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Alchemy & Herbalists v3.5

Alchemy & Herbalists v3.5


by Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism into their...   [click here for more]
Bastion Press  $9.99

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Coliseum Morpheuon: Anthology of Dreams (Fiction)

Coliseum Morpheuon: Anthology of Dreams (Fiction)


From the seed of a dream, a host of brilliant worlds grow. In the mysterious plane of Dream, across the vast and shifting Slumbering Sea, sits an impossible island which glimmers in the mind's eye like a beckoning alien star. There, within a chimeric arena wrought from pure crystaline terror, the monstrously charming Khan of Nightmares holds a tournament of bloodsport beyond imagination,...   [click here for more]
Rite Publishing  $4.99 $1.99

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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever! It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will: Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic realms of Against...   [click here for more]
Green Ronin  $12.00

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Undermountain I: The Lost Level (2e)

Undermountain I: The Lost Level (2e)


"Far be it from me to impugn the mettle of adventurers such as yourselves, but daring the depths of Undermountain merely for fortune's sake is more absurd than kicking a sleeping dragon in the nose for sport. Even so, you've returned for another trip to the Underhalls, so be prepared. You stand to enter the Lost Level this time: Gird yourselves for diplomacy as well as destruction. You'll find...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Undermountain II: Maddgoth's Castle (2e)

Undermountain II: Maddgoth's Castle (2e)


"Ye want this ol'moneylender's advice on entering Halaster's Hall yet again? My advice is this: Don't. There's precioius few treasures worth the death and agony and fear you'll face. Your problems are twofold: First, ye've walked its halls before, and Halaster pays attention to those who visit him frequently (and he's the one you don't want to have watching you!). "Second, you're looking...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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