
| Random Acts of... Horror Regular price: $1.98 Bundle price: $0.49
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Night is fast approaching, and the PCs have been told that nighttime is when “it” comes out to feed. No one seems to know what exactly “it” is...
Random Acts of…Horror, fourth in the line, presents the GM with 100 randomly generated acts of horror suitable for a variety of RPGs, from fantasy-themed to modern day. In no case are stats for any NPCs given – indeed no names are even given – and no weapon or damage stats are included. This allows a GM to use the Random Acts of…Horror with many different game systems.
Future installments of the series will be designed for super hero, sci-fi, and other genres. And look for the first three releases in the line, Random Acts of... Violence, Random Acts of... Old West ...
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| Random Acts of... Old West Violence Regular price: $1.98 Bundle price: $0.49
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A gun shot is heard in the middle of the night. Upon investigating the sheriff is found dead in an alley...
Random Acts of... Old West Violence, second in the line, presents the GM with 100 randomly generated acts of violence suitable for a variety of Old West-themed RPGs. In no case are stats for any NPCs given - indeed no names are even given - and no weapon or damage stats are included. This allows a GM to use the Random Acts of...Old West Violence with many different game systems.
Future installments of the series will be designed for super hero, sci-fi, and other genres. And look for the first release in the line, Random Acts of... Violence, available now! ...
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| Random Acts of... Violence Regular price: $1.98 Bundle price: $1.49
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A dart flies across the inn's common room and hits a PC in the face...
Random Acts of...Violence, first in our new line of PDF products, presents a GM with 100 different randomly generated acts of violence, from randomly hurled mugs in a tavern to the aftermath of a murder in an alleyway. In no case are stats for any NPCs given - no names are even given - and no weapon, spell or damage stats are included. This allows a GM to use the Random Acts of...Violence with many different game systems.
A GM can pick one of the acts from the list, usually picking one that will work best for the current situation, or she can roll d100 (d%) to randomly generate a true random act. Entire random encounters can be created by using the random ...
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