Dungeon Magazine and Dragon Magazine Are Coming Back to DriveThru!
This week, we're pleased to announce that Paizo Publishing has begun selling Dragon and Dungeon magazine on DriveThruRPG. For now, only a few back issues from the Paizo years are available, but more will be added each week. Make sure you check back regularly.
When you combine these new Paizo issues with the other Dragon and Dungeon issues from Wizards of the Coast, that's a whole heap of D&D material coming back to you from the Vaults of Fond Memories!
TRAVELLER D20 IN THE BUNDLE OF HOLDING
The Bundle of Holding has launched a new offer featuring Traveller20, the QuikLink Interactive adaptation of Traveller to the D20 System. This big collection includes most of the QuikLink "T20" line: the three-volume Traveller's Handbook, the Guidebook player's guide, lots of ship plans and equipment guides, and setting books for the official T20 setting, the Gateway Domain.
Two past Bundle offers are still running too. The Space: 1889 Bundle, featuring Clockwork Publishing's Ubiquity-based version of GDW's classic proto-steampunk RPG, has a few days left.
And the Changeling: The Lost Bundle just keeps getting bigger. This offer now has Victorian Lost, Glimpses of the Unknown, and just about everything for the White Wolf Storytelling game of beautiful madness in the Chronicles of Darkness.
When you buy a Bundle of Holding offer, the titles are added automatically to your DriveThruRPG Library.
Step into the world of Nibiru — an ominous space station, home to millions, where stories of mystery, drama, and struggle are written on a daily basis.
You are the Vagabonds: people who have lost most of the memories of their past, searching for meaning in an artificial world where humanity is an anomaly, where secrets can be found at the turn of every corner, and where danger lurks in every shadow.
This Quick Start Guide provides all you need to run a short adventure set in the upcoming Nibiru Role Playing Game setting.
Nibiru uses a novelty system that builds your character both mechanically and narratively. The complete game will be released through Kickstarter; follow it on Facebook, Twitter, and the Nibiru website, and register for our Newsletter to keep up to date with the latest news about the game!
The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?
The choice is yours.
Dark Streets is the first supplement for Urban Shadows, an urban fantasy tabletop roleplaying game in which mortals and monsters vie for control of a modern-day city. This supplement details new rules and settings for Urban Shadows:
• Four character Archetypes, The Hallowed, The Revenant, The Scholar, and The Vessel
• Essays from the game's creators — Andrew Medeiros and Mark Diaz Truman — on running campaigns in historical eras and creating custom playbooks.
• Six city guides set in diverse urban centers like Los Angeles, Bangalore, and London.
• A long look at New York City, a unique setting guide that features Threats, custom moves, and NPCs across the five boroughs!
Urban Shadows uses the same rules-light engine as Apocalypse World, Monsterhearts, and Dungeon World — while drawing on diverse fiction such as The Wire, The Dresden Files, and The Shield — to create a game of urban politics and supernatural drama.
Dark Streets expands on the game's original vision to offer new choices, new settings, and new mechanics to engage experienced and new players alike.
The streets are waiting for you. What will you make of their promises and lies?
To the elite headhunters of Stone’s Trackers, these labels mean nothing. The only true measure of a warrior is success, and the Trackers will go to any length to ensure that Devlin Stone’s vision does not falter.
Forged in the flames of the Jihad from a secret Clan Nova Cat unit, and comprised of Inner Sphere and Clan veterans alike, the Trackers take on missions too dirty for regular commands to touch. Masters of infiltration and wet work, they are the proverbial ghosts at the edge of the firelight, wraiths that even MechWarriors have learned to fear.
From the battlefields of Operation SCOUR to glory of the Capellan Crusades, Stone’s Trackers hold to a code of honor of their own making, one that demands victory at any cost.
"Spotlight on Stone’s Trackers" includes a Unit History, Personalities, Personnel Rosters, Mission Tracks, and data for use with all scales of BattleTech play.
Capital City needs superheroes. The police are too busy dealing with all sorts of problems: mobs, criminals, monsters, aliens, and super-villains pose constant threats. This is a city that can use all the help it can get. That’s where super kids come in!
Super kids have awesome powers. They can call down lightning, fly, summon minions to do their bidding, shapeshift into powerful creatures, toss around their enemies, and more. Some are as big as giants; others have wings, horns, and tails; and still others have cool gadgets like high-powered water cannons and snowball bazookas.
Introduce your young players to superhero roleplaying games using the Hero Kids rule system. Super Kids provides details on the setting, inventory, and skills, plus 14 ready-to-go characters, and it can easily be set in any time or place.
An occult game about broken people conspiring to fix the world.
Unknown Armiespresents magick as it might exist in a world informed by crime fiction and secret histories. As the gamemaster, you lead the players in creating their characters and the world, then set up antagonists worthy of their attention. You are their guide into darkness and the light that shows them the way out.
Book Two: Run is the book for gamemasters.
• Present the characters with obstacles to their fevered dreams of changing the world.
• Oversee character creation and setting collaboration in the first session of play.
• Draw on the rich and disturbingly familiar world of the occult underground.