The concept is as old as the spoken word, and prevalent in fantasy stories. Everything has its own name, and knowledge of that name grants power to the speaker. Ancient tribes called to the names of spirit and lost family members. Kabbalists sought and spoke the name of God. And even in a world without magic, the right name wields enough power to shake continents, whether that is Genghis Khan or Albert Einstein. When the first nuclear test commenced, Robert Oppenheimer called upon the name of Shiva, death, destroyer of worlds.
True Naming contains suggestions for using the power of names, words, magic, and might in your game, new feats for True Names, rules for a new skill, Naming, a new core class, the Namer, and a bonus list of 100 Magical Words and Names. While designed the the Pathfinder RPG, these rules are adaptable for any d20-system game.
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