Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
As the summer days grow longer and the temperature rises it is time to reach for a nice cool drink to make things more comfortable, before freezers and refrigeration this meant buying ice from an ice house. This week’s Issue of toys for the Sandbox is centered on just such an ice merchant. There is smuggling, ecological impacts and love. Oh and a dragon.