You’ve Got the Rules. Now Get the Game.
Universal Adventures Dungeon Deck is a set of cards that allows you to create a dungeon for any fantasy adventure role-playing game, area by area, while you play. Each of the 54 cards in this set includes the title and description of the area, a map, any special rules or modifiers, and the chance for an encounter or event to occur in the area. With these cards, an objective, and a list of possible encounters and events, you can play any fantasy adventure role-playing game, solo or with a group, with or without a Game Master. With Universal Adventures Dungeon Deck you’ll always have a way to play your fantasy adventure role-playing games.
With Universal Adventures Dungeon Deck you get:
- How to read the cards,
- Detailed descriptions of each of the special modifiers,
- Tips on preparing for an adventure,
- How to prepare a Dungeon deck for your adventure,
- How to use the cards in play,
- Advanced options,
- and 54 Dungeon cards.
Universal Adventures Dungeon Deck is the first in the Universal Adventures series of products from New Realms Publishing. With Universal Adventures products, you’ll be able to create an adventure for any fantasy adventure role-playing game, while you play.
Universal Adventures Custom Encounters
Universal Adventures Dungeon Deck II
Universal Adventures Encounter Deck
Universal Adventures Event Deck
Universal Adventures Search Deck
Why choose Universal Adventures?
Use Universal Adventures Cards each and every time you play.
Each time you play, include only the cards you want to use for that adventure to make sure everything fits within your adventure concept.
Additional cards and decks will be available to further reduce your prep time and add more options to your games.
Every card includes a description to fuel your imagination and enough mechanics to aid you in play.
Use the cards with any fantasy adventure role-playing game.
Universal Adventures cards are part of a system to aid you in playing your games. Plug in the decks you want to use, when you want to use them.
Minimize Your Prep Time,
Take the work out of preparing your adventures by creating the details while you play.
and Maximize Your Play.
Get more out of your games. Play games you’ve purchased, but never had a chance to play, or return to old favorites, solo or with a group, with or without a Game Master. With Universal Adventures, you’ll always have something to play.
CV1 Catacombs of Chaos
Something dreadful has come to Ravenor. Bloodless bodies are being found in the streets each dawn. Fishing boats are discovered drifting down river through the morning mist, devoid of crew and catch. Can your characters discover what plagues the town of Ravenor or will they fall prey to what lurks in the Catacombs of Chaos?
Campaign Module 1: Borderlands of Adventure
Ten years ago the borderlands fell. The horde was broken, but the area has remained unsettled since. Tales persist, though, of lost wealth within the ruins that are scattered across the region. Will your group brave monsters and marauding humanoids in the search for lost treasure? The dangers may be great, but wealth and glory await those brave enough to seek it out and bold enough to seize it.
Wilderness and dungeon adventures for characters 1st to 3rd level.
CV2 Caverns fo Chaos
Something dreadful has come to Ravenor.
Continue the adventure begun in CV1 Catacombs of Chaos. CV2 takes the characters into a series of river caverns in search of captives, missing cargo, and who, or what, is responsible. CV2 Caverns of Chaos is a Labyrinth Lord TM adventure for characters of 1st to 4th level.
DM1 The Secret of Eberon’s Manor
There are tales of halls and chambers beneath the ruins of Eberon’s Manor. What wealth, wonders or horrors may be found there is not known. Those that have set out to explore the manor never returned to tell their tale. Will you and your companions uncover the secret of Eberon’s Manor, or will you too vanish among the ruins?
A Dungeon Module for characters of 1st to 3rd level that can be used independently or as part of CM1 Borderlands of Adventure.
Dungeons of Diremirk
Something terrible lurks beneath the Ruins of Diremirk!
For centuries rumors of Diremirk have circulated along the borders of the settled lands. Now, the lone survivor of an expedition into the dungeons beneath Diremirk returns with a tale of terror. Can your characters discover the truth of these tales or will you too fall prey to what lurk within the Dungeons of Diremirk?