Sin-Eaters

Geist: The Sin-Eaters


It's a story that begins with death -- with your death. Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks? Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city? The story begins...   [click here for more]
White Wolf  $19.99

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Grimoire of Grimoires

Grimoire of Grimoires


Words of Power Hidden within the covers of innocuous books, written in fire on pages of brass, uttered in ancient tongues on mysterious recordings — the power of the Supernal can be trapped in physical form. For those who unlock the secrets of the grimoires, great majesty and great peril await. Grimoire of Grimoires includes: • 18 new grimoires offering great power and great danger...   [click here for more]
White Wolf  $16.99

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Guardians of the Veil

Guardians of the Veil


"Who are we? Don't ask for secrets if you cannot keep them. Do you wish to take this step? Good. We are the secret police of the Awakened, charged with our task by the kings of lost Atlantis. We watch and judge the Gifted for any sign of malpractice of their Art, for we knew of old that the Abyssal taint of miscast spells risks the very universe. To remain pure, magic must be kept secret -...   [click here for more]
White Wolf  $18.99

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Guildhalls of the Deathless

Guildhalls of the Deathless


When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.   We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable...   [click here for more]
Onyx Path Publishing  $14.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep...   [click here for more]
White Wolf  $11.99

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you...   [click here for more]
White Wolf  $10.99

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Legacies: The Ancient

Legacies: The Ancient


Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even...   [click here for more]
White Wolf  $14.99

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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four...   [click here for more]
White Wolf  $16.99 $16.99

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done. The Power to Change Mage is Yours More than just Storytelling advice and rules...   [click here for more]
White Wolf  $15.99

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss. This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99

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Mage: The Awakening

Mage: The Awakening


ENnie Nominee Best Writing The Power to Remake the World In an age long gone, mortals dethroned the gods and seized the heavens for their own. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms...   [click here for more]
White Wolf  $19.99

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Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council


The War's Not Over What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them. Anyone Not With Us Is Against Us Why would anyone...   [click here for more]
White Wolf  $9.99

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Mummy: The Curse

Mummy: The Curse


When you trespass, the reason you feel you are being watched is because you are. The fear is real. When you steal, the dread that comes over you is neither guilt nor paranoia, but the cold certitude of fate. The curse is real. When you die, know that your life was but a flash upon the face of the deep in the mind of your judge. We are real. And we are arisen....   [click here for more]
Onyx Path Publishing  $19.99

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Mummy: The Curse Player's Book

Mummy: The Curse Player's Book


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $11.99

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Mummy: The Curse Virtual Box Set

Mummy: The Curse Virtual Box Set


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $22.99

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Night Stalkers

Night Stalkers


We share similar shadows. But that doesn’t mean we’re the same. They still have to die. A second time. A final time. They die by the flame. That way, both of us see the light, if only for a moment. This book for Hunter: The Vigil includes: • An intense look into how the timeless Vigil and the immortal vampires come together in an...   [click here for more]
White Wolf  $19.99

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OGL Universal Fist

OGL Universal Fist


Universal Fist is an unarmed combat rules resource for all characters. This supplement includes plenty of feats, but its primary focus is on all new options that any character, regardless of class or feat choice, can use to spice up unarmed combat. Here’s what you get: The Universal Fist Paradigm discusses the origins of these techniques. This supplement’s...   [click here for more]
Mob United Media  $4.25

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OGL Universal Sword

OGL Universal Sword


The first product in the OGL Universal Combat series takes swordfighting out of the rarefied reaches of characters with specialized feats and classes and gives it back to all characters. Use parries, moulinets, tranches and other historical sword techniques without buying special character traits ? but if feats are your bag, 23 of them expand these maneuvers into a deadly fighting...   [click here for more]
Mob United Media  $4.25

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OGL: The Fighting Priest

OGL: The Fighting Priest


Consider the cleric. It's the most powerful class in the standard OGL rules set, but it's the one most likely to be handed out to a groaning player. That player knows that her cleric can do more than anybody else, but that she can't do any one thing quite as well as anyone else except heal and help her comrades. And time spent healing is time spent away from the front lines of the adventure,...   [click here for more]
Mob United Media  $2.25

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OGL: The Thief

OGL: The Thief


You've played a generic adventuring rogue, but come on: Don't you really want to play a thief? A thief is a canny warrior of the streets. He combines stealth and action to steal what he wants or needs. Many thieves are selfish footpads and bandits, but others are heroic outlaws who fight and steal for the good of the common people. Thieves may be good or evil, but above all, they follow their own...   [click here for more]
Mob United Media  $2.25

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OGL: The Warbard

OGL: The Warbard


So, you're a bard: the (literal!) second fiddle to a host of classes. You can kind of cast spells and kind of sneak around, and every once and a while, you get to play some music. Good for you! Don't play that bard. Play this one. It's cooler. The warbard is a warrior-poet, able to stand beside your party's front-line combatants. He can sing and swing a sword, too. His powers...   [click here for more]
Mob United Media  $2.25

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Seers of the Throne

Seers of the Throne


Puppeteers and Puppets We are the masters of the world. We control the Machine, watch every human cog spinning within it. We have gained power over the material world and the supernatural. And all we had to do was trade our freedom for eternal servitude to those above us. A Character Book for Mage: The Awakening™ • The history and society of the Seers of the Throne,...   [click here for more]
White Wolf  $17.99

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Silver Ladder

Silver Ladder


The Burden of Vision It’s not about the lust for power. It’s about the need for a grander world. Enlightenment is the birthright of all mankind; the Supernal is there for all to grasp. Do you have a plan to take us there? No? Then step back and let us show you the way. A Character Book for Mage: The Awakening™. This book includes: • The history,...   [click here for more]
White Wolf  $17.99

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The Mysterium

The Mysterium


Sapientia Ex Libris Every day, the Abyss claims more Supernal knowledge, more lore is lost to the steady crumbling of history and to the mortality of the Awakened. There are those who claim that mages should be looking to the future, but how can they, when they have allowed so much of the past to be lost already? What good does new avenues of learning do if they cannot hold...   [click here for more]
White Wolf  $19.99

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Tome of the Mysteries

Tome of the Mysteries


"You who would harness thunder to the chariot of your will and wield the winds with your breath - do you think these things are owed to you? That they will yield to the investigations of your mind, as a ripe fruit to the knife? Does the water obey the stone? No, the water, with its supple flow, carves the stone. So does magic carve your soul. As the sea hides its secrets from the land, so...   [click here for more]
White Wolf  $17.99

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Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)


Enlightenment is a Jewel Reflecting Everything Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle...   [click here for more]
White Wolf  $8.99

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Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)


Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
White Wolf  $8.99

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Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)


Archeologists of the Unknown Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them...   [click here for more]
White Wolf  $9.99

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World of Darkness: Armory Reloaded

World of Darkness: Armory Reloaded


Lock And Load Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one? A Character Book for World of Darkness™ • An array of artifact...   [click here for more]
White Wolf  $17.99 $17.99

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