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Science: The great marvel of the Age! Whereas magic is the domain of the aristocracy, maintaining their lives of luxury and social prominence, it is an expensive and unpredictable affair, and available only to a select few. The wonders of Steam and the new Science, however, extend their promise to everyone. From ironclad steamships to personal ornithopters—from electric telegraphs to Babbage engines—the marvels of this age will surely transform the world!
And with a little magic thrown in, who knows what else they will accomplish?
Marvels of Science and Steampunk explores the great wonders of the Victoriana world, building on the many inventions and technologies covered in the Victoriana Second Edition Core Rulebook—and introducing a few more.
Marvels of Science and Technology contains:
Rules for designing and building technological marvels
- New character options for engineers
- Expanded rules for vehicles and vehicular combat
- New spells and medium abilities that affect technology
- Dozens of ready-made technological marvels to insert into your Victoriana campaign