Author's Note - The Fenris 2d6 epub has been professionally produced and tested on an Aluratek eReader with a 5 inch display. It was also read on a PC with Calibre. Although it displays correctly, as intended on the Aluratek device and in Calibre, support for all eReaders and across all devices cannot be guaranteed.
Fenris 2d6 is a Dungeon and Wilderness Fantasy Adventure Role Playing Game. Instead of funny dice six sided dice are used for all the check rolls in the game. With the exception of character creation, Fenris 2d6 uses two six sided dice for all rolls, one red, and one white.
The rules contained in Fenris 2d6 are an editing and re-interpretation of the Open Game Content from the SRD. Fenris 2d6 has three character classes, the Warrior, Mystic, and Magician. Skill check rolls, based on attributes, allow any character to perform tasks such as picking locks. Mystics and Magicians are not limited to the number of spells which may be cast in a single day, instead their ability to successfully cast declines with each spell used. Warriors are the only class which may make special attack moves. In combat, you fight v.s. your opponent's hit dice, not their armour.
The Players may choose from such roles as Dwarfs, Elfs, Halflings and Humans. Non-Humans have been redefined and possess magical abilities not available to Humans.
The setting of Fenris 2d6 is that of a Pre-Medieval Combat Milieu similar to that of the age of viking raids. Alternatively, a Post-Renaissance Combat Milieu, (which includes matchlock firearms and grenades) and a Classic Combat Milieu in the manner of the White Box of yesteryear are also offered as options for game play.
Fenris 2d6 attempts to explore some paths not taken in as much as any such rules variant can diverge from the commonality of the SRD source.