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How to Use Religion in Your Game

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$5.99

Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance with their rules, offerings (up to human sacrifices), and more. Therefore, long-lasting organizations, epochal social and cultural phenomena, and even states have revolved around religion, i.e. the relationship between humans and their gods. Even non-human intelligent species in fiction often have at least ethics, or belief systems.

The more difficult question isn't: "How can you use religion in a role-playing context?", but: "How could you not use it?".

This supplement is designed to provide both game masters and players with basic tools, guidelines, and ideas for using religion in a role-playing context. It will give depth, flavor, and realism both to campaign design and character development.

 
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Christopher H. [Featured Reviewer]
-
April 4th, 2012
The content of this “how to” guide is rather helpful. The book starts with a discussion of various ways a GM might populate the divine realm—if any—in his or her game world, followed immediately by judicious consideration of approaches to divine [...]
Berin K. [Featured Reviewer]
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March 5th, 2012
This offers up a pretty solid guideline on using religion in your game, from identifying who the prominent deities in the campaign are to how people worship them and organize religious organizations. With an example of this in action, plus a number of [...]
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Product Information
Author(s)
Pages
29
File Size:
6.62 MB
Format
Original electronic
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File Last Updated:
March 03, 2012
This title was added to our catalog on March 03, 2012.
Publisher Info
Avalon Game Company
Publisher Average Rating