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A Game of Cinematic Time Travel
Timestream is a game about telling the stories that surround those who can move through and play with time itself. It’s about playing with Time, but not having to keep track of every little detail. It’s about living out your dreams, whether they be in ancient Rome or future Australia, fantastic Avalon or the Weird West. It’s about balancing your emotional attachments with your power.
Players take on the roles of Travellers (those who can pass between ages), Temporal Manipulators (those who can bend the Timestream around themselves), or Thralls (those with the powers of both, but the freedom of neither).
The principles behind the game are ease of play, cinematic time travel, and emergent story.
- Ease of play: The 2d6-based resolution system is integrated with the token-based time travel/paradox system, with everything you need to know about your character listed on the character sheet
- Cinematic Time Travel: Play is based on each characters personal continuity, using an abstracted token mechanic to represent time paradox's and the resultant effects. You can dive into the wormhole if you want, but you don't have too.
- Emergent Story: The characters are bound together through time by Anchors, people in their lives that they care about. As each character pursues their personal goals, their storylines intertwine through these Anchors, creating an emergent meta-narrative.
Timestream was originally released in 2005, under the author's previous imprint Hamsterprophet Productions.
More details about the game can be found here.