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Advanced Player's Manual (d20 3.5)

Advanced Player's Manual (d20 3.5)


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create...   [click here for more]
Green Ronin  $16.95

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Anauroch: The Empire of Shade (3.5)

Anauroch: The Empire of Shade (3.5)


A Shadow Has Fallen over Faerun As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Baker Street Casebook #1: Roleplaying in the World of Sherlock Holmes

Baker Street Casebook #1: Roleplaying in the World of Sherlock Holmes


Here are eight new cases for the Baker Street RPG. Masterminds will find all sorts of new mysteries within to present to their intrepid investigators. Includes adventures written by Matt DeForrest, Jeff Grubb, Steven S. Long, Mark Plemmons, Jeff Siadek, Skip Williams, and more. This volume requires the Baker Street: Roleplaying in the World of Sherlock Holmes core rulebook to use. ...   [click here for more]
Fearlight Games  $14.99

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against...   [click here for more]
Wizards of the Coast  $21.95 $9.99

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Cave of the Spiders (3.5)

Cave of the Spiders (3.5)


Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish? Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world...   [click here for more]
Wizards of the Coast  $0.99

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Children of the Twilight Tower

Children of the Twilight Tower


Children of the Twilight Tower A brand new and exciting adventure written by Skip "The Sage" Williams. Made for Dungeons and Dragons 3.5 but compatible with Pathfinder and could be used with DnD 5th edition (with some adjustments). With highly detailed maps of the five floors of the mighty tower. Made for 8-10th level characters. The tower "The road skirts the...   [click here for more]
Megaton Games  $10.00 $7.00

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign. For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Deep Horizon (3e)

Deep Horizon (3e)


The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness. "Deep Horizon"...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Deities and Demigods (3e)

Deities and Demigods (3e)


Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Draconomicon (3.5)

Draconomicon (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)

Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)


A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon #156 (4e)

Dungeon #156 (4e)


Rescue At Rivenroar By David Noonan: A Scales of War Adventure Path adventure. The new Dungeon Adventure Path kicks off in the town of Brindol. The PCs must locate and rescue some missing townsfolk and find out why a new hobgoblin chieftain is so interested in this region. An adventure for 1st-level PCs. The Haunting of Kincep Mansion By Skip Williams: Long rumored...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Dungeon Master's Options: High-Level Campaigns

Dungeon Master's Options: High-Level Campaigns


What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Dungeons & Dragons Conversion Manual (2e/3e)

Dungeons & Dragons Conversion Manual (2e/3e)


This booklet is intended to help you preserve the best of your old D&D campaign as you adopt the new rules. This was a free promotional product provided by Wizards of the Coast prior to the release of Dungeons & Dragons 3rd Edition. ...   [click here for more]
Wizards of the Coast   FREE 

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Enemies and Allies (3e)

Enemies and Allies (3e)


Friends and Foes for Every Occasion This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including: Statistics for powerful and unusual nonplayer characters you can drop into your own campaign. Ready-to-run minions, guards,...   [click here for more]
Wizards of the Coast  $14.95 $6.99

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Forgotten Realms Campaign Setting (3e)

Forgotten Realms Campaign Setting (3e)


Dark perils and great deeds await. Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Heroes of Steel (SAGA)

Heroes of Steel (SAGA)


Join the Warriors of Ansalon! In the perilous dawn of the Fifth Age, power - and survival - often depends on a hero's sharp sword and stout shield, wielded with determination and skill. Heroes of Steel introduces you to these figures of strength and courage, offering hints for playing warriors and an adventure that pits their skills against a horrifying new menace. Inside this box, the warrior's...   [click here for more]
Wizards of the Coast  $4.99

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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
Wizards of the Coast  $0.99

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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Kobold Quarterly #2

Kobold Quarterly #2


Kobold Quarterlyis the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game from the gamer's perspective. The second issue includes articles by Ed Greenwood, Nicolas Logue, Skip Williams, Wolfgang Baur, and Jeff Grubb, among others. It features full-color art by fantasy artists new and familiar. Kobold Quarterly gives you player options,...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly 4

Kobold Quarterly 4


The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters. There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage Skip Williams,...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly 5

Kobold Quarterly 5


Exclusive 4th Edition Interview<o:p></o:p> We asked the designers of the 4th Edition Player’s Handbook for D&D a few pointed questions—and got the inside scoop! This issue’s interview covers design goals, favorite games, and upcoming releases, plus their suggestions for character conversion from 3rd Edition! Plus: the Ecology of the...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly Magazine #9

Kobold Quarterly Magazine #9


Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest: Monte Cook launches a new column, Game Theories We take a look at the classic bat-demon, Camazotz Our first dual-stat 3E/4E article offers up the Maedar as a PC race A reader request for a Kitsune race for 4E is...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 10

Kobold Quarterly Magazine 10


The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with the Summer issue, which features: Ed Greenwood's Dwarven Goddess Exclusive: full Pathfinder RPG Shadowdancer class Secrets of the Gelantinous Cube Wicked Fantasy: Twisted Halflings Ecology of the Hill Giant Monte Cook's Game Theories And rampant Elf Lust This issue is packed with great material...   [click here for more]
Kobold Press  $5.99 $3.59

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Kobold Quarterly Magazine 16

Kobold Quarterly Magazine 16


The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include: 12 official Paizo magic items for Golarion Harem Assassin feats and spells for Pathfinder RPG Potion Miscibility rules for 4th Edition D&D the Ecology of the Gearforged for the...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 17

Kobold Quarterly Magazine 17


The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power. The issue also adapts several classic confidence games and swindles...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 18

Kobold Quarterly Magazine 18


Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has: Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG; the official Divine Gifts talents for AGE System; a minotaur ecology for 4th Edition D&D; and 3 new adventures! The Savant base class for Pathfinder RPG can...   [click here for more]
Kobold Press  $7.99 $4.49

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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments. KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 21

Kobold Quarterly Magazine 21


Kobold Quarterlyissue #21 takes on the theme of Divine Majesty, with a host of articles to take your campaign into the higher realms, or lower depths. "The Shaman" introduces a new base class for Pathfinder RPG that gains powers and abilities by unlocking secrets about the natural and spirit worlds. "Daughters of Lilith" presents the ecology of the succubus with...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 22

Kobold Quarterly Magazine 22


Kobold Quarterly's big summer issue is the most diverse ever, with articles for Pathfinder RPG, 4th Edition D&D, AGE System, Castles & Crusades, and 13th Age. Old school, new school, and everything in between — this issue's got it: The archdevil Barbatos, gatekeeper of Golarion’s Hells Dragonkin servitors of Midgard's Mharoti Empire for 4th Edition D&D Four...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate,...   [click here for more]
Kobold Press  $8.99 $5.99

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LC2: Inside Ravens Bluff, The Living City (2e)

LC2: Inside Ravens Bluff, The Living City (2e)


Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs....   [click here for more]
Wizards of the Coast  $4.99

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LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)


Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
Wizards of the Coast  $4.99

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MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)

MC5 Monstrous Compendium Greyhawk Adventures Appendix (2e)


Prepare yourselves and your characters?. Here come more monsters, this time from the Greyhawk Campaign Setting! These 64 pages are filled with beasties and creatures, from aspis to zygon-and everything in-between! Crystalmist dragons (yes, there are more-four more, to be precise), and plenty of deadly plants await entry into your campaign. As always, these monster descriptions are organized...   [click here for more]
Wizards of the Coast  $4.99

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Monster Manual II (3e)

Monster Manual II (3e)


As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.    This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Monstrous Compendium - Mystara Appendix (2e)

Monstrous Compendium - Mystara Appendix (2e)


Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and horrify...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Quests of Doom Complete Pathfinder Edition

Quests of Doom Complete Pathfinder Edition


Quests of Doom For Pathfinder Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",...   [click here for more]
Frog God Games  $27.50

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Quests of Doom Complete Swords and Wizardry Edition

Quests of Doom Complete Swords and Wizardry Edition


Quests of Doom For Swords & Wizardry Quests of Doom is an adventure book of 18 adventures and over 250 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs...   [click here for more]
Frog God Games  $27.50

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Races of the Wild (3.5)

Races of the Wild (3.5)


Heroes Tempered by Nature From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come. This supplement...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Real Scroll 1: Fireball (Pathfinder RPG)

Real Scroll 1: Fireball (Pathfinder RPG)


Fwoosh! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fireball scroll -- you'll hand it to them! This beautifully hand-lettered reference has the feel of a real magical item, with all of the game information a player needs to use this classic spell in a Pathfinder Roleplaying Game adventure. The entire text of the spell is...   [click here for more]
Kobold Press  $3.99 $1.99

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RR9 Van Richten's Guide to the Ancient Dead (2e)

RR9 Van Richten's Guide to the Ancient Dead (2e)


In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Shrine of the Feathered Serpent (3.5)

Shrine of the Feathered Serpent (3.5)


The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download...   [click here for more]
Wizards of the Coast  $0.99

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Song and Silence: A Guidebook to Bards and Rogues (3e)

Song and Silence: A Guidebook to Bards and Rogues (3e)


Finesse and Versatility Make Powerful Allies Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes: - New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps....   [click here for more]
Wizards of the Coast  $19.95 $7.99

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The Grande Temple of Jing

The Grande Temple of Jing


The Dungeoncrawl That Rules Them All! A Pathfinder Megadungeon for Characters of ANY level With content adaptable to any fantasy RPG Explore the dungeon home of a trickster god! Jing has been preparing for your arrival. First, he built a temple to himself, a magical labyrinth that he placed somewhere between space and time. Next, he stole countless treasures from commoners and...   [click here for more]
Hammerdog Games  $24.95

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The Huntsman's Isle (Novice)

The Huntsman's Isle (Novice)


An adventure for novice characters   By legendary designer, Skip Williams, this challenging adventure takes groups to the brink of madness as they explore the ruins of a haunted castle and its environs. A site-based scenario loaded with deadly challenges and nasty foes, groups have thei work cut out for them if they would take on the Huntsman! ...   [click here for more]
Schwalb Entertainment  $1.99

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The Road to Damnation

The Road to Damnation


THE ROAD TO DAMNATION AN INTRODUCTION ADVENTURE FOR THE BEST-SELLING QUESTCORE RPG SUITABLE FOR 3–5 CHARACTERS OF LEVEL 1–3 Written by Skip "The Sage" Williams "You’ve just entered service as escorts to the priest, Rafic, and the collection of pilgrims he leads to the shrine at eagles’ peak. The trip hasn’t produced many challenges...   [click here for more]
Megaton Games  $4.50

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $30.00 $9.99

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