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Other Dust

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The world is an open grave.

Green glass plains and trinitite pearls necklace the throats of torn cities. Prismatic jungles heave with nanite-infested life, thick with twisted bodies and fever-hot madness. The ancient towers of Old Terra are cast down into the mire and the stars above no longer send their ships of steel and burning light.

Humanity has been reduced to struggling enclaves and fugitive tribes. Left to scavenge the bones of their former glory, mankind yet fights the New Earth with steel, salvage, and a burning defiance. If the motherworld means to end her children, she’s going to need a bigger apocalypse.

Other Dust is a stand-alone, fully-compatible companion game to the free Stars Without Number sci-fi RPG. Within its pages savage mutants, crazed psychic overlords, runaway war machines and the relentless decay of a shattered world all conspire to snuff the last few embers of humanity. Yet heroes remain among the scattered survivors, and their courage and will to defy the coming night might yet save their people from a waiting doom. Use the tools this book provides to rebuild societies, reforge their ancient bonds, and bring a new dawn to a thousand points of night!

Inside, youll find...

  • Smooth old-school rules for rolling up and running the intrepid wasteland warriors and fierce avengers of a broken world. Fully compatible with Stars Without Number classes and play, too!
  • 150+ pages of GM tools, techniques, and resources for building and running a sandbox post-apocalyptic campaign. If you liked it in Stars Without Number, you'll find it in here.
  • Rules for running groups and enclaves in the radioactive wasteland, with concrete tools to help players save or doom the hard-pressed people around them. Found your own or crush someone else's!
  • Easy-pull techniques and resources, system-neutral for quick transplantation into your own campaigns or favorite systems.

Plus!

Grab the free intro adventure Grandfather's Rain to have something piping-hot for play this very evening!

 
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Reviews (8)
Discussions (3)
Customer avatar
Frankie B June 19, 2015 2:06 am UTC
OMG Amazing spin-off. I really would like to see supplements for this game. Other Dust makes Gamma World, Mad Max, and Fallout type games a fun alternative to Stars Without Number. There is a tie-in if you can stand it (and it's easily discarded if you don't) to SWN in the timeline/history. It is the same SWN-default universe only earlier on the timeline.
Customer avatar
Matthew G May 29, 2015 1:33 am UTC
PURCHASER
So, I've been studying the Groups and Enclaves section and I can't seem to find any reference to this, but why would a group ever take any of the Tech Level perks? What is the mechanical benefit of doing so?
Customer avatar
Matthew G March 11, 2015 5:03 am UTC
PURCHASER
How does this setting approach magic?
Customer avatar
Kevin C April 16, 2015 3:52 pm UTC
PUBLISHER
I'm tardy in noticing this question, but there's no conventional magic in this setting. Even the psychic powers are assumed to be the province of lunatic NPCs. Even so, if you if you want PCs to have them you can use the free Stars Without Number RPG to import the Psychic class. Since it uses traditional OSR mechanics, you can also import spellcasting classes from other old-school games with minimal tweaking, if you want to mix things up.
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Product Information
Silver seller
Author(s)
Pages
208
ISBN
978-1-936673-10-0
File Size:
26.48 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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Original electronic format
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File Last Updated:
July 23, 2012
This title was added to our catalog on July 23, 2012.