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Wisdom from the Wastelands Issue #11: Optional Combat Rules

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In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable! 




Other products in this series are listed in the Wisdom from the Wastelands section!

You can also check out the full line of Mutant Future products that we publish!


Inspired by the works of classic swords-and-sorcery authors like Fritz Lieber, Jack Vance, and Robert E. Howard, Swords of Kos: Hekaton is the second entry in Skirmisher Publishing LLC’s fantasy fiction series and follows Swords of Kos: Necropolis. In this anthology, the island and city of Kos and the lands around it are explored through the stories of eleven authors and original illustrations and cartography by nine artists. All are set during the Hekaton, centennial observance of the great volcanic cataclysm that reawakened magic, the elder races, and all manner of fell monsters, in a fantasy world that draws upon the myths, legends, and history of the Mediterranean, Europe, and the Middle East.

Stories in this compilation include “Bloodsuckers” by Michael O. Varhola, “Rogue’s Nightmare” by R.M. Aislin, “Chasing Shadows” by Richard T. Balsley, “The Misadventures of Bjoric” by Brendan Cass, “The Rite” by Christopher Van Deelen, “To the Dragon Apeiron” by Lissanne Lake, “Unfamiliar Ground” by Sharon Daugherty, “The Day Pateon Fnordseeker Gave Up Drinking” by Eric Lis, M.D., “Nithernons the Ale’er” by John Giddens, and “The Price of Land” by D.M. Fitzgerald. Join us in our adventures through the dark and fascinating swords-and-sorcery world of Kos! 

You can get Swords of Kos: Hekaton today for just $5.99!  

 
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January 4th, 2013
This issue of the WftW deals with a lot of combat related issues, from critical hits (and misses) to called shots and disarming opponents, using cover to grappling. These rules are clearly thought out and any Mutant Lord that wants to add a level of [...]
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File Last Updated:
April 12, 2012
Cet article a été ajouté à notre menu sur April 12, 2012.
Info Editeur
Skirmisher Publishing
Skirmisher Publishing
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