Pick of the Week
A Post-Unification War Campaign
GHOSTS IN THE BLACK is a full-length adventure campaign supplement designed by veteran game designer Robin Laws for the Firefly RPG.
You and your Crew will have to perform some thrillin’ heroics over the course of five unique Episodes to uncover a legendary Alliance warship’s dangerous secrets:
- “Six Cylinders Make a Right”
- “Prisoner 3102Y”
- “Tombstone Bullets and a Graveyard Mind”
- “Hellhound Trail”
- “The Big Dark”
As you go, you’ll find out just how mighty powerful the Alliance truly is. The story, which is rooted in the Unification War, will provide you with hours of Firefly fun!
To play GHOSTS IN THE BLACK, you’ll need the FIREFLY RPG corebook.
We think you'll appreciate the following:
- tips, advice, and customized rules for this scenario
- new NPCs, ships, and towns geared for masterful storytelling
- a wealth of possibilities for a non-linear campaign
GHOSTS IN THE BLACK is a supplement for the Firefly RPG and uses a freewheelin’ version of the award-winning Cortex Plus System.
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Other Featured Titles
Hail, Traveler! Welcome to the Inn of the Last Home.
You visit us during the Fourth Age, a time of war, when the Gods of Light and Darkness battle for the lands of Ansalon. But, for now, forget the dangers of the road. Wash away the dust with our finest ale, as you eat your fill of Otik’s spiced potatoes. Relax by the fire and listen to the old man’s tales of knights who ride to battle on the backs of dragons. Pay no heed to the strange-looking mage who watches from the shadows... though with the kender about, you might want to keep your hands on your purse!
Rest well in our inn this night, friend, for on the morrow you may wake to the beating of the drums of war…
For Your Enjoyment, We Offer
- Tales of men and dragons in a time of conflict
- Scrolls containing ancient magic and relics of the gods
- Legends of wolf-bonded warriors and kender knights
- Forgotten lore of goblins, the crafting of dwarven jewelry, and more
- Feast traditions and recipes gathered by our own Tika Waylan
- Songs of the era, with both music and lyrics
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The Grand Stair stretches behind the scenes of the multiverse, the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility.
There are infinite possible Earths, and this one is in some serious trouble.
Incursion Earth 626 is forever transformed by a disastrous flood of psychic energy that turned the world on its head and made dangerous super-psychics out everyday people—much to their confusion and peril. As if that weren't bad enough, evil spirits known as yokai the arose from the ancient past and the futuristic alien technocracy known as the Incursion invaded, harvesting psi-active humans for their own sinister experiments.
Set upon from the skies above and the shadows below, humanity has little but hope, preparing for the day when they can liberate the Earth.
Gossamer Worlds: Incursion Earth 626 presents one of the infinite possibilities within Lords of Gossamer and Shadow by Jason Durall, powered by Erick Wujcik's Diceless Roleplaying.
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Steal a noble’s yacht. Get thrown out of the Silver Eel. Stop a mad god’s avatar. It's just another day in the City of Thieves...
Within this tome are fourteen Savage Tales to unleash on your wary band of rogues. Task your scoundrels to uncover the source of a mysterious red smoke plaguing the city before a guild war breaks out. Collect the Thieves’ Guild’s bounty on the notorious pirate known as "Black Skull." Or steal a holy relic out from under the watchful eyes of a rising church on the Street of Gods.
The adventures in Savage Tales of the Thieves' Guild can be played independently or interwoven into an ongoing campaign. Each brings the City of Sevenscore Thousand Smokes alive and places your players in the thick of Lankhmar’s dark alleys, shady dealings, and twisted schemes.
This book requires Lankhmar: City of Thieves and Savage Worlds to play.
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Also of Note
Modern Ruins 5
DramaScape Modern Volume 42
This is a 48-x30-inch Battlemap of modern ruins, in Hex, Square, and No Overlays formats. It also includes the VTT files for online play.
“It’s time for these prehistoric monsters to remember why they are supposed to be extinct!”
—Mammoth Primordiod Commander
Modern Ruins 5 is a single exterior map of a sundered highway surrounded by six shattered and ivy covered skyscrapers. It is intended for use in modern or post-modern post-apocalyptic settings. It may also be of use in futuristic science fiction as ruins of Earth's (or some other planet’s) older civilization.
Larger than Life: Giants for Pathfinder Roleplaying Game
by Kobold Press
Rocks will shatter, trees will ignite, bones will break!
Even the weakest giant towers over its foes and wreaks havoc through sheer physical strength. Add armor, magic items, and powers of frost, fire, or lightning, and your players may have real problems.
Larger Than Life: Giants for the Pathfinder Roleplaying Game gives you everything you need to bring these terrifying titans to your table. This 76-page book by RPG Superstar Mike Welham offers Thursir, Hill, Frost, Stone, Fire, Cloud, and Storm Giant NPCs—plus new spells, feats, and gear to strike terror into the hearts of puny adventurers.
- Berserkers and Avalanche Riders!
- Dung Boulders and Magma Boulders!
- Chieftains, war mammoths, and dire animal companions!
- New stone giants spells from the bones of the earth!
- The runes and metalcraft of the mystic thursir!
- Empyreal weapons and armor of the storm and cloud giants!
Go big, and send puny humans packing. Grab Larger Than Life today!
Shadowrun: Crimson [Fiction]
by Catalyst Game Labs
WHERE NO ONE KNOWS YOUR NAME...
Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger.
Red begins piecing together what had happened during his lost time—and who put him under in the first place. But as he journeys through the neon-drenched ruins of Chicago and its augmented facades, Red uncovers an even larger plot involving eldritch forces seeking to invade from beyond our reality. He teams up with the few allies he can trust—Pretty, a beautiful ghoul, and Slim, a hacker extraordinaire—as they head into the middle of multiple schemes and power plays surrounding a dangerous new conflict threatening to shatter the uneasy peace into all-consuming chaos.
Note: This digital edition contains one mobi (Kindle) file and one epub file.
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