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#1 With a Bullet Point: 7 Cure Light Wounds Feats

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Feats that allow spellcasters using the classic and venerable cure light wound spell (and, if the GM wishes, higher-level cure spells if additional feats are taken for them) to have as many options as characters who use feats to focus on skills or combat maneuvers.

The feats included are:

  • Bolstering Cure: You can turn extra healing into bonus vigor.
  • Cloak of Curing: You can hold a charge of cure light wounds in your aura, allowing allies to grab it when needed.
  • Lay on Cure: Like a paladin, you can heal yourself more quickly than you can heal others.
  • Lingering Cure: You can expand the healing you do by drawing out the time it takes to be effective.
  • Moderate Mastery: You’ve expanded your healing expertise to more advanced cure spells.
  • Shared Cure: You’ve learned that sometimes, the healer needs to be healed too.
  • Reinforced Cure: You can add a little extra magic to your cure effects.

 
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Reviews
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May 24th, 2012
Following the standard 3 column approach with a landscape orientation that the Geniuses have turned into their signature look, 7 Cure Light Wounds Feats is another solid addition to the Bullet Points series. With two pieces of art from Mongoose this time, [...]
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May 8th, 2012
This pdf is 7 pages long, 1 page front cover/introduction, 1 page editorial/SRD, 1 page content presenting 7 new feats that expand the usefulness of the cure light wounds"-spell, let's check this out! The feats are: -Bolstering Cure: If you heal more [...]
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May 4th, 2012
A very nice product, small, concise, precise, and useful. The last is the most important. The feats are neat and I can't imagine a cleric (or any sort of healer) not wanting to take a feat that would allow the extra hit points healed as temporary hit [...]
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Product Information
Copper seller
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Pages
3
Publisher Stock #
OWC5154e
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0.9 MB
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File Last Updated:
April 30, 2012
This title was added to our catalog on April 30, 2012.
Publisher Info
Rogue Genius Games
Rogue Genius Games
Publisher Average Rating