HAEL: Eurellia - The Pirate Haven
Daeorc slaves! Kirene pirates! Human scum! Id-fiends! Octopsi! Fights! Pies! Everything you need to save the Daeorc Dominion in another great adventure in HAEL, the world where the Orcs won the war.

East of Glowbane, hidden among the islands where the Sealander River meets the Sea of Stars, and sheltered by razor-sharp reefs, Eurellia has grown from a tiny outpost to a bustling trade town - trading in slaves! Here, pirates rub shoulders with merchants who are none-too-picky about who they sell to, or where the goods they buy (at steep discounts) come from. The laws are determined (and countermanded) by a triumvirate of feuding Daeorc bandits, and enforced with the fastest swords and darkest magic... but all loyalties are negotiable. The one hard-and-fast rule of Eurellia, punishable by the curse of a slow death, is that the location of Eurellia remains a secret known only to those who have sworn their fealty to its rulers. To live in Eurellia is to be a criminal, pirate, or worse... forever shunned by the civilized people of both the Dominion and the Empire.
This Product Contains:
- 21 pages of swashbuckling adventure
- 16 random events to offer roleplaying opportunities
- 13 detailed NPC's to challenge your players
- 9 exciting locals in Eurellia to entertain and excite the imagination
- 4 creepy creatures to hunt your player's party
- 2 soundscapes (mp3 audio files) for the climactic scene
which gives you:
- 1 fast, furious and fun adventure!
Eurellia - The Pirate Haven is the third Game-in-a-Can for HAEL, the Savage Worlds rules and setting book for the world where the Orcs won the war!
It can be played as a direct follow-on from HAE03 - Night of the Long Fangs which can downloaded from Storyweaver, or it can be played as a stand-alone adventure.
Please note: you will require both the Savage World Core Rules (Deluxe or Explorer edtion) and the Hael Core Rules pdf to utilise this adventure as written.
After playing Eurellia - The Pirate Haven your campaign will move in new directions, as your player's characters, if they act heroically when the oportunity presents itself, will develop some powerful friends within the Dominion. The player characters should be well on their way be becoming seasoned veterans, and ready for the next Game-in-a-Can from Storyweaver.
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