An Aftermath! Campaign book set in London 20 years after the Cybele asteroid impacted in the Pacific Ocean. Covers downtown London, the Tower of London, the London Underground, and surrounding territories.
By Stephen Dedman. ... [click here for more]
NOTHING THIS EVIL EVER DIES! Kingstown is a sleepy little town where folks just want to live undisturbed. But something unimaginable dwells nearby - something that wants to eradicate free thought, and subject humanity to enslavement and genocide. It is a pure malevolence older than Mankind's darkest primal nightmares. It is Ancient Evil!
Ancient Evil is a superhero role-playing... [click here for more]
Crime of the Century by Stephen Dedman Terror of the Red Fist by Stefan Jones Curse of the Countess by Stephen Dedman Illustrated by James Bishop Dust off that old leather whip or put on your favorite Fedora. There's adventure to be had in this series of pulp-style adventures set in the 1930s! ... [click here for more]
Preemptive Strike is actually a multi-part adventure or two distinct adventures that can be run separately. The second adventure, Finiw Quest, can be a part of the main adventure, or it can be run at a later time.
This marks the first V&V adventure from Stephen Dedman and comes all the way from Australia. Though this is the first, it will not be the last we see from Stephen, who is already... [click here for more]
Welcome to the year 2072…
…And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves,... [click here for more]
The Great Iridium Con is recommended as an introductory V&V adventure for four to seven players, and is designed to be usable as the first game of any Earth-based modern-day campaign.
The Gamemaster should read this book and the V&V rulebook thoroughly before commencing play. Players should stop reading at this point and start worrying. . . ... [click here for more]