Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign?
Monster Slayers: The Heroes of Hesiod requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice and pencils (and some friends to play it with). Play time can be as little as fifteen minutes or as long as an hour, depending on how many monsters you run.
Monster Slayers: The Heroes of Hesiod isn’t just for kids. It’s also a fun diversion for experienced players who need their D&D fix but don’t have the time for a full-length game. Or share it with your non-gamer family and friends who claim to be intimidated by the rules of the game. It won’t be long before they’re hooked on the game you love!
The holiday season is here and you might be wondering what to get that Gamer on your list that seems to have all of the core books and Player's Guides already...well, a DriveThruRPG Gift Certificate may just be the answer you seek.
DriveThru-Gift Certificates work on all of our sites, apply to PDF and Print, and can be used to get new adventures, maps, monster manuals, campaign settings, and more!
The Hobbit: The Desolation of Smaug hits theaters this week and we have some very cool Middle Earth themed RPGs, eBooks, and more ready and waiting for you to take your group on a new quest!
Rebellion, publishers of the Judge Dredd and Slaine comics, also dabble in fiction (they own Abaddon and Solaris books) and have added a number of Fantasy, Sci-Fi, and Horror eBooks over on DriveThruFiction.com!
It’s Christmastime in Tokyo, and sirens are blaring. Men, women, and children put aside work, school, shopping, and the many distractions that life in modern Japan offers. They move quickly, but calmly to the nearest emergency shelters, for they know only too well what these klaxons mean. Soon the air will be filled with the smell of freshly baked dough, cinnamon, and nutmeg—the kaiju are coming!
Gingerbread Kaiju is a none-too-serious board game where each player takes on the role of a kaiju—a giant monster of incredible destructive force—that happens to be made entirely of gingerbread. As anyone who has seen a Godzilla or Gamera movie will tell you, kaiju do not generally get along very well . . . and they ALL hate Tokyo!
In this game, your kaiju will smash up the city to gather power, then unleash this confectionary wrath on the other monsters in hopes of destroying them all and being crowned the King of the Kaiju!
Round 10 is the accessible, streamlined way to play any type of tabletop role-playing game without learning a new system! Thanks to Round 10's easy-to-learn and fun-to-play format, you and your gaming group can explore the endless forests of a fantasy world one week, chart the vast reaches of space the next, solve a crime in modern-day New York City after that, and everything in between.
Round 10 doesn't force you to play its game. Round 10 plays your games.
The Esoterror threat is growing. The membrane is thinning. Eradicating the threat did not work. Surpressing the threat is failing. The next step is Containment. We will have to create quarantine zones of areas of high supernatural presence and designate safe zones for habitation. Using force against the Esoterrorists has not worked. We must understand them and their methods in order to defeat them. We must know what they know. Then we can defeat them.
This document is the first step toward that. It discusses the wall between our reality and the Outer Dark, how it is measured, how it can be injured and repaired, and speculates about its nature and purpose. The summoning techniques the Esoterrorists use and how we, the Ordo Veritatis, can counter these actions. There is also a section on how to deal with Outer Dark Entities after they have manifested. Direct contact with ODE’s is not recommended if any other options exist.
The Esoterror Summoning Guide by Gareth Ryder-Hanrahan is a supplement for The Esoterrorists. It also includes a short adventure based upon the material presented.
Folk do what they can to scratch out a living in the ’Verse. Seems like some folk push their luck to scrape by in these tough times. Maggie Miller's bad history and rotten luck are keeping her from achievin’ her dreams. She wants to get out of the Georgia System to make a fresh start out on the Rim, but she needs three things to do it: a hidden pile of cash, a ship she’s hidden with an old flame, Hollis Mason, and enough leftover credits to wipe Ma Millers’s medical bills clean before she goes. The Crew will have to dig for treasure, outwit a wily Alliance officer, and steal a ship hidden in orbit to help Maggie safely on her way. Trouble is, there’s a kind of hitch: Hush Jackson, a tough-as-nails bounty hunter who’s hopin’ to cash in on Maggie’s head. Will the Crew turn Maggie over for the bounty? Or, will they help Maggie out and pray there is enough cash left over to cover their costs?
Frieedom Flyer is part of the ECHOES OF WAR roleplaying adventure series, which is centered on a common theme: the Unification War. ECHOES OF WAR adventures include basic rules to get you started employing the Cortex Plus game system. Main characters are found in Serenity Crew, which is available separately. All releases in the ECHOES OF WAR line are compatible with the upcoming FIREFLY ROLE-PLAYING GAME, which is based on the television series by Joss Whedon.
You will need Serenity Crew, the Gen Con Exclusive, or the Firefly RPG corebook to play Echoes of War adventures.
The most terrifying horrors aren’t born – they’re made.
A few days outside of Valespire, there exists an isolated Croatalorn manor, home to Lord Dr. Magnus Croatalorn, reputed alchemist and scholar. Stories of dark deeds have long hung over the estate – of strange creatures and weird experiments, of magic and madness. But these rumors are only the beginning of the tale – what the heroes find is much, much worse…
Laboratory of the Forsaken is a giant-sized pulpy fantasy/horror Fantasy Craft adventure in the vein of classic Hammer Films – perfect for parties who enjoy detailed, atmospheric investigations that lead to dark discoveries and grisly, often gory encounters with abhorrent abominations. Filled with strange mysteries, disturbing creatures, and challenging encounters, Laboratory of the Forsaken will provide new and experienced Fantasy Craft players alike with many sessions of old-school dungeon-crawling fun!
Includes two maps, 10 handouts, over a dozen all-new adversaries, and PDF layers so you can turn the cover, page frames, handouts and maps off when printing.
Fair warning! This adventure features disturbing themes and may not be appropriate for all groups.
Part of the new God Machine Chronicle rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten the drama of a game.
These God Machine Condition Cards are a handy and elegant way to keep track of and incorporate Conditions into your Chronicle with each of the 23 cards featuring a single Condition.
$4.99PDF + Card(s)
Judge Dredd: When Judges Go Bad
IT TAKES A SPECIAL KIND OF COP TO POLICE THE NIGHTMARISH STREETS OF MEGA-CITY ONE – a violent post-apocalyptic city built on top of North America’s old East Coast.
An army of future lawmen, wielding the powers of judge, jury and executioner now keep order in this crime-ridden place. Known as the ‘Judges’, most of these men and women serve as the ultimate law enforces – beyond reproach and resistant to corruption, they are the best the world has ever seen. But there’s always one or two who succumb to lawless behaviour and with years of intense training and experience to draw upon, these Judges are the most dangerous individuals on the planet!
12 Days -- Holiday-themed Family Card Game
12 Days is a beautiful holiday-themed card game perfect for the whole family designed by James Ernest & Mike Selinker, illustrated by Echo Chernik, and published by Gamesmith. It takes 15 minutes to play the game and it's designed for 3 to 5 players.
12 Days is featured on the December 12th, 2013 episode of the hit show TableTop.