Free Product of the Week
Gain further insight into the dark powers of the Sunset Isles with Cults of Ruin. Inside this free supplement you'll learn truths about five different foul sects. The devotees of the Black Emperor, the slaves of the Hell Kings, and stranger faiths still are given in this text along with guidelines for using them in your own campaign.
As a bonus, you also get the Azure Inquisitor, a Labyrinth Lord-compatible class dedicated to the rooting out of vile cults and secret cabals.
go to top
Notes from Matt's Desk
For all correspondence, feel free to contact me, Matt McElroy, at email@example.com.
Did you scoop up any new RPGs in our Black Friday/Cyber Monday extravangaza? Drop by our Facebook page and let us know! Missed out on the sale, but still looking for deals?
We've got you covered with great deals and discounts from publishers big and small on the DriveThruRPG Holiday Sale Guide!
Fantasy Flight Games has updated and expanded the Dark Heresy 2nd Edition Beta PDF with a massive overhaul of the system and this is your chance to join in on the playtesting fun and help evolve the game. Also brand new from FFG is Rogue Trader: Faith and Coin!
Inkwell Ideas just launched several new Creature Decks in PDF and Card format featuring new monsters, undead, and other antagonists for any fantasy RPG.
Modiphius just launched more Call of Cthulhu and Savage Worlds excitement with the Achtung! Cthulhu Keeper's Guide and the Achtung! Cthulhu Investigator's Guide!
~ MMM (12-04-2013)
go to top
Pick of the Week
A stand-alone roleplaying game by Robin D Laws
You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.
Upgrades, Improvements and New Content for the 2nd Edition.
This new edition of The Esoterrorists is 4 times longer and allows you to:
- Equip your characters with fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
- Round them out with 13 crucial action abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.
- Absorb the latest, in-depth intelligence data on the terrifying world of the Esoterrorists.
- Learn the never-before-revealed inner workings of the Ordo Veritatis, the secret international agency that sends you out to smash the foe.
- Recoil at raw reports detailing all-new creatures of unremitting horror.
- Root yourself in a site of small town menace with the new Station Duty campaign frame and scenario.
- Confront fever dreams of the apocalypse in a brand new introductory scenario, OPERATION: PROPHET BUNCO!
Also included, for gamemasters:
- Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them
- Creatures of unremitting horror.
- Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system
- Advice on bringing those scenarios to life in play
- Operation Slaughterhouse, an advanced example scenario of geopolitical horror
The Esoterrorists is easy to learn, easy to play and replayable by design.
Incorporating years of advice, actual play experience, and design evolution, The Esoterrorists Enhanced Edition includes all the rules you need to play the game that revolutionized investigative roleplaying. Dripping with ichor and jammed with content, this is the heftier, meatier, definitive tome gamers have been crying out for ever since they laid their paws on the original.
go to top
Other Featured Titles
by Bully Pulpit Games
SYSTEM: No rules system associated with this product
The Climb is a short, six-person, live-action game about an expedition to a virgin peak in the Himalayas. The game requires six players, a large quiet space, and should take 2-3 hours to play. There is no Game Master, but you’ll need one player to organize and facilitate.
Camp III, Gangkhar Puensum, Bhutan Himalaya
We have arrived at Camp III, precariously perched 6,900 meters up on a cliff-face high above the Tarphel Valley of Bhutan. In an age of well-trodden paths, no human being has ever been higher on this peak than we are right now. This is a secret first ascent without the knowledge of Bhutanese authorities, who have forbidden climbing for religious reasons since 1994. No one knows we are here. If we descend into Bhutan we will be arrested. If anything goes wrong, there is no one to rescue us.
Two will summit in the morning.
For the six of us on the slopes of the Gangkhar Puensum massif, summiting ensures a place in climbing history. We all want a shot, but only two of us can make it to the top. Who will it be? And what fate awaits the “lucky” ones above 7000 meters?
This game includes:
- a 14 page PDF organized for double-sided printing, which will be used in play as a rules cheat sheet, six individual character sheets, and a Summit Team information sheet
- a sheet of name tags (suitable for printing on labels) and
- a 91 minute MP3 snowstorm soundtrack that is used as a countdown for events during the game.
The audio track was put together by Kit la Touche and is intended to be played throughout the game to set the mood and control the pace of play. It includes 90 minutes of alternating blizzard and light wind sounds with a Chinese weather report and a one minute stretch of silence in the middle, signaling the moment of decision. When the soundtrack ends, so does active play.
The MP3 is freely available on the Bully Pulpit Games website. It was made using Creative-Commons licensed samples from Freesound. Thanks to users Pushtobreak, Leandros.Ntounis, Dynamicell, Royal, ReadeOnly, ERH, and kMoon.
go to top
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and interesting.
In this collection, you’ll find fifty unique cyphers that can be added into any campaign when a new cypher is needed.
go to top
Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions, and background information on the coastal town of Daggerford, where the campaign is based.
Against the backdrop of the Sundering, brave adventurers must protect the town of Daggerford against an insidious foreign threat while forging alliances, exploring dungeons, and battling monsters. The action moves from the Lizard Marsh to the orc-infested hills, finally culminating in a deadly altercation amid the crumbling ruins of the legendary Dragonspear Castle.
Ghosts of Dragonspear Castle includes pre-generated D&D Next characters, as well as rules for advancing these characters up to level 10. The book also includes the winning character sheet from our recent contest.
go to top
Small but Fierce!
For a kobold nearly every foe is a giant to kill, and they have long practice at evening the odds. Kobolds are the ultimate underdog contenders, striving gamely to survive and conquer in a hostile and brutal world. Like all true heroes, the odds are against them—and glory is waiting to be seized in their tiny, scaled claws!
For reasons which must be obvious, we are VERY pleased to present Advanced Races 6: Kobolds.This book gives you everything you need to play a member of this iconic race in the campaign world of your choice. Compatible with Pathfinder Roleplaying Game, this 32-page book by designers Nicholas Milasich and Matt Blackie includes:
- Practical notes on kobold ecology, culture and gods
- 100 kobold names and 10 traits that come with them, including Dirtskulker, Ghostsnare and Gougeeye
- 7 alternate racial traits, and 26 new kobold feats
- 7 new archetypes including Arcanomechanist, Scrap Warrior and Tunnel Harrier
- New gear, spells, magic items and a collection of street traps
- And much more!
The whole world is against you—and you have so very many surprises planned for it…
go to top
Also of Note
BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)
The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete.
This is the warfare of fusion-powered giants.
This is BattleTech.
The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere.
Chaos Formed: Book Two of the Chaos Irregulars continues the fan-favorite mercenary band’s contracts, battling intrigue, betrayal and other BattleMech mercenaries. First published on the BattleCorps fiction site, these stories comprise the second half of a duology that will began in Chaos Born: Book One of the Chaos Irregulars.
Slaine: The Wanderer
Tir Nan Og – the Land of the Young, a mystical place of myth and legend. Celtic warrior Slained, the first High King of Ireland and Ukko his (un)faithful sidekick encounter everything from evil magicians and demonically-possessed maidens, to the bloody roots of modern day football, as they roam their world in search of adventure.
The follow-up to the acclaimed Books of Invasion, features even more ground-breaking art from Clint Langley (American Reaper, ABC Warriors), unseen work by the late, great John Hicklenton (100 Months), and tremendous storytelling from comics’ legend Pat Mills (Flesh, Savage).
Tales From the Fallen Empire
1OO years have passed since Mankind revolted and slew the Sorcerer Kings of old… Now, the survivors of seven kingdoms begin to start new lives and hopes on the ashes of old. However, even as life continues, an ancient and forgotten evil stirs awaiting its moment to strike against mankind.
Join the struggle for survival in a war-torn land where new empires arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of fallen kingdoms. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while Warrior-priests, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers.
Within these pages is a detailed post-apocalyptic fantasy setting taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals.
Tales From the Fallen Empire is a post apocalyptic swords & sorcery setting created for use with the Dungeon Crawl Classics RPG by Goodman Games.
go to top
DriveThruRPG RSS Feed
DriveThruRPG on Twitter
DriveThruRPG on Facebook