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Customer Newsletter for 05/13/2016

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The DriveThruRPG/RPGNow Customer Newsletter

Free Product of the Week

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Free weekly productMurder On Montellio
by DARK BY DEZIGN

SYSTEM: Pathfinder

“From this day forth, you and all on this island will be cursed! Cursed with darkness and death, tragedy and loss!

From this day forth, Montellio Island will know nothing but despair and the dark hand of my father, Rovagug!”

One year ago, a fallen knight’s dying curse inundated the island of Montellio. Since that time, a rogues' gallery of depraved villains has come to make the island their home.

Baron Montague’s wife has recently been kidnapped, and her only chance for survival is someone — or several ones! — brave enough and strong enough to rescue her. Can the party save her in time and forever destroy the evil forces that has overtaken Montellio Island?

***

This RPG adventure is FREE FOR A VERY LIMITED TIME, and is a mix of old-school and new-school adventure that benefit both the GM and PLAYERS.

Get It Free

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Notes from Scott's Desk

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For all correspondence, feel free to contact me, Scott Holden, at scott@onebookshelf.com.

Hello friends!

This week, you'll want to check out our On Sale Now page for the current publisher offerings on DriveThruRPG.

In particular, look for the current 30% off sale from Fantasy Flight Games on their Anima: Beyond Fantasy RPG game line — because once the sale is over, on May 16, the Anima RPG will be shut down and discontinued. Sadly, it will no longer be available at all, anywhere. This is, literally, your last chance.

But Anima RPG is not the only thing on sale, of course. Have a look for the many titles on sale from Aegis Studios, Spes Magna Games, DreamScape, Penguin Comics, and many others, all at up to 50% off.

As always, play safe!!

~ SJH (05-12-2016)

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Pick of the Week

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Pick of the WeekInto the Deep
by Monte Cook Games

SYSTEM: Cypher System

The lands of the Ninth World are vast, filled with the leftover marvels of prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean.

What Wonders Lie Beneath the Waves?

Ancient ruins? Treasures? Gods? Any of these, and rewards yet unimagined, may await discovery for those willing to leave the comforting familiarity of dry land and accept the ocean’s cold, dangerous embrace.

What will you find when you venture into the deep?

  • Secrets of the strange Queen of All Octopuses, her temple-palace of coral, and the unique technology of her kind — along with dozens of other wondrous locations and items.
  • Details of the mysterious invisible corridors that allow surface dwellers to breathe and operate at any depth — if they can find and navigate these pathways. Plus other new modes of transportation to take characters out to sea and beneath the waves.
  • Two new playable races, the skeane and the naiadapt, for aquatic campaigns.
  • New creatures, including the deadly viscid watcher, the enigmatic frozen omath, the titanic kaorund, and the squidlike phayclor.
  • Dozens of new cyphers and artifacts.
  • Exotic and fascinating environments to fill your players with wonder and take your adventures to unique and breathtaking realms!

$14.99

Get It Now

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Other Featured Titles

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Featured TitleThe Pack
by Onyx Path Publishing

SYSTEM: Storyteller / Storytelling

The wolf must hunt, but it does not hunt alone.

Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watchful eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack also needs grounding in the world, humans who provide their contacts, expertise, and support.

And a pack is not a pack without a totem, a warden in the world of Spirit that watches over the entire pack.

The pack is family and gang and club and cult, but some werewolves go further. Tragedy drives werewolves apart, leaving the Wolf-Blooded to hold the pack together and herd the surviving Uratha in service to the Siskur-Dah. A pack cannot hunt without knowledge of the broader supernatural world, so accepts a mystic into its ranks. Packs form protectorates and fragile alliances, cemented in rituals of honor or arranged marriage. A packmate joins a Lodge, a mystery-cult that teaches dangerous secrets that empowers its whole pack on the hunt.

Alone you die. Together you will feast on the blood of your prey.

  • The pack from within and without, including a number of sample packs.
  • Other organizations of werewolves, including protectorates and Lodges.
  • New systems for pack creation, hunting nature, and pack tactics..
  • Three new hunting grounds that show different sides to the pack.

$9.99

Get It Now

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Featured TitleBreakfast Cult
by Jacob Randolph

SYSTEM: Fate

From the author of Inverse World Accelerated and Retrocausality!

In the Weird Age of the late 21st century, the newly discovered occult sciences are changing the world. If you want to learn them, Occultar Academy is the place to go.

In this secluded island school, talented students from all over the world can learn sorcery and occultech under the Foundation's watchful eye. But they won't tell you everything.

Occult science is great, but there are risks. Behind the scenes, in the Foundation labs beneath the school, they're researching the dangerous secrets of outer science. The Forbidden Sections beneath the library hide secrets once lost to history, from forgotten occultech to the existence of the Ancient Ones. If the wrong person finds them, it could mean the end of the world.

***

Breakfast Cult is a Fate Accelerated game about mystery, cosmic horror, and high school drama. Play students at the world's best occult school as they solve mysteries, uncover the terrible secrets of the Ancient Ones, and try to find which of their classmates is conspiring against them before it's too late!

$14.95

Get It Now

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Featured TitleSpace: 1889 - Marvels of Mars
by Clockwork Publishing

SYSTEM: Other systems

Mars, a dying planet, but still far from dead!

In the vast steppes, in the sand of equatorial deserts, on the mountain tops, at the icy poles, in the massive artificial canals and in the ancient sewers of Martian cities, underneath the dry dust of Mars’ surface, and in the wide open of the cloudless skies: the Martian flora and fauna thrive everywhere and have managed to adapt to even the most unfavorable of environments.

Expand your game’s atmosphere by including herds of grazing eegars, a lens beetle lamp, or a tasty krolik dish with all six legs still attached. Confront your players with challenging combat encounters with a teshuwaan, a dust kraken, or even the legendary white ape. Alternatively, add some flavor to your game by having the adventurers participate in a gashant race or ambush them with a Deimos crawler — the deadliest weapon of the Worm Cult.

This sourcebook contains descriptions and stats for more than sixty Creatures of Mars, for every purpose imaginable!

Wonders of the Martian Past

The Mars of today is but a pale shadow of its former glory. Great technological marvels lie hidden in the sand, long forgotten by the native Martians, whose technology had already reached its lofty peak by the time human weapons technology had evolved to the stage of throwing stones. But the slow death of the planet halted the march of Martian technology, and now the secrets of the ancient Martians lie forgotten as Martian civilization continues to decay.

Discover the many varied roles of Martian crystals: shoot mighty rays with fire lances, communicate across the void with pair stones, or have mind blowing experiences with Martian mind crystals. Encounter amazing Martian robots or find out how ancient Martian cities were powered by telluric currents. Discover the ancient history of the Canal Builders themselves, and uncover their darkest secrets!

The second part of this sourcebook is dedicated to the Wonders of the Martian Past, containing background information about the technological history of Mars as well as detailed descriptions of more than twenty aspects of ancient Martian technology.

Also included are two adventures centered around Martian technology.

This sourcebooklet contains two different supplements for playing on Mars, using the Ubiquity version of the Space: 1889 roleplaying game. 

$19.99 $9.99

Get It Now

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Also of Note


Dark Places [English]
by Vagrant Workshop

SYSTEM: Afterlife Mystery RPG

We all make mistakes in life. Sometimes our sins are so grave that our souls attract the attention of something beyond the world we know. There are things out there between life and death, and they dwell in the Dark Places of the human soul. As I crossed the threshold between life and death, between light and dark, I became something new–a Shadower. I have a new chance at life and the power to exceed my wildest imagination. But I am not alone, and if they are at all the kind of men and women that I was in life... they cannot be trusted.

–Sheluvi, Obsidian Noble

Dark Places is a tabletop roleplaying game featuring a slick, player-focused style, immersing four players in the politics and dangers of the Dark. Experience a shared world of tragedy, darkness, and — in its own twisted way — triumph.

Dark Places requires no gamemaster or referee, but invites all players to share equally in the experience of telling the story of their Shadowers and the mysteries of the Dark. The core rulebook contains all the rules required to tell a tale of the rise and fall of those consigned to the Dark Places.

Be sure to look for the Dark Places Card Set (55 cards, US Poker-Size) as well! It contains all the cards found in the roleplaying game book, plus another 26 bonus cards exclusively available in this deck.

$19.95 $14.95

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Atlas of the Dragonlance World
by Wizards of the Coast

SYSTEM: N/a (AD&D 1st Edition)

Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.

Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind.

--Product History--

The Atlas of the Dragonlance World, by Karen Wynn Fonstad, provides a unique geographic look at the early world of Dragonlance. It was published in October 1987.

There's technically nothing new in the Atlas, but it does combine material from all of the sources on Krynn and also debuts maps for locations that had previously been described textually. The maps of the Atlas tend to follow the course of the novels (and adventures), starting in Solace and the Inn of the Last Home and continuing on to Silvanost, Istar, Mount Nevermind, Palanthas, Godshome, and finally Neraka — plus many other lands along the way. The Atlas also gives some (very abstract) attention to planar realms like the Abyss and the Celestial Realm. Finally it depicts the "pathways" of the Dragonlance Chronicles and Legends series.

The historic scope of the Atlas is also notable, as it regularly covers both pre- and post-cataclysmic eras. The "pathways" of the novels detail 351, 352, and 354, plus the Cataclysm and the Dwarfgate Wars that were were depicted in Dragonlance Legends.

$4.99

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Brimstone & The Borderhound - A Cold Day in Hell
by Troll Lord Games

SYSTEM: Siege Engine

FREE OPEN & PLAY! 

All you need to start playing now! Includes an introductory adventure, using the Siege Engine rule system.

Hell is an unkind place. A sprawling megalopolis of twisted streets and ramshackle buildings piled one on top of the other, clawing their way to heights unseen, where the Lords of Hell rule. Here, the harvested souls of evil labor as slaves, doomed to eternal torment, bound to a world of suffering, always yearning for a world beyond their own. The wicked who are able seek to flee this city of the damned, and they'll do so with whatever tools they have: greed, violence, avarice. Fleeing Hell is the only goal.

But to do so, these souls must pass the Borderhounds, bounty hunters set on the edge of forever who hunt down wayward souls and throw them in, or out, of Hell. Led by grim-faced Brimstone, the Borderhounds are the bane of the damned.

Now you can join the Borderhounds!!

***

Brimstone & the Borderhounds - A Cold Day in Hell is a complete, standalone roleplaying game using the tried and tested Siege Engine system.

Crafted by veteran game designer Jason Vey, based on the well-known Brimstone & the Borderhounds comic series. 

AND BEST YET, IT'S FREE!!

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Shadowrun Legends: Night's Pawn [Fiction]
by Catalyst Game Labs

SYSTEM: N/a (Shadowrun - Fiction)

A novel by Tom Dowd

For years, Jason Chase was at the head of the pack, shadowrunning with the best in the business. When time dulled his flesh and cybernetic edge, he knew it was time to get out... or get dead.

Now, his past has come back to haunt him. To protect a young girl from the terrorists who want her dead, Chase must rely on his years of experience, along with whatever his body has left to give. And everything he's got, he'll need, as he comes face to face with a part of his life he thought he'd left behind, and an enemy he'd left for dead.

Note: This digital edition includes an ePub and Mobi (Kindle) version of the novel.

$4.99

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