by Cubicle 7 Entertainment Ltd.
You are one of the heroes of the Dark Ages in the time of Arthur, when Britain was still a land of legends. Take part in the great battles sung of by the bards. Travel from the court of kings to the boundaries of the Island of Beli the Great, perhaps even enter the mists of the Otherworld. Maybe you will witness the end of the time of legends and the arrival of the greatest hero of Britain that will ever be: Arthur Pendraeg.
You might be a taciturn clan warrior, a quarrelsome bard, an enigmatic druid, a boastful cymbrog, or an aloof mage. Myrddin the Elder may guide you to search for the forgotten gods, hidden treasures, and conspiracies to foil, taking you to the darkest forests, the mists of enchanted isles, and haunted cairns.
Companions of the Dragon King, children of Ynys Prydein, prepare to become legends!
Keltia is set on the isle of Ynys Prydein. The Romans knew this land as Britannia, and you may know it as Great Britain. It is set in the real world, at the end of the 5th Century AD, but with the premise that Arthurian legends and Celtic mythology are all real.
Arthur Pendraeg stands ready to take the throne, advised by the high druid Myrddin the Elder. Magic is real, if rare, wielded only by those who have the blood of the Tylwyth Teg, the Faerie People, in their veins. There are monsters abroad in the world, if one knows where to look, carogne and coblynau and gryphons. Perhaps there are dragons out there too, slumbering somewhere in this world.
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STAND TOGETHER AGAINST THE DARKNESS...
In Jim Butcher’s bestselling Dresden Files books, the forces of good band together into an organization called the Paranet in a desperate attempt to turn the tides of their equally desperate war against big baddies like the Fomor and the Denarians. Now you can bring the Paranet to your Dresden Files RPG game, with the Paranet Papers supplement.
Travel to exotic locations like Las Vegas and South America to fight evil. Team up with characters from Turn Coat and Changes to fight evil.
The Dresden Files RPG Volume 3: Paranet Papers includes the following material:
- Updated information through the Dresden Files novel Changes, with hints of Ghost Story
- Detailed information on four key Dresdenverse times and places: Las Vegas, the Russian Revolution, the Neverglades, and Las Tierras Rojas/the Red Lands
- Detailed rules and information for navigating the spirit world known as the Nevernever
- Updated magic, including new material on soulfire, sponsorship, and thaumaturgy
- New and updated creatures to populate your game, including demons, archangels, creatures of the Nevernever, and scions
- Character updates and new characters introduced to the Dresdenverse
The Paranet Papers. Because playing a wizard wasn’t dangerous enough already.
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A Horror Roleplaying Game
Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to feast. Our fight is hopeless.
This is how we’re going to win.
—Hayat Nejem, “How to SAVE the World”
The uneasy feeling that creeps up your spine as you walk down a darkened hallway. The way your footsteps echo oddly on a deserted street at night, as though someone were walking behind you. The shape you see out of the corner of your eye when you’re home alone.
The Unknown lurks in the dark. We all know it. Luckily, some of us use that knowledge to fight. The odds may be against us, but we can win.
Investigate the Unknown. Rescue the Innocent. Kill the Monsters. Will you stand with us? Remember, SAVE is on your side.
Chill 3rd Edition is an investigative horror roleplaying game about people who stand against monsters, hunting down supernatural threats and protecting the world from the Unknown. You don’t have to be a superhero to be a member of SAVE; you just have to stand up and join the fight.
For ages 13 and up.
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Mindjammer – Hearts and Minds. Saving a World on the Brink of War!
One hundred years ago, no one had even heard of aliens. Then the sightings began—uncanny lights by the Snow-Layer, anomalies on our radar, strange reports from lone farmers or the pithecines in the back woods. Some people thought it was the brave explorers of legend, returned from fabled Homeworld to help us in our hour of need; others thought it was the precursor to an invasion by an alien race, with designs on the fertile lands of our cratered home. Twenty years ago they announced themselves—and it was both.
The Homeworlders had come, in force, and were nothing like our myths foretold. Heedless of our ways, they swept in like a whirlwind, and it seemed there was nothing we could do to stop them.
They called themselves The Commonality...
The world of Olkennedy is on the brink of civil war. Deadly factions with nefarious agendas conspire for power in a society reeling from culture shock, and your characters are the only thing holding back a bloody conflict which will tear the planet apart!
Mindjammer. It is the Second Age of Space. The transhuman adventure is just beginning!
“A Must-Have for SF Fans” – Stargazer’s World
“Wow!” – UK Roleplaying
“Stunning” – Game Knight Reviews
“Mind-blowing” – Geek Native
“Mindjammer is a great stand-alone science fiction roleplaying game."
- Style: 5 (Excellent!)
- Substance: 5 (Excellent!)
– Mindjammer capsule review at RPG.net, by Graham Spearing
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