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Let's be honest. If you're looking at this book, it's because you like tabletop gaming on some level. You're looking for a good one, a new experience, or something to replace your old system you have complaints about. So, let me sum it up for you, and give you some cold hard facts....
The game has two "modes", the basic game for casual story-line play, and an extended full game that extends the basic to be a robust and complex system (that is designed to be easily further extended.)
The game has a highly energetic combat system, and all weapon stats were created based on real world statistics on those weapons. A seamlessly changing and shifting turn order, where people can rush in instead of waiting.
The game also has the ability to handle more interesting moralities than the overly simplified "good vs evil" of other systems, and intrigue and social manipulation can be just as deep as combat, if you so desire.
The series will also have a default setting of a futuristic world where mythical species of old legend turn to be visitors from other worlds and ancient magics turn out to actually be our ancestor's confused understandings of their advanced science as humanity steps out into the stars, to find a strange and robust world of which there were whispering hints of throughout history and legend.
However, besides this upcoming setting, the system is built to be flexible to handle many different settings fluidly and seamlessly, giving you the ability to tweak and change (or build from the ground up) the game into your desired world.
Oh, did I mention the game has a wiki, for everyone to access new game content created both by the original author and anyone who wants to add their own expansion?
The R.A.D. system may not be for everyone, but I definately hope it's the system for you.
Brand new update! Version 1.1.1 now includes MUCH clearer explanations of rules, shortcuts to build complex characters faster, and fixes a few parts that accidentally got left out. It's the best version yet!