Master Malakai Jhona Swit’s design primer
Supplement for the design of mechanartis devices and design methodology
This supplement for Steam and Steel–Rogue Marshal gives details on how to design and build your own mechanartis objects, cogolems and WarGears.
Here’s what you get.
Cogolem/WarGear record sheet
Story cast member profile, Malakai Jhona Swit, Master of the School of Applied Forces and Determined Results at the University of St Domswart
Design process and profile: Greyshield cogolem
Design process and profile: Boilersuit WarGear
Design process and profile: Bonecrusher cogmetich limb
- Two bonus assea weaves to complement mechanartis design
ASCENDANCY - Rogue Marshal, draws the players into a world of political intrigue and power plays; psychotic serial killers and obsessed fetish gangs; deranged cults that call forth eldritch nightmares; and mad inventors who create mechanical and chemical abominations. All amid the background of Ashendrya — The Endless City.
Ashendrya is a city so vast that normal citizens are called upon to act as its wardens in time of need; and there is always a need. While industrial cabals wage secret wars that threaten to engulf whole regions of the city, malign cults pray to Shiok, the mad god, and call his influence into the very heart of Ashendrya.
In Ashendrya, celebrity, fame and fashion are proof of success, poisoning the weak of mind to fall into madness; the poor are left to rot in the low regions, without light or hope, or join the nation's fighting forces and march to war.
Fate favours the brave
From now on it's not up to the GM or the dice to prove a character's worth - it's up to you.
Further information can be found on the FateStorm website, Facebook page or via twitter @FateStormVRS