This week, just a couple quick things to report: First, a gentle reminder that the Legendary Games Pathfinder Megabundle is still in effect, at 91% off... just $30 for $330 worth of stuff.
Second, this week Third Eye Games has offered up its AMP: Year Three core book for 50% off, making it just $4.99!
Oh, and a third note: Remember you can always stop by the DriveThruRPG Sales Guide page, any day of the week, to look for many more specials from individual publishers on the DriveThru store. There's always something cool on sale!
BUNDLE FOR TWO
The Bundle has launched a clever one-week Valentine's Day tie-in, the Bundle for Two, a collection of RPGs for two players, or for a GM and a solitary player character. Some of these games are good date material, like the Romance Trilogy by Emily Care Boss, though quite a few are about confrontation, horror, or savagery. That makes for an interesting Valentine date, anyway.
Again, the Bundle for Two offer runs only through this Monday, February 20th.
The Advanced Adventures Bundle that launched last week is still running. This is a big collection of short, ready-to-play Old School Revival dungeon crawls from Expeditious Retreat Press. These adventures ramp up from 1st to 10th level and fit smoothly into any ongoing campaign.
When you buy a Bundle of Holding offer, the titles are added automatically to your DriveThruRPG Library.
Fiasco is hands down one of the best and easiest ways to get new gamers familiar with the concepts around roleplaying. When you are faced with a group of new gamers, it's hard to get them used to the idea of roleplaying and the tropes of fantasy gaming all while also learning the rules.
The First Adventure takes the Fiasco model and turns it into a way to familiarize new players, without burdening them with the rules.
Built to create the characters for a group and run them through their origin story, The First Adventure dovetails neatly into full character creation or simply the next adventure!
Dorael-Ri had tracked the cultists from the settlement of Merel, at the border of Davokar. He took a deep breath and placed the Horn Mask firmly over his face; vengeful spirits immediately flocked around him, veiling him from the world.
His sword quivered in his hand, hungering for tainted flesh and blood. “Soon, my dear, soon,” he whispered. “For this enemy, simpler steel will do.” He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister.
The first enemy fell before any of the cultists realized the avenger had come.
The Symbaroum Advanced Player’s Guide expands on every aspect of the "Player’s Guide" section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. Brimming with new races, occupations, abilities, powers and rituals, it also contains new equipment that will influence how the game is played.
The Advanced Player’s Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar!
• 5 new races: Abducted Human, Dwarf, Elf, Troll, and Undead
• 20 new occupations, such as Inquisitor, Monster Hunter, Wrath Guard, and Troll Singer
• a Boons and Burdens system
• 50 new Abilities and Rituals
• rules for crafting artifacts and items, including Lesser Artifacts and Mystical Qualities to infuse into masterworks
• alchemical weapons such as explosive grenades and fire tubes
Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone's fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity.
Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the 5th Edition rules for the world's most famous roleplaying game.
The latest chapter in the amazing Legendary Planet Adventure Path, this spectacular sword-and-planet saga from Legendary Games blends sci-fi and fantasy, magic and machine, with an exciting pulp sensibility and style.
Confederates also includes brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series.
Grab this exotic epic today and Make Your Game Legendary!
From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms.
Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor.
Expand your horizons and your gaming experience with these Advanced Races now!
This 254-page supplement features the following:
• Traits for 12 new races, plus 60 Alternate Racial Traits and 49 new Character Traits
• 125 new Character Class Options, including new archetypes, bloodlines, domains (and subdomains), and much more
• 93 New Feats
• 84 New Magic Items, Mundane Items, and Technological Items
• 61 New Spells and Psionic Powers
• 23 New Deities and Philosophies
• Details for crafting your unique adventurer, as well as suggestions for GMs
Universes of science fiction are filled with vehicles ranging from the mundane to the exotic: A starport on a world far beyond the frontier may see a mix of pedal-powered rickshaws, horse-drawn wagons and anti-grav skimmers.
A high-tech, centralised, industrial setting should have skies filled with the anti-grav equivalent of cars, trucks, and buses, while militaries might deploy armored tanks that can withstand bombardment from spacecraft in orbit above them.
All of these, and many more, can be created using the Vehicle Handbook!
The Vehicle Handbook has been designed to be quick and easy to use, whether your Travellers are looking to quickly upgrade or modify their humble aircraft, or construct a massive battle-ready walker armed with city-crushing weaponry from scratch. Even a large, multi-turreted, super-heavy battle tank will not take much longer than five minutes’ work.
The Vehicle Handbook also comes complete with an immense catalogue filled with premade vehicles, all built using this system, allowing you to dive straight in and begin populating your worlds with vehicles the Travellers can ride, purchase, and fight against.
If you've ever wanted to know how to create your own mega-dungeon for your pen-and-paper Fantasy Roleplaying Game (PNP FRPG) campaigns, this is the perfect book for you.
This Game Master’s guide can show you, step by step, how to take your nascent, yet promising ideas and sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time.
Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth — or anything in between — the lessons you master here will serve you for years to come.
This old-school guide is filled to overflowing with more than 325 pages of design material and dungeon generation tables.
"Although the most acute judges of the witches and even the witches themselves, were convinced of the guilt of witchery, the guilt nevertheless was non-existent. It is thus with all guilt"
Immigrants and tribes struggled to co-exist on the Eastern Seaboard in the ever-expanding Colonies. Violent clashes, supernatural beliefs, and demonic influences spelled disaster for Salem Village and its surrounding towns, while others fought werewolves and vampires on the frontier. With so much at risk, only god-fearing men and women were deemed innocent — and those were few indeed.
DEAD SCARE is a tabletop roleplaying game by women. It is about women and children... killing zombies in McCarthy-era America.
This game is based on Apocalypse World by Vincent Baker, and it combines subverted 1950s American idealism with a blood-spattered zombie apocalypse.
It began when President Truman was the first public target of a Russian bio-weapon the Russkies designed to turn people into flesh-eating zombies. Everyone watched it on TV that night, and nothing in the good ol' US of A will be the same ever again.
What will you do when the shambling dead break down your white picket fence?