Wildwood A Travel Stone Adventure
This Fantasy Gaming Aid includes Maps and Descriptions of the Forest of Wildwood and a Foul Underground, The Cobweb Caverns, to be delved which beckons the explorer to heroic feats of dicing on the gaming table. Designed for Chimera Basic RPG™ (TWP-1000,5th Printing) and enabling play to begin with minimal preparations.
You and your companions arrive through the Traveling Stones, the ancient Menhir. In your hands the secret graven stones which serve as the keys to unlock the ancient portals. Where and when is not as important as the quest that lies before you
Wildwood, and the Cobweb Caverns, is the second of a series of Travel Stone Adventures written By Gregory B. MacKenzie.
This document is in PDF format, copy and paste are enabled.
You and your companions arrive through the Traveling Stones, the ancient menhir. In your hands the secret graven stones which serve as the keys to unlock the ancient portals. Where and when is not as important as the quest that lies before you.
Little do the Folk of Gloomland know that just beyond the Border Hills an ancient evil lies within the Cobweb Caverns. Through the long years the Guardians have kept the good people of Gloomland safe from harm but now it would seem that no one remembers what it was they were protecting everyone from. Once the caverns were a fabulous Dwarf Ruby Mine and it is said that a brave man might make his fortune there. That is the trouble really, for the Guardians turned back all who sought their fortune in the caverns and now they are no more. Every few years a few bold and foolish adventurers dare to travel there, but as yet none have returned to tell the tale of their adventures. The rumour of disquiet troubles the wise. Baldric, a descendant of Mendon the Wise, summons you to take up the quest of the Guardians. According to the ancient charm, he knocked thrice upon the menhir and waited for you to come, true stalwart heroes to take up the quest of the Guardians.
Of those, reckless adventurers looking for the lost Treasure Hoards none who have ventured within have returned and it seems they may have awoken that which once lay quiet. Baldric tried to send them away but they wouldn't heed his warning. Now, sounds are heard from deep underground where none should be. The ancient Cobweb Caverns undoubtedly still contain slumbering evils.
No one has been to the Caverns in years to check and see if the great Gate of Legend shut by the Guardians still remains closed. "It would be best to be sure in order that all who live nearby might sleep quietly in their beds," urges Baldric. "The Gate of Legend must be shut," pleads the old fellow, "Save us from what lies beneath!"
No words will assure the Old Man, but your deeds of valour will. Well, all this tale you know or you would not be here now. So, I commend you to the untold adventures which lie before you, go boldly forth!