Shattered the Jihad and left in ruins, House Marik’s Free Worlds League has crumbled in the face of betrayal and deceit. Parliament is scattered, and alliances spanning generations have been broken. But even in death the dream of the Free Worlds lingers, and the economic and industrial might that once stood poised to usurp the powerhouse of House Steiner’s... [click here for more]
Heavy Metal Black Ops
For as long as military forces and governments have employed them, special forces and other covert operations units have employed the latest, and most advanced technologies available to give them an edge in combat. The fires of the Jihad have been no exception. Employing a mix of the most radical technologies in stealth, electronics, and advanced weaponry, the... [click here for more]
What Lies Beyond…
Nearly fifteen years have passed since the end of the Word of Blake Jihad and the rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating.
Once a disorganized collective of hobbyists and academics backed by the idle wealthy, Interstellar... [click here for more]
Rulers of the Universe!
Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?
As one of the most powerful interstellar corporations in the Inner Sphere—with satellite plants in every House—such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad,... [click here for more]
This guide was designed as a means for GMs to flesh out a world using the lore of minerals and plants. History is ripe with teachings that certain materials have special uses in the arcane arts. The descriptions for the materials contain information facilitating usage in any of the core rules as smoothly as possible. While quite a bit of research has gone into assigning the uses, affects and effects... [click here for more]
Realms is a system created by gamers for gamers, built to allow highly customizable characters, items, creatures, NPCs, and worlds. With an expansive list of skills and spells, Realms does not limit a character to skills built around a class: A warrior can also be a mage, and a mage can learn to wear heavy armor and wield a sword.
The different types... [click here for more]
There is a World of Darkness much like our own. Hidden from humanity by a veil of deceit, the vampires of this world play games of intrigue, politics and betrayal. You are one of those vampires, called Kindred. Your Prince among the undead has declared that he will go into torpor, the rest of ages, and will choose a successor before he passes. The vampire who wins the support of the most allies before... [click here for more]