Description:
The Dead stalk across the land and the living flee from thier deadly embarce. The Free Cities have mustered thier militia and taken the war to the dead. The Blankenship Militia under general Wheeler fought a hard, running battle with the undead hordes that ended with them putting Ash Town to the torch and burning the entire rotten city to the ground. General Wheeler who is in charge of the Blankenship Militia expeditionary force and the victor at Ash Town has decided to make for Rotten Crossing and assault the city. General Wheeler reports flames have been seen in the forests to the south and suspects the Wild Elves are fighting a guerilla war from the trees against the undead. How they fare is unknown as the Elves tend to shoot first and ask questions later when strangers appear in their forest home.
12 New Scenarios play out the drama of the War of the Dead as the battle continues and cities fall.
Get Some! Fantasy Warfare is about getting your models out and playing an enjoyable wargame for a couple of hours with your buddies. It is NOT about WAAC (Winning at all Costs) but about designing an army that fits your collection and play style as well as the background for the Universe you are playing in. Tactics and Command should play the pivotal roles in the battel as well as a little bit of Luck and NOT pimped out units. Armies should be a mix of Melee, Ranged and Magical/Monsterous units. Each should check some of the power of the others in the rock, paper, scissors kind of way, which is similar to actual warfare.Above all remember the
GOLDEN RULE: When in doubt about a rule roll a d6 4+ you are right otherwise your opponent is right. Bottom Line, use some common sense when dealing with strange situations and don't be an A--hole.