Beyond the Realms You Know
The It Came from the Stars Campaign Guide brings the mystery of the unknown and the weird to your Pathfinder Roleplaying Game with new player options, new monsters and other GM options, and new adventures. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware of what lies beyond or that... [click here for more]
Beyond the Realms You KnowIt Came from the Stars Extras adds to the mystery of the unknown and the weird that the It Came from the Stars Campaign Guide got started. Add new player options, new monsters, and more to your Pathfinder Roleplaying Game. Mystery, wonder, and terror from the starry vastness await you. Whether you play in a world that is already aware... [click here for more]
Some of you may be familiar with the time-honored tradition of "going to 11." Well, KQ is right there with its latest issue. Kobold Quarterly #11 is loaded with things that go right up to the edge, and then one more.
Don't believe us? Here's a sampling of the just-a-little-more philosophy at work:
1) An awesome Ecology of the Vampire.... 2) ....plus a free map of... [click here for more]
Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest:
Monte Cook launches a new column, Game Theories
We take a look at the classic bat-demon, Camazotz
Our first dual-stat 3E/4E article offers up the Maedar as a PC race
A reader request for a Kitsune race for 4E is... [click here for more]
Our special Holiday issue is loaded with new items for players, and fiendish new ideas for DMs. This issue includes:
Traps for 4th Edition D&D and Pathfinder RPG
New mounted combat rules for 4th Edition D&D
3 new Druid variants for Pathfinder players
10 new weapons for fighters
Thief rigs for 4th Edition rogues
Ecology of the Giant Ant
Margaret Weis on world building, Monte Cook... [click here for more]
The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power.
The issue also adapts several classic confidence games and swindles... [click here for more]
Richard Pett’s Your Whispering Homunculus is the GM’s humble servant and guide to the vile, whimsical, disgusting, bizarre, horrific, odd, skin-crawling, and mildly disturbed side of fantasy gaming.
Your Whispering Homunculus provides wonderfully lunatic ideas and encounters to keep your Pathfinder RPG or OGL players on their toes – along with tips on how to make ordinary... [click here for more]