Blade and Greystar shuffled around the corner of the ledge. They were now more than fifty meters high, hunting for John Ryder, the evil high priest of the Y-Rune sect. He was back in town, ready to plunge another six-hundred-and-sixty-six souls into hell. And he could be around every corner. Including this one.
Have you ever longed for that feeling of wonder of an Old School role playing game, but wished you could have that sense of adventure of a story-telling game too? Do you love cinematic combat, but do you dislike too many rules and charts? Or are you new to role playing altogether? In all these cases, time-tested Dark Dungeon may be the game for you.
The Dark Dungeon Starter Kit, some friends, and some ten-sided dice are all you need to start playing. The rules are easy to learn, and once you know them, you'll rarely have to consult the book. Yet, in the book you'll find eleven templates to base your hero on, dozens of skills descriptions, and a step by step guide to building your hero.
Dark Dungeon also sports an innovative system of magick - where you can dream up and weave your own spells; medieval-like Saints who may aid you on your quests; and a simple streamlined system to roll your dice and decide what happens.
For the Storytellers, there's a step by step guide to setting up your adventures, ideas to get you started, a selection of creatures and treasures, and a full fledged adventure featuring a pirate's lost treasure in the Spinward Marshes.
The Dark Dungeon Starter Kit has dozens of examples and dozens of illustrations - one on almost every other page. For new players you'd like to tell about role playing, there's a glossary of terms, explaining all those strange new words. Curious? Try the free sample!
"A delightful system. Lean, elegant and flexible, but still allowing considerable depth." RpgGeek