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Spells are tools.
Designing spells means designing new tools: what problems will the wizards and sorcerers in your Pathfinder Roleplaying Game need to solve next session? The 45 new spells in this sourcebook range from utilitarian cantrips to epic battle magic, but all have one thing in common: they solve problems.
These new spells fit into the niches that arcane spell casters are known for: either these new spells deal massive amounts of spectacular damage, or they completely transform the laws of physics governing your Pathfinder Roleplaying Game campaign, allowing your spellcaster to break reality to his own ends. From dragging a star out of orbit to instantly selling off plundered loot, what in-game problems will wizards equipped these new spells be able to solve?
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