A CALL TO ARMS
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive. Now, the Dwarf kingdom of Throal picks up that gauntlet, and attempts to gather the forces of Barsaive in a climactic struggle for independence from Thera.
The Dwarf nation of Throal attempts to gather the political and military support of the peoples of Barsaive... [click here for more]
THE WAR IS OVER
The forces of Thera have been pushed from Barsaive's borders. But what of the aftermath? The Denairastas family holds Jerris in its iron grip. The orks of Cara Fahd continue to struggle as its tribes strive to become a nation in more than just name. Vivane has become a city of the living dead. King Neden of Throal has locked himself away in his chambers. The Horror Clouds are... [click here for more]
During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge... [click here for more]
Before science, before history, there was an Age of Legend - and Legends never truly die...For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world. ... [click here for more]
They lie in wait across from you, daring you to make one mistake, ready to descend at the slightest hint of weakness...Players.The only thing that stands between you and them is a quality piece of cardboard. Perhaps the adventure it came with can amuse them long enough for you to make your escape...
The Earthdawn Second Edition Gamemaster's... [click here for more]
RETURN TO PARLAINTH
The Circle Path Company, a Throalic Merchant House, did not survive the Battle of Prajjor's Field unscathed. Now it finds itself under inexperienced and reluctant leadership. When this new leader becomes lost in the ruins of Parlainth, a band of Adepts is assembled to discover what has happened to the missing head of the company. From the streets of Haven, to the Horror-infested... [click here for more]