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Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
Great for use with Legends of Anglerre, Strands of Fate, Dungeon World, Risus: The Anything RPG, FUDGE, Harnworld, and easily adaptable to Dungeons, and Dragons, Dungeon Crawl Classics, Pathfinder, Warhammer Fantasy Roleplay, The One Ring, HERO, GURPS, BRP, and many others.
This week we venture back into the southern waters to explore the island Ilalim that some of you may remember seeing on the Lost Colony map. Here is an old dwarven mining colony that was forgotten about after a mining accident. One dwarf has found record of its existence but the colony has problems of its own, political unrest and a strange enemy lurking in the old mines below.
This week we have everything you have come to expect except we have set aside the random encounters table for an extra set of rumors, one covers what is going on around the island the other will get the party there. We also have two maps from Teo this time, there was just too much Ilalim to fit on one.